Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

hambidge1 vs V_Spectre_J

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 8:24
Anatolia map preview
Map Anatolia
Defeated
hambidge1Fuxi
Pre-match Elo731
Win probability53.4%
8:24 Match length UpsetThe Elo underdog won
Winner
V_Spectre_JPoseidon
Pre-match Elo707
Win probability46.6%

Match at a glance

hambidge1 vs V_Spectre_J

WinnerV_Spectre_J
MapAnatolia
QueueRanked 1v1 Supremacy
Duration8:24
Started
Ended
Elo favorite53.4%hambidge1 · Upset
Fastest Classical4:09*V_Spectre_J
First pressure3:00hambidge1 · Pioneer produced
First extra TC5:53hambidge1 · Town Center
Most military units17V_Spectre_J
Highest EAPM20.1V_Spectre_J

hambidge1

Fuxi

Defeat
Elo731-19
EAPM16.2
Military units16
First pressure3:00Pioneer produced
First expansion5:53
Market volume0
Total score 6,253
Military score 2,005
Economic score 4,103
Kills score 145
Units killed 5
Units lost 23
Buildings razed 0
Largest army 16
Favorite unit Pioneer 6 fielded
Classical 4:36* Research start 3:36
Heroic Not reached
Mythic Not reached

V_Spectre_J

Poseidon

Victory
Elo707+19
EAPM20.1
Military units17
First pressure4:15Stable
First expansion
Market volume0
Total score 7,954
Military score 2,995
Economic score 4,604
Kills score 417
Units killed 22
Units lost 5
Buildings razed 0
Largest army 17
Favorite unit Hippeus 15 fielded
Classical 4:09* Research start 3:09
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Hermes
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

hambidge1Fuxi
Match time
V_Spectre_JPoseidon
God powerThe Peach Blossom Spring
First military pressurePioneer produced
Pioneer3 training queues
Town CenterAdditional center
Dao Swordsman5 training queues
Ge Halberdier2 training queues
Wuzu Javelineer2 training queues
God powerLightning Weapons
Pioneer3 training queues
DefeatMatch result
God powerLure
First military pressureStable
Hippeus15 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.4%hambidge1 · Upset
Fastest Classical4:09*V_Spectre_J
First pressure3:00hambidge1 · Pioneer produced
First extra TC5:53hambidge1 · Town Center

Player highlights

Standout performances

Highest total score7,954V_Spectre_J
Highest military score2,995V_Spectre_J
Highest economy score4,604V_Spectre_J
Most kills417V_Spectre_J
Most units killed22V_Spectre_J
Most deaths23hambidge1
Most buildings razed0hambidge1
Largest army17V_Spectre_J
Favorite unitHippeusV_Spectre_J · 15 fielded

hambidge1

Most Deaths

V_Spectre_J

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

hambidge1

Classical timing4:36 estimated completion
Early pressure3:00 · Pioneer produced
Fast expansion5:53 · Town Center

V_Spectre_J

Classical timing4:09 estimated completion
Early pressure4:15 · Stable
hambidge1 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
hambidge1 · Early MilitaryMeaningful trained combat units were produced during the early opening.
V_Spectre_J · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
V_Spectre_J · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

hambidge1

Army

Pioneer6
Dao Swordsman5
Wuzu Javelineer3
Ge Halberdier2
Buildings5 types
House5
Silo4
Military Camp1
Temple1
Town Center1
God powers2 invoked
Lightning Weapons1
The Peach Blossom Spring1

V_Spectre_J

Army

Hippeus15
Atalanta1
Theseus1
Buildings5 types
House8
Stable2
Storehouse2
Granary1
Temple1
God powers1 invoked
Lure1