Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

epice404 vs SLIDT MAKKER

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:53
Ghost Lake map preview
Map Ghost Lake
Defeated
epice404Thor
Pre-match Elo948
Win probability56.2%
23:53 Match length UpsetThe Elo underdog won
Winner
SLIDT MAKKERHuitzilopochtli
Pre-match Elo905
Win probability43.8%

Match at a glance

epice404 vs SLIDT MAKKER

WinnerSLIDT MAKKER
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration23:53
Started
Ended
Elo favorite56.2%epice404 · Upset
Fastest Classical3:39*epice404
First pressure2:31epice404 · Hersir trained
First extra TC9:20SLIDT MAKKER · Town Center
Market timing21:10epice404 · Market
Most military units123SLIDT MAKKER
Highest EAPM53.9epice404

epice404

Thor

Defeat
Elo948-20
EAPM53.9
Military units122
First pressure2:31Hersir trained
First expansion16:46
Market volume0
Total score 28,709
Military score 11,268
Economic score 14,640
Kills score 2,833
Units killed 103
Units lost 128
Buildings razed 1
Largest army 122
Favorite unit Throwing Axeman 63 fielded
Classical 3:39* Estimated start 2:39
Heroic 10:27* Estimated start 9:12
Mythic Not reached

SLIDT MAKKER

Huitzilopochtli

Victory
Elo905+20
EAPM30.2
Military units123
First pressure3:07Warrior Priest trained
First expansion9:20
Market volume0
Total score 41,001
Military score 16,540
Economic score 20,914
Kills score 3,789
Units killed 131
Units lost 133
Buildings razed 6
Largest army 123
Favorite unit Ocelotl Warrior 60 fielded
Classical 4:40* Research start 3:40
Heroic 13:58* Research start 12:43
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Malinalxochitl
Skadi
HeroicAge
Coatlicue
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

epice404Thor
Match time
SLIDT MAKKERHuitzilopochtli
First military pressureHersir trained
Hersir3 training queues
Key technologyHusbandry
Hersir5 training queues
ArmoryDwarven Armory
Key technologyCopper Shields
Throwing Axeman2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBronze Shields
God powerDwarven Mine
Hersir2 training queues
Throwing Axeman4 training queues
Key technologyPickaxe
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyIron Shields
God powerFrost
Hersir11 training queues
Throwing Axeman15 training queues
Key technologyMedium Infantry
Key technologyBallistics
Key technologyHand Axe
Key technologyIron Weapons
Key technologyIron Armor
Key technologyBow Saw
Key technologyHeavy Infantry
Town CenterAdditional center
Valkyrie2 training queues
Throwing Axeman16 training queues
Key technologyShaft Mine
Farm transition14 farms clustered
Berserk2 training queues
Key technologyPlow
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Frost Giant2 training queues
Valkyrie3 training queues
Hersir22 training queues
MarketMarket
Throwing Axeman26 training queues
Town CenterAdditional center
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Key technologyHand Axe
Key technologyPickaxe
God powerInfestation
Tequihua Archer7 training queues
Ocelotl Warrior6 training queues
Key technologyMedium War Hut Soldiers
Key technologyMedium Nobles Hut Soldiers
Key technologyHusbandry
Town CenterAdditional center
Town CenterAdditional center
ArmoryArmory
Key technologyPlow
Tequihua Archer6 training queues
Ocelotl Warrior3 training queues
Farm transition18 farms clustered
Key technologyBallistics
Key technologyHeavy War Hut Soldiers
Key technologyHeavy Nobles Hut Soldiers
Key technologyBow Saw
Key technologyShaft Mine
Ocelotl Warrior31 training queues
Tequihua Archer4 training queues
God powerEarth Monster
God powerBlood Pact
Tequihua Archer5 training queues
Shorn One8 training queues
Key technologyHeavy Great Temple Soldiers
Ocelotl Warrior20 training queues
Tequihua Archer20 training queues
God powerEarth Monster
God powerInfestation
Otontin2 training queues
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Trade route startedCaravan Aztec queued
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.2%epice404 · Upset
Fastest Classical3:39*epice404
Fastest Heroic10:27*epice404
First pressure2:31epice404 · Hersir trained
First extra TC9:20SLIDT MAKKER · Town Center
Fortress timing19:18epice404 · Hill Fort
Market timing21:10epice404 · Market
Armory timing5:28epice404 · Dwarven Armory
Farm transition12:58–13:52SLIDT MAKKER · 18 farms clustered
Trade route started23:15SLIDT MAKKER

Player highlights

Standout performances

Highest total score41,001SLIDT MAKKER
Highest military score16,540SLIDT MAKKER
Highest economy score20,914SLIDT MAKKER
Most kills3,789SLIDT MAKKER
Most units killed131SLIDT MAKKER
Most deaths133SLIDT MAKKER
Most buildings razed6SLIDT MAKKER
Largest army123SLIDT MAKKER
Favorite unitThrowing Axemanepice404 · 63 fielded

SLIDT MAKKER

Highest ScoreLargest ArmyMost DeathsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

epice404

Fast Classical3:39 estimated completion
Early pressure2:31 · Hersir trained
Expansion signal16:46 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep21:10 · Market
Early armory / Heroic prep5:28 · Dwarven Armory
Fortress tech path19:18 · Hill Fort
Heavy walling signal13 wall build events
Farm transition18:00–19:10 · 14 farms clustered
Large army production122 military units

SLIDT MAKKER

Classical timing4:40 estimated completion
Early pressure3:07 · Warrior Priest trained
Expansion signal9:20 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep22:44 · Market
Early armory / Heroic prep9:36 · Armory
Farm transition12:58–13:52 · 18 farms clustered
Trade route started23:15 · Caravan Aztec queued
Large army production123 military units
epice404 · Early MilitaryMeaningful trained combat units were produced during the early opening.
epice404 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
epice404 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
SLIDT MAKKER · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
SLIDT MAKKER · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
SLIDT MAKKER · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

epice404

Army

Throwing Axeman63
Hersir44
Valkyrie6
Frost Giant4
Berserk2
Godi1
Hirdman1
Portable Ram1
Buildings11 types
Farm23
House17
Wall13
Longhouse7
Ox Cart Building4
Great Hall3
Hill Fort2
Town Center2
Dwarven Armory1
Market1
Temple1
God powers2 invoked
Dwarven Mine1
Frost1

SLIDT MAKKER

Army

Ocelotl Warrior60
Tequihua Archer42
Shorn One9
Warrior Priest8
Otontin4
Buildings11 types
Farm33
House20
Calpulli8
Market4
Wall3
Nobles Hut2
Temple2
Town Center2
War Hut2
Armory1
Great Temple1
God powers3 invoked
Earth Monster2
Infestation2
Blood Pact1