Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

yuicchan vs supdood

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:48
Anatolia map preview
Map Anatolia
Defeated
yuicchanHades
Pre-match Elo1056
Win probability39.9%
9:48 Match length supdood favored
Winner
supdoodOdin
Pre-match Elo1127
Win probability60.1%

Match at a glance

yuicchan vs supdood

Winnersupdood
MapAnatolia
QueueRanked 1v1 Supremacy
Duration9:48
Started
Ended
Elo favorite60.1%supdood
Fastest Classical5:01*supdood
First pressure4:36supdood · Hersir trained
Market timing9:10supdood · Market
Most military units19yuicchan
Highest EAPM40.5supdood
Market volume300supdood

yuicchan

Hades

Defeat
Elo1056-23
EAPM27.6
Military units19
First pressure6:08Stable
First expansion
Market volume0
Total score 11,472
Military score 3,075
Economic score 8,360
Kills score 37
Units killed 1
Units lost 9
Buildings razed 0
Largest army 19
Favorite unit Hippeus 5 fielded
Classical 5:54* Research start 4:54
Heroic Not reached
Mythic Not reached

supdood

Odin

Victory
Elo1127+14
EAPM40.5
Military units8
First pressure4:36Hersir trained
First expansion
Market volume300
Total score 13,401
Military score 5,255
Economic score 7,987
Kills score 159
Units killed 5
Units lost 1
Buildings razed 2
Largest army 8
Favorite unit Hersir 4 fielded
Classical 5:01* Estimated start 4:01
Heroic 9:23* Estimated start 8:08
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Freyja
No choice recorded
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

yuicchanHades
Match time
supdoodOdin
DockDock
DockDock
Key technologyHusbandry
Key technologyHand Axe
God powerSentinel
First military pressureStable
Hippeus2 training queues
Trireme4 training queues
Key technologyPickaxe
Toxotes2 training queues
Juggernaut2 training queues
Pentekonter2 training queues
Hippeus3 training queues
Toxotes3 training queues
DefeatMatch result
DockDock
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir4 training queues
God powerForest Fire
ArmoryArmory
Key technologyCopper Shields
Dragon Ship2 training queues
God powerGreat Hunt
MarketMarket
Key technologyBow Saw
Key technologyShaft Mine
God powerWalking Woods
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.1%supdood
Fastest Classical5:01*supdood
Fastest Heroic9:23*supdood
First pressure4:36supdood · Hersir trained
Market timing9:10supdood · Market
Armory timing6:38supdood · Armory

Player highlights

Standout performances

Highest total score13,401supdood
Highest military score5,255supdood
Highest economy score8,360yuicchan
Most kills159supdood
Most units killed5supdood
Most deaths9yuicchan
Most buildings razed2supdood
Largest army19yuicchan
Favorite unitHippeusyuicchan · 5 fielded

yuicchan

Most DeathsMost Resources

supdood

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

yuicchan

Late Classical5:54 estimated completion
Early pressure6:08 · Stable
Water commitment signal2 dock build events

supdood

Late Classical5:01 estimated completion
Early pressure4:36 · Hersir trained
Early market / Heroic prep9:10 · Market
Early armory / Heroic prep6:38 · Armory
Water commitment signal1 dock build events
Market economy signal300 total resource volume
yuicchan · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
yuicchan · Early MilitaryMeaningful trained combat units were produced during the early opening.
yuicchan · Late ClassicalClassical completed after 5:00 on a standard land opening.
supdood · Early MilitaryMeaningful trained combat units were produced during the early opening.
supdood · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
supdood · Late ClassicalClassical completed after 5:00 on a standard land opening.
supdood · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

yuicchan

Bought

No buys

Sold

No sells

Total player market volume0

supdood

Bought

Wood300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

yuicchan

Army

Hippeus5
Toxotes5
Trireme4
Juggernaut2
Pentekonter2
Ajax1
Buildings7 types
House12
Storehouse6
Granary3
Dock2
Archery Range1
Stable1
Temple1
God powers1 invoked
Sentinel1

supdood

Army

Hersir4
Dragon Ship2
Dreki1
Kraken1
Buildings7 types
House9
Great Hall2
Ox Cart Building2
Armory1
Dock1
Market1
Temple1
God powers3 invoked
Forest Fire1
Great Hunt1
Walking Woods1