Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

FeLiwTi vs Dr.Ash

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:56
Megalopolis map preview
Map Megalopolis
Winner
FeLiwTiFuxi
Pre-match Elo1960
Win probability62.9%
13:56 Match length FeLiwTi favored
Defeated
Dr.AshPoseidon
Pre-match Elo1868
Win probability37.1%

Match at a glance

FeLiwTi vs Dr.Ash

WinnerFeLiwTi
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration13:56
Started
Ended
Elo favorite62.9%FeLiwTi
Fastest Classical3:20*FeLiwTi
First pressure3:00FeLiwTi · Ya Zi produced
First extra TC4:12FeLiwTi · Town Center
Most military units39FeLiwTi
Highest EAPM105.5Dr.Ash

FeLiwTi

Fuxi

Victory
Elo1960+13
EAPM76.5
Military units39
First pressure3:00Ya Zi produced
First expansion4:12
Market volume0
Total score 20,804
Military score 9,700
Economic score 10,567
Kills score 537
Units killed 25
Units lost 22
Buildings razed 0
Largest army 39
Favorite unit Ge Halberdier 15 fielded
Classical 3:20* Research start 2:20
Heroic 11:26* Estimated start 10:11
Mythic Not reached

Dr.Ash

Poseidon

Defeat
Elo1868-13
EAPM105.5
Military units27
First pressure4:13Stable
First expansion6:06
Market volume0
Total score 17,248
Military score 5,678
Economic score 11,080
Kills score 490
Units killed 21
Units lost 25
Buildings razed 0
Largest army 27
Favorite unit Hippeus 15 fielded
Classical 4:03* Research start 3:03
Heroic 13:36* Estimated start 12:21
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Hermes
Goumang
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FeLiwTiFuxi
Match time
Dr.AshPoseidon
God powerThe Peach Blossom Spring
First military pressureYa Zi produced
Town CenterAdditional center
Ge Halberdier7 training queues
Pioneer2 training queues
Key technologyPickaxe
ArmoryArmory
God powerLightning Weapons
Ge Halberdier8 training queues
Key technologyCrenellations
Wuzu Javelineer10 training queues
Key technologyHand Axe
Key technologyPlow
Key technologyHusbandry
Farm transition11 farms clustered
Dao Swordsman5 training queues
VictoryMatch result
First military pressureStable
Town CenterAdditional center
God powerLure
Key technologyHusbandry
Hippeus13 training queues
Key technologyMedium Cavalry
God powerCease Fire
Toxotes9 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyPickaxe
Key technologyHand Axe
Town CenterAdditional center
Key technologyCopper Shields
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.9%FeLiwTi
Fastest Classical3:20*FeLiwTi
Fastest Heroic11:26*FeLiwTi
First pressure3:00FeLiwTi · Ya Zi produced
First extra TC4:12FeLiwTi · Town Center
Armory timing8:41FeLiwTi · Armory
Farm transition12:45–12:51FeLiwTi · 11 farms clustered

Player highlights

Standout performances

Highest total score20,804FeLiwTi
Highest military score9,700FeLiwTi
Highest economy score11,080Dr.Ash
Most kills537FeLiwTi
Most units killed25FeLiwTi
Most deaths25Dr.Ash
Most buildings razed0FeLiwTi
Largest army39FeLiwTi
Favorite unitGe HalberdierFeLiwTi · 15 fielded

FeLiwTi

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Dr.Ash

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

FeLiwTi

Fast Classical3:20 estimated completion
Early pressure3:00 · Ya Zi produced
Fast expansion4:12 · Town Center
Early armory / Heroic prep8:41 · Armory
Heavy walling signal25 wall build events
Farm transition12:45–12:51 · 11 farms clustered

Dr.Ash

Classical timing4:03 estimated completion
Early pressure4:13 · Stable
Fast expansion6:06 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:37 · Armory
Heavy walling signal7 wall build events
FeLiwTi · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
FeLiwTi · Early MilitaryMeaningful trained combat units were produced during the early opening.
FeLiwTi · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Dr.Ash · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Dr.Ash · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FeLiwTi

Army

Ge Halberdier15
Wuzu Javelineer10
Dao Swordsman5
Pioneer5
Ya Zi3
Siege Crossbow1
Buildings9 types
Wall25
House12
Farm11
Silo11
Military Camp8
Machine Workshop3
Armory1
Temple1
Town Center1
God powers2 invoked
Lightning Weapons1
The Peach Blossom Spring1

Dr.Ash

Army

Hippeus15
Toxotes9
Atalanta2
Theseus1
Buildings10 types
House14
Wall7
Storehouse6
Military Academy3
Archery Range2
Granary2
Stable2
Town Center2
Armory1
Temple1
God powers2 invoked
Cease Fire1
Lure1