Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Emporer Romulus vs ๐‚ƒ๐‚ƒ

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:34
Steppe map preview
Map Steppe
Winner
Emporer RomulusFreyr
Pre-match Elo1318
Win probability50.6%
25:34 Match length Emporer Romulus favored
Defeated
๐‚ƒ๐‚ƒLoki
Pre-match Elo1314
Win probability49.4%

Match at a glance

Emporer Romulus vs ๐‚ƒ๐‚ƒ

WinnerEmporer Romulus
MapSteppe
QueueRanked 1v1 Supremacy
Duration25:34
Started
Ended
Elo favorite50.6%Emporer Romulus
Fastest Classical4:27*๐‚ƒ๐‚ƒ
First pressure2:10๐‚ƒ๐‚ƒ ยท Hersir trained
First extra TC9:43Emporer Romulus ยท Town Center
Market timing6:29๐‚ƒ๐‚ƒ ยท Market
Most military units204๐‚ƒ๐‚ƒ
Highest EAPM62.7๐‚ƒ๐‚ƒ
Market volume3,000Emporer Romulus
Victory
Elo1318+17
EAPM32.4
Military units168
First pressure3:31Hersir trained
First expansion9:43
Market volume3000
Total score 38,126
Military score 18,315
Economic score 14,524
Kills score 5,381
Units killed 185
Units lost 119
Buildings razed 26
Largest army 168
Favorite unit Hirdman 42 fielded
Classical 4:59* Estimated start 3:59
Heroic 10:33* Estimated start 9:18
Mythic 19:00* Estimated start 17:00
Defeat
Elo1314-17
EAPM62.7
Military units204
First pressure2:10Hersir trained
First expansion19:16
Market volume1300
Total score 16,238
Military score 5,351
Economic score 6,254
Kills score 4,655
Units killed 119
Units lost 184
Buildings razed 29
Largest army 204
Favorite unit Throwing Axeman 55 fielded
Classical 4:27* Research start 3:27
Heroic 11:45* Estimated start 10:30
Mythic โ€” Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Forseti
Aegir
HeroicAge
Bragi
Vidar
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Emporer RomulusFreyr
Match time
๐‚ƒ๐‚ƒLoki
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir6 training queues
God powerAsgardian Bastion
Key technologyMedium Infantry
ArmoryArmory
Berserk3 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
ArmoryArmory
Raiding Cavalry3 training queues
Town CenterAdditional center
Huskarl3 training queues
Throwing Axeman5 training queues
Hirdman2 training queues
Berserk2 training queues
Key technologyMedium Cavalry
Raiding Cavalry2 training queues
Key technologyBallistics
Draugr2 training queues
Key technologyShaft Mine
Key technologyPlow
Key technologyBow Saw
Key technologyBronze Shields
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Key technologyBronze Armor
Jarl11 training queues
Farm transition14 farms clustered
Key technologyHeavy Cavalry
MarketMarket
Fortress-tier buildingHill Fort
Huskarl3 training queues
God powerTempest
Jarl5 training queues
Hirdman5 training queues
Fortress-tier buildingHill Fort
God powerAsgardian Bastion
Key technologyBronze Weapons
God powerGullinbursti
Portable Ram3 training queues
Town CenterAdditional center
Huskarl6 training queues
Hirdman15 training queues
Berserk5 training queues
Fortress-tier buildingHill Fort
Portable Ram5 training queues
Key technologyChampion Infantry
God powerInferno
Throwing Axeman5 training queues
Berserk30 training queues
Huskarl5 training queues
Hirdman5 training queues
Portable Ram5 training queues
Key technologyChampion Cavalry
Fortress-tier buildingHill Fort
Hirdman15 training queues
Town CenterAdditional center
Throwing Axeman5 training queues
Jarl5 training queues
Ballista2 training queues
Fortress-tier buildingHill Fort
Huskarl2 training queues
VictoryMatch result
First military pressureHersir trained
Hersir6 training queues
God powerSpy
Key technologyPickaxe
Key technologyHand Axe
Raiding Cavalry3 training queues
MarketMarket
Throwing Axeman15 training queues
Berserk15 training queues
God powerHealing Spring
ArmoryArmory
Key technologyMedium Infantry
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Throwing Axeman15 training queues
Berserk5 training queues
Key technologyPlow
Key technologyHeavy Infantry
Key technologyMedium Cavalry
Fortress-tier buildingHill Fort
Portable Ram3 training queues
Jarl38 training queues
God powerSpy
Huskarl2 training queues
Hersir5 training queues
Portable Ram5 training queues
Godi5 training queues
Berserk5 training queues
God powerFlaming Weapons
Hersir5 training queues
God powerHealing Spring
Berserk10 training queues
Hersir5 training queues
Throwing Axeman10 training queues
Huskarl3 training queues
Town CenterAdditional center
Town CenterAdditional center
Hersir10 training queues
Raiding Cavalry5 training queues
Jarl5 training queues
Berserk6 training queues
Throwing Axeman5 training queues
Godi5 training queues
God powerFlaming Weapons
Throwing Axeman10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.6%Emporer Romulus
Fastest Classical4:27*๐‚ƒ๐‚ƒ
Fastest Heroic10:33*Emporer Romulus
Fastest Mythic19:00*Emporer Romulus
First pressure2:10๐‚ƒ๐‚ƒ ยท Hersir trained
First extra TC9:43Emporer Romulus ยท Town Center
Fortress timing12:49๐‚ƒ๐‚ƒ ยท Hill Fort
Market timing6:29๐‚ƒ๐‚ƒ ยท Market
Armory timing7:48Emporer Romulus ยท Armory
Farm transition14:00โ€“14:44Emporer Romulus ยท 14 farms clustered

Player highlights

Standout performances

Highest total score38,126Emporer Romulus
Highest military score18,315Emporer Romulus
Highest economy score14,524Emporer Romulus
Most kills5,381Emporer Romulus
Most units killed185Emporer Romulus
Most deaths184๐‚ƒ๐‚ƒ
Most buildings razed29๐‚ƒ๐‚ƒ
Largest army204๐‚ƒ๐‚ƒ
Favorite unitThrowing Axeman๐‚ƒ๐‚ƒ ยท 55 fielded

Emporer Romulus

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

๐‚ƒ๐‚ƒ

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Emporer Romulus

Classical timing4:59 estimated completion
Early pressure3:31 ยท Hersir trained
Expansion signal9:43 ยท Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep15:03 ยท Market
Early armory / Heroic prep7:48 ยท Armory
Fortress tech path13:01 ยท Hill Fort
Heavy walling signal7 wall build events
Farm transition14:00โ€“14:44 ยท 14 farms clustered
Market economy signal3,000 total resource volume
Large army production168 military units

๐‚ƒ๐‚ƒ

Classical timing4:27 estimated completion
Early pressure2:10 ยท Hersir trained
Expansion signal19:16 ยท Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep6:29 ยท Market
Early armory / Heroic prep8:58 ยท Armory
Fortress tech path12:49 ยท Hill Fort
Heavy walling signal6 wall build events
Market economy signal1,300 total resource volume
Large army production204 military units
Emporer Romulus ยท Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Emporer Romulus ยท Early MilitaryMeaningful trained combat units were produced during the early opening.
Emporer Romulus ยท Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
๐‚ƒ๐‚ƒ ยท 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
๐‚ƒ๐‚ƒ ยท Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4300 total volume

Emporer Romulus

Bought

Food1500

Sold

Food500
Wood1000
Total player market volume3000

๐‚ƒ๐‚ƒ

Bought

Wood700

Sold

Food500
Wood100
Total player market volume1300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Emporer Romulus

Army

Hirdman42
Berserk41
Jarl21
Huskarl19
Throwing Axeman15
Portable Ram13
Hersir7
Raiding Cavalry5
Draugr3
Ballista2
Buildings12 types
House60
Farm46
Longhouse11
Great Hall10
Wall7
Hill Fort6
Ox Cart Building6
Sentry Tower3
Town Center3
Armory2
Temple2
Market1
God powers4 invoked
Asgardian Bastion2
Gullinbursti1
Inferno1
Tempest1

๐‚ƒ๐‚ƒ

Army

Throwing Axeman55
Jarl43
Berserk41
Hersir31
Godi10
Raiding Cavalry9
Portable Ram8
Huskarl7
Buildings10 types
House53
Ox Cart Building10
Wall6
Great Hall5
Longhouse5
Armory2
Town Center2
Hill Fort1
Market1
Temple1
God powers3 invoked
Flaming Weapons2
Healing Spring2
Spy2