Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Chelsea vs Isildur

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:41
Giza map preview
Map Giza
Defeated
ChelseaHades
Pre-match Elo1295
Win probability28.7%
20:41 Match length Isildur favored
Winner
IsildurGaia
Pre-match Elo1453
Win probability71.3%

Match at a glance

Chelsea vs Isildur

WinnerIsildur
MapGiza
QueueRanked 1v1 Supremacy
Duration20:41
Started
Ended
Elo favorite71.3%Isildur
Fastest Classical3:04*Chelsea
First pressure4:26Isildur · Military Barracks
First extra TC4:30Chelsea · Town Center
Market timing7:01Chelsea · Market
Most military units191Isildur
Highest EAPM70.3Isildur
Market volume1,200Isildur

Chelsea

Hades

Defeat
Elo1295-10
EAPM45.7
Military units168
First pressure7:09Military Academy
First expansion4:30
Market volume1100
Total score 30,313
Military score 10,614
Economic score 16,494
Kills score 3,228
Units killed 108
Units lost 152
Buildings razed 3
Largest army 168
Favorite unit Hoplite 70 fielded
Classical 3:04* Estimated start 2:04
Heroic 9:46* Estimated start 8:31
Mythic 19:14* Estimated start 17:14

Isildur

Gaia

Victory
Elo1453+10
EAPM70.3
Military units191
First pressure4:26Military Barracks
First expansion7:30
Market volume1200
Total score 36,112
Military score 14,467
Economic score 18,084
Kills score 3,561
Units killed 151
Units lost 108
Buildings razed 2
Largest army 191
Favorite unit Contarius 64 fielded
Classical 4:59* Estimated start 3:59
Heroic 13:11* Estimated start 11:56
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Oceanus
Aphrodite
HeroicAge
Theia
Artemis
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ChelseaHades
Match time
IsildurGaia
Town CenterAdditional center
Ajax2 training queues
MarketMarket
First military pressureMilitary Academy
God powerSentinel
Hoplite2 training queues
Toxotes4 training queues
Farm transition6 farms clustered
God powerCurse
ArmoryArmory
Hypaspist3 training queues
Toxotes3 training queues
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Fortress-tier buildingFortress
Hypaspist11 training queues
Toxotes3 training queues
Key technologyHand Axe
Petrobolos2 training queues
Peltast23 training queues
Key technologyBronze Weapons
Hoplite38 training queues
Toxotes2 training queues
Key technologyMedium Infantry
Key technologyPlow
Key technologyHusbandry
God powerRestoration
Key technologyCopper Shields
God powerCurse
Hoplite30 training queues
Peltast25 training queues
Hypaspist10 training queues
Ajax3 training queues
God powerEarthquake
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
First military pressureMilitary Barracks
Murmillo23 training queues
Town CenterAdditional center
Town CenterAdditional center
Caladria2 training queues
Key technologyShaft Mine
MarketMarket
God powerGaia Forest
Murmillo5 training queues
Key technologyMedium Infantry
Contarius64 training queues
Arcus23 training queues
God powerHesperides Tree
ArmoryArmory
Dryad30 training queues
God powerHesperides Tree
Key technologyHeavy Cavalry
Key technologyMedium Archers
Key technologyHeavy Infantry
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
God powerCarnivora
Farm transition22 farms clustered
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHusbandry
Key technologyPlow
Town CenterAdditional center
Fortress-tier buildingPalace
Arcus27 training queues
Key technologyCopper Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBallistics
God powerGaia Forest
Key technologyHeavy Infantry
Key technologyHeavy Archers
Murmillo10 training queues
Oracle4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite71.3%Isildur
Fastest Classical3:04*Chelsea
Fastest Heroic9:46*Chelsea
Fastest Mythic19:14*Chelsea
First pressure4:26Isildur · Military Barracks
First extra TC4:30Chelsea · Town Center
Fortress timing11:32Chelsea · Fortress
Market timing7:01Chelsea · Market
Armory timing10:38Chelsea · Armory
Farm transition8:59–9:03Chelsea · 6 farms clustered

Player highlights

Standout performances

Highest total score36,112Isildur
Highest military score14,467Isildur
Highest economy score18,084Isildur
Most kills3,561Isildur
Most units killed151Isildur
Most deaths152Chelsea
Most buildings razed3Chelsea
Largest army191Isildur
Favorite unitHopliteChelsea · 70 fielded

Chelsea

Most Deaths

Isildur

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Chelsea

Fast Classical3:04 estimated completion
Delayed pressure7:09 · Military Academy
Fast expansion4:30 · Town Center
Early market / Heroic prep7:01 · Market
Early armory / Heroic prep10:38 · Armory
Fortress tech path11:32 · Fortress
Farm transition8:59–9:03 · 6 farms clustered
Market economy signal1,100 total resource volume
Large army production168 military units

Isildur

Classical timing4:59 estimated completion
Early pressure4:26 · Military Barracks
Fast expansion7:30 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep10:26 · Market
Early armory / Heroic prep13:14 · Armory
Fortress tech path17:18 · Palace
Farm transition15:35–16:36 · 22 farms clustered
Market economy signal1,200 total resource volume
Large army production191 military units
Chelsea · Early MilitaryMeaningful trained combat units were produced during the early opening.
Chelsea · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Chelsea · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Chelsea · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Isildur · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Isildur · Early MilitaryMeaningful trained combat units were produced during the early opening.
Isildur · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2300 total volume

Chelsea

Bought

Food500
Wood300

Sold

Wood300
Total player market volume1100

Isildur

Bought

Food100
Wood1100

Sold

No sells

Total player market volume1200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Chelsea

Army

Hoplite70
Peltast48
Hypaspist24
Toxotes12
Ajax6
Achilles3
Petrobolos3
Chiron2
Buildings11 types
Farm27
House17
Granary6
Military Academy6
Storehouse6
Archery Range5
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers4 invoked
Curse2
Earthquake1
Restoration1
Sentinel1

Isildur

Army

Contarius64
Arcus50
Murmillo38
Dryad30
Oracle5
Caladria3
Stymphalian Bird1
Buildings9 types
Farm23
Military Barracks11
Economic Guild8
Manor8
Town Center3
Armory1
Market1
Palace1
Temple1
God powers3 invoked
Gaia Forest3
Hesperides Tree2
Carnivora1