Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Bear vs KAOS

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:16
Giza map preview
Map Giza
Winner
BearFreyr
Pre-match Elo911
Win probability63.3%
23:16 Match length Bear favored
Defeated
KAOSZeus
Pre-match Elo816
Win probability36.7%

Match at a glance

Bear vs KAOS

WinnerBear
MapGiza
QueueRanked 1v1 Supremacy
Duration23:16
Started
Ended
Elo favorite63.3%Bear
Fastest Classical3:56*KAOS
First pressure3:41Bear · Hersir trained
First extra TC10:25Bear · Town Center
Most military units145Bear
Highest EAPM30.7KAOS

Bear

Freyr

Victory
Elo911+13
EAPM25.3
Military units145
First pressure3:41Hersir trained
First expansion10:25
Market volume0
Total score 41,281
Military score 17,090
Economic score 21,098
Kills score 3,156
Units killed 107
Units lost 98
Buildings razed 2
Largest army 145
Favorite unit Throwing Axeman 58 fielded
Classical 4:28* Research start 3:28
Heroic 13:56* Estimated start 12:41
Mythic 23:13* Research start 21:13

KAOS

Zeus

Defeat
Elo816-13
EAPM30.7
Military units115
First pressure6:27Military Academy
First expansion18:25
Market volume0
Total score 25,377
Military score 9,077
Economic score 13,547
Kills score 2,773
Units killed 98
Units lost 107
Buildings razed 1
Largest army 115
Favorite unit Hypaspist 64 fielded
Classical 3:56* Research start 2:56
Heroic 12:42* Estimated start 11:27
Mythic 18:11* Estimated start 16:11

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Athena
Aegir
HeroicAge
Apollo
Vidar
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BearFreyr
Match time
KAOSZeus
Key technologyPickaxe
First military pressureHersir trained
Hersir5 training queues
Key technologyHand Axe
Key technologyHusbandry
God powerAsgardian Bastion
Throwing Axeman11 training queues
Huskarl3 training queues
Berserk5 training queues
Key technologyPlow
ArmoryArmory
ArmoryArmory
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Infantry
Throwing Axeman10 training queues
Huskarl2 training queues
Key technologyShaft Mine
Key technologyBow Saw
Town CenterAdditional center
Hersir3 training queues
Key technologyBronze Armor
Key technologyBronze Shields
Draugr2 training queues
Portable Ram2 training queues
Throwing Axeman27 training queues
Huskarl4 training queues
Hersir5 training queues
Key technologyHeavy Infantry
Key technologyBronze Weapons
Town CenterAdditional center
Berserk5 training queues
Throwing Axeman5 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Town CenterAdditional center
Berserk5 training queues
Throwing Axeman5 training queues
Farm transition10 farms clustered
Key technologyIron Weapons
Fortress-tier buildingHill Fort
Key technologyIron Armor
Key technologyIron Shields
Key technologyMedium Cavalry
Portable Ram5 training queues
God powerTempest
Berserk15 training queues
Jarl5 training queues
Key technologyHeavy Cavalry
Godi15 training queues
Hersir3 training queues
Key technologyChampion Infantry
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Academy
Toxotes8 training queues
Hoplite3 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
ArmoryArmory
Toxotes8 training queues
Minotaur2 training queues
Hypaspist10 training queues
Key technologyHusbandry
Key technologyPlow
Key technologyShaft Mine
Key technologyBow Saw
Key technologyMedium Infantry
Key technologyHeavy Infantry
Fortress-tier buildingFortress
Farm transition5 farms clustered
ArmoryArmory
ArmoryArmory
Hypaspist54 training queues
Petrobolos2 training queues
Key technologyHeavy Infantry
Town CenterAdditional center
God powerPlenty Vault
Toxotes5 training queues
God powerRestoration
Key technologyChampion Infantry
Key technologyHeavy Archers
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Petrobolos2 training queues
Myrmidon3 training queues
Toxotes2 training queues
Key technologyBronze Shields
Town CenterAdditional center
God powerRestoration
Toxotes6 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyIron Shields
Manticore2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.3%Bear
Fastest Classical3:56*KAOS
Fastest Heroic12:42*KAOS
Fastest Mythic18:11*KAOS
First pressure3:41Bear · Hersir trained
First extra TC10:25Bear · Town Center
Fortress timing15:11KAOS · Fortress
Armory timing7:52Bear · Armory
Farm transition15:58–16:01KAOS · 5 farms clustered

Player highlights

Standout performances

Highest total score41,281Bear
Highest military score17,090Bear
Highest economy score21,098Bear
Most kills3,156Bear
Most units killed107Bear
Most deaths107KAOS
Most buildings razed2Bear
Largest army145Bear
Favorite unitHypaspistKAOS · 64 fielded

Bear

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

KAOS

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Bear

Classical timing4:28 estimated completion
Early pressure3:41 · Hersir trained
Expansion signal10:25 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep7:52 · Armory
Fortress tech path16:07 · Hill Fort
Farm transition19:12–19:18 · 10 farms clustered
Large army production145 military units

KAOS

Fast Classical3:56 estimated completion
Early pressure6:27 · Military Academy
Expansion signal18:25 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:57 · Armory
Fortress tech path15:11 · Fortress
Heavy walling signal18 wall build events
Farm transition15:58–16:01 · 5 farms clustered
Large army production115 military units
Bear · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Bear · Early MilitaryMeaningful trained combat units were produced during the early opening.
KAOS · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
KAOS · Early MilitaryMeaningful trained combat units were produced during the early opening.
KAOS · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Bear

Army

Throwing Axeman58
Berserk30
Hersir19
Godi15
Huskarl9
Portable Ram7
Jarl5
Draugr2
Buildings9 types
Farm42
House19
Great Hall10
Hill Fort6
Longhouse5
Ox Cart Building4
Town Center3
Armory2
Temple1
God powers2 invoked
Asgardian Bastion1
Tempest1

KAOS

Army

Hypaspist64
Toxotes29
Petrobolos4
Hoplite3
Manticore3
Minotaur3
Myrmidon3
Heracles2
Jason2
Odysseus2
Buildings11 types
Wall18
House17
Farm8
Granary6
Military Academy4
Storehouse4
Armory3
Archery Range2
Temple2
Town Center2
Fortress1
God powers2 invoked
Restoration2
Plenty Vault1