Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Maplejoe13 vs Bear

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:43
Giza map preview
Map Giza
Winner
Maplejoe13Loki
Pre-match Elo926
Win probability54.0%
15:43 Match length Maplejoe13 favored
Defeated
BearGaia
Pre-match Elo898
Win probability46.0%

Match at a glance

Maplejoe13 vs Bear

WinnerMaplejoe13
MapGiza
QueueRanked 1v1 Supremacy
Duration15:43
Started
Ended
Elo favorite54.0%Maplejoe13
Fastest Classical4:12*Maplejoe13
First pressure3:21Maplejoe13 · Hersir trained
First extra TC4:19Bear · Town Center
Most military units138Maplejoe13
Highest EAPM57.2Maplejoe13

Maplejoe13

Loki

Victory
Elo926+16
EAPM57.2
Military units138
First pressure3:21Hersir trained
First expansion12:10
Market volume0
Total score 16,465
Military score 6,788
Economic score 9,092
Kills score 585
Units killed 18
Units lost 36
Buildings razed 0
Largest army 138
Favorite unit Throwing Axeman 51 fielded
Classical 4:12* Research start 3:12
Heroic Estimated start 15:20 · not reached
Mythic Not reached

Bear

Gaia

Defeat
Elo898-16
EAPM21.7
Military units31
First pressure6:24Military Barracks
First expansion4:19
Market volume0
Total score 21,171
Military score 7,638
Economic score 12,587
Kills score 946
Units killed 36
Units lost 18
Buildings razed 2
Largest army 31
Favorite unit Murmillo 17 fielded
Classical 4:15* Research start 3:15
Heroic 14:11* Estimated start 12:56
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Oceanus
Njord
HeroicAge
Rheia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Maplejoe13Loki
Match time
BearGaia
First military pressureHersir trained
Hersir7 training queues
Raiding Cavalry26 training queues
Throwing Axeman9 training queues
God powerSpy
Hersir2 training queues
Throwing Axeman22 training queues
Key technologyHand Axe
Key technologyPickaxe
Hersir27 training queues
Town CenterAdditional center
ArmoryArmory
Throwing Axeman10 training queues
Key technologyMedium Cavalry
Raiding Cavalry6 training queues
Key technologyMedium Infantry
Berserk5 training queues
Throwing Axeman10 training queues
Key technologyCopper Shields
God powerHealing Spring
Hersir14 training queues
VictoryMatch result
God powerGaia Forest
Town CenterAdditional center
God powerGaia Forest
First military pressureMilitary Barracks
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Murmillo2 training queues
Key technologyMedium Infantry
Key technologyMedium Infantry
Key technologyBallistics
Caladria2 training queues
Farm transition13 farms clustered
Murmillo15 training queues
God powerCarnivora
Key technologyHeavy Cavalry
Contarius10 training queues
Key technologyCrenellations
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.0%Maplejoe13
Fastest Classical4:12*Maplejoe13
Fastest Heroic14:11*Bear
First pressure3:21Maplejoe13 · Hersir trained
First extra TC4:19Bear · Town Center
Armory timing7:21Bear · Armory
Farm transition11:17–12:21Bear · 13 farms clustered

Player highlights

Standout performances

Highest total score21,171Bear
Highest military score7,638Bear
Highest economy score12,587Bear
Most kills946Bear
Most units killed36Bear
Most deaths36Maplejoe13
Most buildings razed2Bear
Largest army138Maplejoe13
Favorite unitThrowing AxemanMaplejoe13 · 51 fielded

Maplejoe13

Largest ArmyMost Deaths

Bear

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Maplejoe13

Classical timing4:12 estimated completion
Early pressure3:21 · Hersir trained
Expansion signal12:10 · Town Center
Early armory / Heroic prep13:01 · Armory
Heavy walling signal11 wall build events
Large army production138 military units

Bear

Classical timing4:15 estimated completion
Early pressure6:24 · Military Barracks
Fast expansion4:19 · Town Center
Early armory / Heroic prep7:21 · Armory
Farm transition11:17–12:21 · 13 farms clustered
Maplejoe13 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Maplejoe13 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Bear · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Bear · Early MilitaryMeaningful trained combat units were produced during the early opening.
Bear · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Maplejoe13

Army

Throwing Axeman51
Hersir50
Raiding Cavalry32
Berserk5
Buildings8 types
House24
Wall11
Ox Cart Building4
Great Hall2
Longhouse2
Armory1
Temple1
Town Center1
God powers2 invoked
Healing Spring1
Spy1

Bear

Army

Murmillo17
Contarius10
Caladria3
Oracle1
Buildings8 types
Farm27
Manor6
Military Barracks5
Sentry Tower2
Wall2
Armory1
Temple1
Town Center1
God powers2 invoked
Gaia Forest2
Carnivora1