Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Abhipro1 vs Tin Soldier

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:04
Marsh map preview
Map Marsh
Defeated
Abhipro1Gaia
Pre-match Elo1380
Win probability68.3%
20:04 Match length UpsetThe Elo underdog won
Winner
Tin SoldierThor
Pre-match Elo1247
Win probability31.7%

Match at a glance

Abhipro1 vs Tin Soldier

WinnerTin Soldier
MapMarsh
QueueRanked 1v1 Supremacy
Duration20:04
Started
Ended
Elo favorite68.3%Abhipro1 · Upset
Fastest Classical4:43*Abhipro1
First pressure4:18Tin Soldier · Hersir trained
Market timing9:08Abhipro1 · Market
First extra TC8:44Abhipro1 · Town Center
Most military units198Tin Soldier
Highest EAPM57.8Tin Soldier
Market volume200Abhipro1

Abhipro1

Gaia

Defeat
Elo1380-24
EAPM49.8
Military units148
First pressure5:27Military Barracks
First expansion8:44
Market volume200
Total score 24,770
Military score 7,818
Economic score 13,558
Kills score 3,394
Units killed 130
Units lost 124
Buildings razed 1
Largest army 148
Favorite unit Murmillo 49 fielded
Classical 4:43* Research start 3:43
Heroic 13:51* Estimated start 12:36
Mythic Not reached
Victory
Elo1247+24
EAPM57.8
Military units198
First pressure4:18Hersir trained
First expansion12:02
Market volume0
Total score 31,460
Military score 12,072
Economic score 15,337
Kills score 4,156
Units killed 127
Units lost 130
Buildings razed 14
Largest army 198
Favorite unit Throwing Axeman 69 fielded
Classical 5:33* Estimated start 4:33
Heroic 14:20* Estimated start 13:05
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Forseti
Theia
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Abhipro1Gaia
Match time
Tin SoldierThor
God powerGaia Forest
God powerGaia Forest
Oracle2 training queues
Key technologyPickaxe
First military pressureMilitary Barracks
Murmillo8 training queues
Turma5 training queues
Town CenterAdditional center
MarketMarket
ArmoryArmory
Turma2 training queues
Cheiroballista4 training queues
God powerCarnivora
Murmillo8 training queues
Key technologyMedium Archers
Key technologyBallistics
Katapeltes9 training queues
Key technologyCopper Shields
Key technologyCrenellations
MarketMarket
Key technologyMedium Infantry
God powerHesperides Tree
Fortress-tier buildingPalace
Arcus2 training queues
Dryad34 training queues
Key technologyShaft Mine
Key technologyHand Axe
Destroyer4 training queues
Contarius13 training queues
God powerHesperides Tree
Katapeltes7 training queues
Stymphalian Bird3 training queues
Murmillo33 training queues
Arcus2 training queues
Turma7 training queues
DefeatMatch result
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHand Axe
Key technologyCopper Weapons
First military pressureHersir trained
Hersir2 training queues
Key technologyPickaxe
Hersir8 training queues
Key technologyBronze Shields
Throwing Axeman19 training queues
Key technologyBronze Weapons
Hirdman5 training queues
Key technologyMedium Infantry
Hersir2 training queues
Throwing Axeman5 training queues
Hirdman5 training queues
Raiding Cavalry7 training queues
Town CenterAdditional center
Throwing Axeman10 training queues
Hirdman5 training queues
Key technologyMedium Cavalry
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHusbandry
Key technologyPlow
God powerHealing Spring
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Huskarl47 training queues
Fortress-tier buildingHill Fort
Godi20 training queues
God powerFrost
Key technologyHeavy Infantry
Throwing Axeman35 training queues
Farm transition9 farms clustered
Portable Ram6 training queues
Hirdman10 training queues
Key technologyBronze Armor
Raiding Cavalry10 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.3%Abhipro1 · Upset
Fastest Classical4:43*Abhipro1
Fastest Heroic13:51*Abhipro1
First pressure4:18Tin Soldier · Hersir trained
First extra TC8:44Abhipro1 · Town Center
Fortress timing14:25Tin Soldier · Hill Fort
Market timing9:08Abhipro1 · Market
Armory timing0:11Tin Soldier · Dwarven Armory
Farm transition17:48–18:23Tin Soldier · 9 farms clustered

Player highlights

Standout performances

Highest total score31,460Tin Soldier
Highest military score12,072Tin Soldier
Highest economy score15,337Tin Soldier
Most kills4,156Tin Soldier
Most units killed130Abhipro1
Most deaths130Tin Soldier
Most buildings razed14Tin Soldier
Largest army198Tin Soldier
Favorite unitThrowing AxemanTin Soldier · 69 fielded

Abhipro1

Largest ArmyMost Kills

Tin Soldier

Highest ScoreMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Abhipro1

Classical timing4:43 estimated completion
Early pressure5:27 · Military Barracks
Fast expansion8:44 · Town Center
Early market / Heroic prep9:08 · Market
Early armory / Heroic prep9:12 · Armory
Fortress tech path15:11 · Palace
Market economy signal200 total resource volume
Large army production148 military units

Tin Soldier

Late Classical5:33 estimated completion
Early pressure4:18 · Hersir trained
Expansion signal12:02 · Town Center
Early armory / Heroic prep0:11 · Dwarven Armory
Fortress tech path14:25 · Hill Fort
Heavy walling signal7 wall build events
Farm transition17:48–18:23 · 9 farms clustered
Large army production198 military units
Abhipro1 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Abhipro1 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Tin Soldier · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Tin Soldier · Early MilitaryMeaningful trained combat units were produced during the early opening.
Tin Soldier · Late ClassicalClassical completed after 5:00 on a standard land opening.
Tin Soldier · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

Abhipro1

Bought

Food200

Sold

No sells

Total player market volume200

Tin Soldier

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Abhipro1

Army

Murmillo49
Dryad34
Katapeltes16
Turma14
Contarius13
Cheiroballista5
Oracle5
Arcus4
Destroyer4
Stymphalian Bird3
Caladria1
Buildings12 types
Manor9
Military Barracks6
Wall5
Counter Barracks4
Sentry Tower3
Economic Guild2
Farm2
Market2
Armory1
Palace1
Temple1
Town Center1
God powers3 invoked
Gaia Forest2
Hesperides Tree2
Carnivora1

Tin Soldier

Army

Throwing Axeman69
Huskarl47
Hirdman25
Godi20
Raiding Cavalry17
Hersir13
Portable Ram7
Buildings10 types
Farm23
House19
Ox Cart Building8
Wall7
Longhouse4
Great Hall3
Hill Fort3
Dwarven Armory1
Temple1
Town Center1
God powers2 invoked
Frost1
Healing Spring1