Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ArcosVI vs T44Cerdic99 [GER]

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:12
Alfheim map preview
Map Alfheim
Defeated
ArcosVIFuxi
Pre-match Elo1063
Win probability33.4%
21:12 Match length T44Cerdic99 [GER] favored
Winner
T44Cerdic99 [GER]Set
Pre-match Elo1183
Win probability66.6%

Match at a glance

ArcosVI vs T44Cerdic99 [GER]

WinnerT44Cerdic99 [GER]
MapAlfheim
QueueRanked 1v1 Supremacy
Duration21:12
Started
Ended
Elo favorite66.6%T44Cerdic99 [GER]
Fastest Classical4:11*T44Cerdic99 [GER]
First pressure4:13T44Cerdic99 [GER] · Barracks
First extra TC11:13T44Cerdic99 [GER] · Town Center
Most military units175T44Cerdic99 [GER]
Highest EAPM37.3T44Cerdic99 [GER]

ArcosVI

Fuxi

Defeat
Elo1063-12
EAPM33.7
Military units82
First pressure8:14Imperial Academy
First expansion13:52
Market volume0
Total score 27,852
Military score 10,295
Economic score 15,948
Kills score 1,646
Units killed 96
Units lost 84
Buildings razed 3
Largest army 82
Favorite unit Dao Swordsman 46 fielded
Classical 4:21* Estimated start 3:21
Heroic 8:58* Estimated start 7:43
Mythic Not reached
Victory
Elo1183+12
EAPM37.3
Military units175
First pressure4:13Barracks
First expansion11:13
Market volume0
Total score 32,127
Military score 15,591
Economic score 14,235
Kills score 2,301
Units killed 83
Units lost 96
Buildings razed 5
Largest army 175
Favorite unit Spearman 86 fielded
Classical 4:11* Research start 3:11
Heroic 15:41* Research start 14:26
Mythic 19:18* Research start 17:18

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Xuannu
ClassicalAge
Ptah
Goumang
HeroicAge
Nephthys
Gonggong
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ArcosVIFuxi
Match time
T44Cerdic99 [GER]Set
God powerThe Peach Blossom Spring
Pioneer2 training queues
ArmoryArmory
First military pressureImperial Academy
Key technologyHand Axe
Key technologyPickaxe
Dao Swordsman25 training queues
God powerVanish
God powerForest Protection
Wuzu Javelineer5 training queues
Key technologyBow Saw
Key technologyMedium Infantry
Key technologyShaft Mine
Key technologyPlow
Farm transition6 farms clustered
Town CenterAdditional center
Town CenterAdditional center
Wuzu Javelineer10 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Archers
Chu Ko Nu2 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHeavy Infantry
Key technologyHeavy Archers
Dao Swordsman21 training queues
Wuzu Javelineer5 training queues
God powerGreat Flood
DefeatMatch result
Key technologyHusbandry
God powerVision
First military pressureBarracks
ArmoryArmory
Axeman5 training queues
Spearman5 training queues
Axeman5 training queues
Key technologyCopper Armor
Key technologyHand Axe
Spearman15 training queues
Key technologyPickaxe
Slinger20 training queues
God powerVision
Spearman25 training queues
Town CenterAdditional center
God powerVision
Axeman10 training queues
Key technologyShaft Mine
Key technologyCrenellations
Key technologyMedium Slingers
Slinger10 training queues
God powerVision
God powerShifting Sands
Key technologyMedium Axemen
Key technologyMedium Spearmen
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyPlow
Axeman5 training queues
Spearman5 training queues
God powerVision
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Shields
Axeman10 training queues
Spearman10 training queues
Siege Tower2 training queues
Farm transition8 farms clustered
God powerVision
God powerTornado
God powerAncestors
Spearman25 training queues
Axeman20 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.6%T44Cerdic99 [GER]
Fastest Classical4:11*T44Cerdic99 [GER]
Fastest Heroic8:58*ArcosVI
Fastest Mythic19:18*T44Cerdic99 [GER]
First pressure4:13T44Cerdic99 [GER] · Barracks
First extra TC11:13T44Cerdic99 [GER] · Town Center
Fortress timing16:38T44Cerdic99 [GER] · Migdol Stronghold
Armory timing5:38T44Cerdic99 [GER] · Armory
Farm transition12:59–13:00ArcosVI · 6 farms clustered

Player highlights

Standout performances

Highest total score32,127T44Cerdic99 [GER]
Highest military score15,591T44Cerdic99 [GER]
Highest economy score15,948ArcosVI
Most kills2,301T44Cerdic99 [GER]
Most units killed96ArcosVI
Most deaths96T44Cerdic99 [GER]
Most buildings razed5T44Cerdic99 [GER]
Largest army175T44Cerdic99 [GER]
Favorite unitSpearmanT44Cerdic99 [GER] · 86 fielded

ArcosVI

Most KillsMost Resources

T44Cerdic99 [GER]

Highest ScoreLargest ArmyMost DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ArcosVI

Classical timing4:21 estimated completion
Delayed pressure8:14 · Imperial Academy
Expansion signal13:52 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep5:53 · Armory
Farm transition12:59–13:00 · 6 farms clustered
Large army production82 military units

T44Cerdic99 [GER]

Classical timing4:11 estimated completion
Early pressure4:13 · Barracks
Expansion signal11:13 · Town Center
Early armory / Heroic prep5:38 · Armory
Fortress tech path16:38 · Migdol Stronghold
Heavy walling signal8 wall build events
Farm transition18:45–18:47 · 8 farms clustered
Large army production175 military units
ArcosVI · Early MilitaryMeaningful trained combat units were produced during the early opening.
ArcosVI · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
ArcosVI · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
T44Cerdic99 [GER] · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
T44Cerdic99 [GER] · Early MilitaryMeaningful trained combat units were produced during the early opening.
T44Cerdic99 [GER] · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ArcosVI

Army

Dao Swordsman46
Wuzu Javelineer20
Pioneer4
Chu Ko Nu3
Qi Lin2
Fire Archer1
Jiang Zi Ya1
Nezha Child1
Qing Long1
Sage1
White Horse Cavalry1
Yang Jian1
Buildings10 types
House18
Farm13
Silo10
Military Camp4
Machine Workshop2
Town Center2
Armory1
Baolei1
Imperial Academy1
Temple1
God powers4 invoked
Forest Protection1
Great Flood1
The Peach Blossom Spring1
Vanish1

T44Cerdic99 [GER]

Army

Spearman86
Axeman56
Slinger30
Siege Tower2
War Elephant1
Buildings15 types
Farm24
House17
Granary8
Wall8
Barracks3
Mining Camp3
Obelisk3
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers4 invoked
Vision6
Ancestors1
Shifting Sands1
Tornado1