Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

JohnnyBigpocket vs almirjrf

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 35:19
Blue Lagoon map preview
Map Blue Lagoon
Defeated
JohnnyBigpocketOdin
Pre-match Elo1185
Win probability61.2%
35:19 Match length UpsetThe Elo underdog won
Winner
almirjrfNuwa
Pre-match Elo1106
Win probability38.8%

Match at a glance

JohnnyBigpocket vs almirjrf

Winneralmirjrf
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration35:19
Started
Ended
Elo favorite61.2%JohnnyBigpocket · Upset
Fastest Classical4:02*almirjrf
First pressure1:31JohnnyBigpocket · Hersir trained
First extra TC4:20almirjrf · Town Center
Market timing14:28JohnnyBigpocket · Market
Most military units381JohnnyBigpocket
Highest EAPM63.3JohnnyBigpocket
Market volume8,000JohnnyBigpocket
Defeat
Elo1185-21
EAPM63.3
Military units381
First pressure1:31Hersir trained
First expansion5:51
Market volume8000
Total score 43,110
Military score 11,222
Economic score 18,504
Kills score 13,384
Units killed 501
Units lost 502
Buildings razed 33
Largest army 381
Favorite unit Raiding Cavalry 72 fielded
Classical 4:27* Estimated start 3:27
Heroic 12:35* Estimated start 11:20
Mythic 25:29* Estimated start 23:29

almirjrf

Nuwa

Victory
Elo1106+21
EAPM41.9
Military units376
First pressure9:12Imperial Academy
First expansion4:20
Market volume2100
Total score 47,847
Military score 20,625
Economic score 15,245
Kills score 11,989
Units killed 407
Units lost 514
Buildings razed 24
Largest army 376
Favorite unit Fire Archer 138 fielded
Classical 4:02* Research start 3:02
Heroic 13:26* Estimated start 12:12
Mythic 22:28* Research start 20:28

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Xuannu
Skadi
HeroicAge
Rushou
Baldr
MythicAge
Gonggong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JohnnyBigpocketOdin
Match time
almirjrfNuwa
First military pressureHersir trained
Hersir2 training queues
Throwing Axeman4 training queues
Town CenterAdditional center
Hersir18 training queues
God powerGreat Hunt
Throwing Axeman9 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyMedium Infantry
Einheri2 training queues
Key technologyCopper Armor
Berserk5 training queues
Key technologyPickaxe
God powerUndermine
Einheri6 training queues
Raiding Cavalry24 training queues
Key technologyMedium Cavalry
Hersir16 training queues
Key technologyCopper Weapons
MarketMarket
Throwing Axeman45 training queues
Einheri4 training queues
Raiding Cavalry43 training queues
Fortress-tier buildingHill Fort
Farm transition26 farms clustered
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
ArmoryArmory
Portable Ram5 training queues
Huskarl16 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Berserk5 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
Frost Giant2 training queues
Key technologyPlow
Key technologyShaft Mine
Key technologyHand Axe
Godi10 training queues
Berserk10 training queues
Huskarl5 training queues
Fortress-tier buildingHill Fort
Jarl30 training queues
Hirdman10 training queues
Portable Ram4 training queues
Fortress-tier buildingHill Fort
MarketMarket
Town CenterAdditional center
Huskarl11 training queues
ArmoryArmory
Key technologyBow Saw
God powerFrost
Fire Giant3 training queues
Hersir25 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBallistics
Key technologyChampion Infantry
Key technologyChampion Cavalry
Throwing Axeman5 training queues
God powerRagnarok
Trade route startedCaravan Norse queued
Key technologyChampion Cavalry
Key technologyChampion Infantry
Throwing Axeman3 training queues
Berserk27 training queues
Throwing Axeman5 training queues
MarketMarket
God powerFrost
Raiding Cavalry4 training queues
Huskarl17 training queues
DefeatMatch result
Town CenterAdditional center
God powerCreation
Ge Halberdier4 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Key technologyMedium Archers
Key technologyMedium Infantry
Fire Archer3 training queues
Dao Swordsman5 training queues
ArmoryArmory
First military pressureImperial Academy
Pioneer3 training queues
Key technologyPlow
Fire Archer29 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Wuzu Javelineer4 training queues
Ge Halberdier5 training queues
Pioneer8 training queues
God powerVenom Beast
Farm transition11 farms clustered
Ge Halberdier19 training queues
Key technologyBow Saw
Key technologyShaft Mine
Fire Archer2 training queues
Siege Crossbow2 training queues
Sage2 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Ge Halberdier23 training queues
Key technologyCrenellations
God powerVanish
Fire Archer11 training queues
Bai Hu6 training queues
White Horse Cavalry9 training queues
Key technologyHeavy Archers
Ge Halberdier21 training queues
Key technologyHeavy Infantry
Siege Crossbow4 training queues
Town CenterAdditional center
Key technologyHeavy Cavalry
God powerGreat Flood
Tiger Cavalry23 training queues
Pioneer6 training queues
Axe Cart3 training queues
Bai Hu3 training queues
Key technologyChampion Archers
Fire Archer23 training queues
Sage4 training queues
Pioneer5 training queues
Axe Cart2 training queues
Key technologyChampion Infantry
Key technologyIron Armor
Key technologyCopper Shields
Key technologyIron Weapons
Tiger Cavalry12 training queues
Key technologyChampion Cavalry
Key technologyShaft Mine
Town CenterAdditional center
Fire Archer41 training queues
Dao Swordsman8 training queues
Ge Halberdier25 training queues
Axe Cart3 training queues
MarketMarket
Fire Archer25 training queues
Axe Cart3 training queues
Pi Xiu7 training queues
Dao Swordsman4 training queues
Tiger Cavalry2 training queues
Axe Cart3 training queues
Pi Xiu2 training queues
God powerVenom Beast
Axe Cart2 training queues
Fire Archer4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.2%JohnnyBigpocket · Upset
Fastest Classical4:02*almirjrf
Fastest Heroic12:35*JohnnyBigpocket
Fastest Mythic22:28*almirjrf
First pressure1:31JohnnyBigpocket · Hersir trained
First extra TC4:20almirjrf · Town Center
Fortress timing19:14JohnnyBigpocket · Hill Fort
Market timing14:28JohnnyBigpocket · Market
Armory timing9:07almirjrf · Armory
Farm transition14:18–14:20almirjrf · 11 farms clustered
Trade route started30:09JohnnyBigpocket

Player highlights

Standout performances

Highest total score47,847almirjrf
Highest military score20,625almirjrf
Highest economy score18,504JohnnyBigpocket
Most kills13,384JohnnyBigpocket
Most units killed501JohnnyBigpocket
Most deaths514almirjrf
Most buildings razed33JohnnyBigpocket
Largest army381JohnnyBigpocket
Favorite unitFire Archeralmirjrf · 138 fielded

JohnnyBigpocket

Largest ArmyMost Kills

almirjrf

Highest ScoreMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

JohnnyBigpocket

Classical timing4:27 estimated completion
Early pressure1:31 · Hersir trained
Fast expansion5:51 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep14:28 · Market
Early armory / Heroic prep9:50 · Armory
Fortress tech path19:14 · Hill Fort
Heavy walling signal21 wall build events
Farm transition19:25–20:26 · 26 farms clustered
Trade route started30:09 · Caravan Norse queued
Market economy signal8,000 total resource volume
Large army production381 military units

almirjrf

Classical timing4:02 estimated completion
Delayed pressure9:12 · Imperial Academy
Fast expansion4:20 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep31:16 · Market
Early armory / Heroic prep9:07 · Armory
Heavy walling signal17 wall build events
Farm transition14:18–14:20 · 11 farms clustered
Market economy signal2,100 total resource volume
Large army production376 military units
JohnnyBigpocket · Early MilitaryMeaningful trained combat units were produced during the early opening.
JohnnyBigpocket · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
JohnnyBigpocket · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
almirjrf · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
almirjrf · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
almirjrf · Early MilitaryMeaningful trained combat units were produced during the early opening.
almirjrf · Fast 2nd TCThe first genuine additional Town Center started by 6:00.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 10100 total volume

JohnnyBigpocket

Bought

Food500

Sold

Food2500
Wood5000
Total player market volume8000

almirjrf

Bought

No buys

Sold

Wood2100
Total player market volume2100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JohnnyBigpocket

Army

Raiding Cavalry72
Throwing Axeman71
Hersir61
Huskarl49
Berserk48
Jarl30
Einheri13
Hirdman11
Godi10
Portable Ram9
Frost Giant4
Fire Giant3
Buildings11 types
Farm43
House24
Wall21
Great Hall8
Hill Fort6
Ox Cart Building6
Longhouse5
Armory3
Market3
Town Center3
Temple1
God powers4 invoked
Frost2
Great Hunt1
Ragnarok1
Undermine1

almirjrf

Army

Fire Archer138
Ge Halberdier97
Tiger Cavalry37
Pioneer22
Dao Swordsman17
Axe Cart16
Bai Hu9
Pi Xiu9
White Horse Cavalry9
Sage7
Siege Crossbow6
Wuzu Javelineer4
Li Jing2
Qi Lin2
Jiang Zi Ya1
Buildings12 types
Farm65
House27
Wall17
Military Camp15
Silo14
Baolei5
Machine Workshop5
Imperial Academy3
Town Center3
Armory1
Market1
Temple1
God powers4 invoked
Venom Beast2
Creation1
Great Flood1
Vanish1