Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dr.Ash vs Torgale

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 32:24
Megalopolis map preview
Map Megalopolis
Winner
Dr.AshPoseidon
Pre-match Elo1882
Win probability61.0%
32:24 Match length Dr.Ash favored
Defeated
TorgaleSet
Pre-match Elo1804
Win probability39.0%

Match at a glance

Dr.Ash vs Torgale

WinnerDr.Ash
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration32:24
Started
Ended
Elo favorite61.0%Dr.Ash
Fastest Classical4:30*Torgale
First pressure4:50Torgale · Barracks
First extra TC4:44Dr.Ash · Town Center
Market timing12:23Dr.Ash · Market
Most military units423Torgale
Highest EAPM120.8Dr.Ash
Market volume2,600Dr.Ash

Dr.Ash

Poseidon

Victory
Elo1882+14
EAPM120.8
Military units268
First pressure4:51Stable
First expansion4:44
Market volume2600
Total score 59,878
Military score 20,561
Economic score 29,455
Kills score 10,093
Units killed 428
Units lost 257
Buildings razed 4
Largest army 268
Favorite unit Hippeus 125 fielded
Classical 4:34* Research start 3:34
Heroic 15:08* Estimated start 13:53
Mythic 26:17* Estimated start 24:17

Torgale

Set

Defeat
Elo1804-14
EAPM99.4
Military units423
First pressure4:50Barracks
First expansion14:13
Market volume0
Total score 42,821
Military score 16,142
Economic score 19,181
Kills score 7,613
Units killed 259
Units lost 458
Buildings razed 19
Largest army 423
Favorite unit Spearman 267 fielded
Classical 4:30* Research start 3:30
Heroic 7:30* Research start 6:15
Mythic 28:04* Estimated start 26:04

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Ptah
Dionysus
HeroicAge
Nephthys
Hephaestus
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Dr.AshPoseidon
Match time
TorgaleSet
Town CenterAdditional center
First military pressureStable
Hippeus5 training queues
God powerLure
Key technologyPickaxe
Key technologyHand Axe
Hippeus18 training queues
Key technologyMedium Cavalry
Key technologyHusbandry
God powerCease Fire
Centaur2 training queues
Key technologyMedium Cavalry
Farm transition5 farms clustered
MarketMarket
Hypaspist11 training queues
Key technologyMedium Infantry
Centaur10 training queues
Hippeus17 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Cavalry
ArmoryArmory
Key technologyMedium Infantry
Town CenterAdditional center
Key technologyHeavy Infantry
ArmoryArmory
Hippeus5 training queues
Key technologyHeavy Cavalry
Hypaspist7 training queues
Key technologyChampion Cavalry
Key technologyCopper Shields
Key technologyCopper Armor
Hoplite3 training queues
Fortress-tier buildingFortress
God powerBronze
Hippeus41 training queues
Centaur4 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyPlow
Hypaspist19 training queues
Town CenterAdditional center
MarketMarket
ArmoryArmory
ArmoryArmory
Petrobolos2 training queues
Hippeus25 training queues
ArmoryArmory
Key technologyShaft Mine
Key technologyBow Saw
God powerPlenty Vault
Centaur3 training queues
Hypaspist9 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Petrobolos2 training queues
Key technologyIron Weapons
Hetairos37 training queues
Key technologyChampion Infantry
Key technologyIron Armor
Key technologyIron Shields
Key technologyBallistics
Hippeus2 training queues
Hypaspist10 training queues
Fortress-tier buildingFortress
Key technologyHusbandry
Town CenterAdditional center
Hippeus12 training queues
Helepolis2 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hypaspist8 training queues
Town CenterAdditional center
MarketMarket
MarketMarket
MarketMarket
VictoryMatch result
Key technologyPickaxe
First military pressureBarracks
ArmoryArmory
Spearman57 training queues
Key technologyMedium Spearmen
Siege Tower5 training queues
God powerVision
God powerShifting Sands
God powerAncestors
Fortress-tier buildingMigdol Stronghold
Chariot Archer7 training queues
Town CenterAdditional center
Key technologyCopper Weapons
Fortress-tier buildingMigdol Stronghold
Chariot Archer5 training queues
Key technologyBallistics
Spearman5 training queues
Farm transition14 farms clustered
Key technologyHeavy Chariot Archers
Key technologyHusbandry
Key technologyPlow
Spearman5 training queues
Camel Rider5 training queues
Chariot Archer3 training queues
Key technologyCopper Shields
Fortress-tier buildingMigdol Stronghold
Chariot Archer50 training queues
Spearman200 training queues
Key technologyCrenellations
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Key technologyHand Axe
Chariot Archer70 training queues
Siege Tower3 training queues
MarketMarket
Key technologyBow Saw
Key technologyBronze Weapons
Key technologyCopper Armor
Key technologyBronze Shields
God powerTornado
Key technologyIron Weapons
Key technologyBronze Armor
Key technologyMedium Axemen
Key technologyHeavy Spearmen
Trade route startedCaravan Egyptian queued
Key technologyChampion Chariot Archers
Catapult3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.0%Dr.Ash
Fastest Classical4:30*Torgale
Fastest Heroic7:30*Torgale
Fastest Mythic26:17*Dr.Ash
First pressure4:50Torgale · Barracks
First extra TC4:44Dr.Ash · Town Center
Fortress timing11:54Torgale · Migdol Stronghold
Market timing12:23Dr.Ash · Market
Armory timing4:53Torgale · Armory
Farm transition12:12–12:13Dr.Ash · 5 farms clustered
Trade route started29:46Torgale

Player highlights

Standout performances

Highest total score59,878Dr.Ash
Highest military score20,561Dr.Ash
Highest economy score29,455Dr.Ash
Most kills10,093Dr.Ash
Most units killed428Dr.Ash
Most deaths458Torgale
Most buildings razed19Torgale
Largest army423Torgale
Favorite unitSpearmanTorgale · 267 fielded

Dr.Ash

Highest ScoreMost ImprovementsMost KillsMost Resources

Torgale

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dr.Ash

Classical timing4:34 estimated completion
Early pressure4:51 · Stable
Fast expansion4:44 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep12:23 · Market
Early armory / Heroic prep16:20 · Armory
Fortress tech path19:40 · Fortress
Heavy walling signal21 wall build events
Farm transition12:12–12:13 · 5 farms clustered
Market economy signal2,600 total resource volume
Large army production268 military units

Torgale

Classical timing4:30 estimated completion
Early pressure4:50 · Barracks
Expansion signal14:13 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep27:14 · Market
Early armory / Heroic prep4:53 · Armory
Fortress tech path11:54 · Migdol Stronghold
Farm transition16:56–17:53 · 14 farms clustered
Trade route started29:46 · Caravan Egyptian queued
Large army production423 military units
Dr.Ash · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Dr.Ash · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Torgale · Early MilitaryMeaningful trained combat units were produced during the early opening.
Torgale · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Torgale · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2600 total volume

Dr.Ash

Bought

Food200

Sold

Food1100
Wood1300
Total player market volume2600

Torgale

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dr.Ash

Army

Hippeus125
Hypaspist64
Hetairos37
Centaur21
Atalanta4
Petrobolos4
Hoplite3
Theseus3
Helepolis2
Hippolyta2
Prodromos2
Polyphemus1
Buildings12 types
Farm51
House30
Wall21
Storehouse13
Stable11
Granary9
Armory5
Fortress5
Market5
Town Center5
Military Academy3
Temple2
God powers4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1

Torgale

Army

Spearman267
Chariot Archer135
Siege Tower8
Camel Rider6
Catapult3
Scorpion Man3
Wadjet1
Buildings16 types
Farm45
House17
Mining Camp7
Granary6
Lumber Camp6
Barracks5
Migdol Stronghold4
Siege Works4
Wall4
Town Center3
Obelisk2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers4 invoked
Ancestors1
Shifting Sands1
Tornado1
Vision1