Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dr.Ash vs FeLiwTi

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 5:47
Giza map preview
Map Giza
Defeated
Dr.AshPoseidon
Pre-match Elo1881
Win probability40.6%
5:47 Match length FeLiwTi favored
Winner
FeLiwTiFuxi
Pre-match Elo1947
Win probability59.4%

Match at a glance

Dr.Ash vs FeLiwTi

WinnerFeLiwTi
MapGiza
QueueRanked 1v1 Supremacy
Duration5:47
Started
Ended
Elo favorite59.4%FeLiwTi
Fastest Classical3:21*FeLiwTi
First pressure3:00FeLiwTi · Ya Zi produced
Most military units5Dr.Ash
Highest EAPM119.9Dr.Ash

Dr.Ash

Poseidon

Defeat
Elo1881-14
EAPM119.9
Military units5
First pressure4:00Stable
First expansion
Market volume0
Total score 5,464
Military score 2,251
Economic score 3,213
Kills score 0
Units killed 0
Units lost 5
Buildings razed 0
Largest army 5
Favorite unit Hippeus 3 fielded
Classical 3:52* Research start 2:52
Heroic Not reached
Mythic Not reached

FeLiwTi

Fuxi

Victory
Elo1947+14
EAPM68.7
Military units1
First pressure3:00Ya Zi produced
First expansion
Market volume0
Total score 6,236
Military score 2,476
Economic score 3,684
Kills score 76
Units killed 5
Units lost 0
Buildings razed 0
Largest army 1
Favorite unit Ya Zi 1 fielded
Classical 3:21* Research start 2:21
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Chiyou
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Dr.AshPoseidon
Match time
FeLiwTiFuxi
God powerLure
First military pressureStable
Hippeus3 training queues
DefeatMatch result
God powerThe Peach Blossom Spring
First military pressureYa Zi produced
ArmoryArmory
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.4%FeLiwTi
Fastest Classical3:21*FeLiwTi
First pressure3:00FeLiwTi · Ya Zi produced
Armory timing4:44FeLiwTi · Armory

Player highlights

Standout performances

Highest total score6,236FeLiwTi
Highest military score2,476FeLiwTi
Highest economy score3,684FeLiwTi
Most kills76FeLiwTi
Most units killed5FeLiwTi
Most deaths5Dr.Ash
Most buildings razed0Dr.Ash
Largest army5Dr.Ash
Favorite unitHippeusDr.Ash · 3 fielded

Dr.Ash

Largest ArmyMost Deaths

FeLiwTi

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dr.Ash

Fast Classical3:52 estimated completion
Early pressure4:00 · Stable

FeLiwTi

Fast Classical3:21 estimated completion
Early pressure3:00 · Ya Zi produced
Early armory / Heroic prep4:44 · Armory
Heavy walling signal6 wall build events
Dr.Ash · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · Fast ClassicalClassical completed before 4:00 on a standard land opening.
FeLiwTi · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
FeLiwTi · Early MilitaryMeaningful trained combat units were produced during the early opening.
FeLiwTi · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dr.Ash

Army

Hippeus3
Theseus1
Toxotes1
Buildings6 types
House3
Storehouse2
Wall2
Archery Range1
Stable1
Temple1
God powers1 invoked
Lure1

FeLiwTi

Army

Ya Zi1
Buildings6 types
Wall6
Silo3
House2
Armory1
Military Camp1
Temple1
God powers1 invoked
The Peach Blossom Spring1