Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Suida vs relentless7813

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:25
Alfheim map preview
Map Alfheim
Defeated
SuidaGaia
Pre-match Elo862
Win probability45.7%
22:25 Match length relentless7813 favored
Winner
relentless7813Freyr
Pre-match Elo892
Win probability54.3%

Match at a glance

Suida vs relentless7813

Winnerrelentless7813
MapAlfheim
QueueRanked 1v1 Supremacy
Duration22:25
Started
Ended
Elo favorite54.3%relentless7813
Fastest Classical3:39*relentless7813
First pressure3:49relentless7813 · Hersir trained
First extra TC3:58Suida · Town Center
Market timing7:49Suida · Market
Most military units138relentless7813
Highest EAPM46.3relentless7813
Market volume5,500relentless7813

Suida

Gaia

Defeat
Elo862-48
EAPM36.9
Military units55
First pressure7:11Military Barracks
First expansion3:58
Market volume3700
Total score 37,489
Military score 5,880
Economic score 29,435
Kills score 2,174
Units killed 86
Units lost 55
Buildings razed 1
Largest army 55
Favorite unit Contarius 23 fielded
Classical 3:52* Research start 2:52
Heroic 9:57* Research start 8:42
Mythic 22:24* Research start 20:24
Victory
Elo892+18
EAPM46.3
Military units138
First pressure3:49Hersir trained
First expansion10:35
Market volume5500
Total score 30,301
Military score 9,791
Economic score 18,091
Kills score 2,419
Units killed 61
Units lost 86
Buildings razed 2
Largest army 138
Favorite unit Hirdman 39 fielded
Classical 3:39* Estimated start 2:39
Heroic 18:46* Estimated start 17:30
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Ullr
Theia
HeroicAge
Aegir
Hekate
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SuidaGaia
Match time
relentless7813Freyr
God powerGaia Forest
God powerGaia Forest
Town CenterAdditional center
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Barracks
MarketMarket
Turma7 training queues
Contarius8 training queues
Key technologyPlow
Key technologyBow Saw
Cheiroballista4 training queues
God powerHesperides Tree
Dryad5 training queues
God powerSpider Lair
Town CenterAdditional center
Contarius4 training queues
Cheiroballista3 training queues
Farm transition5 farms clustered
Key technologyHeavy Cavalry
Cheiroballista5 training queues
Contarius5 training queues
God powerSpider Lair
Key technologyHeavy Cavalry
Contarius6 training queues
Fortress-tier buildingPalace
Cheiroballista4 training queues
Key technologyShaft Mine
ArmoryArmory
God powerGaia Forest
Destroyer4 training queues
Key technologyMedium Archers
God powerHesperides Tree
God powerSpider Lair
DefeatMatch result
First military pressureHersir trained
Hersir6 training queues
God powerAsgardian Bastion
Key technologyHusbandry
Key technologyMedium Infantry
Key technologyHand Axe
Key technologyPickaxe
Throwing Axeman2 training queues
Raiding Cavalry8 training queues
Portable Ram4 training queues
ArmoryArmory
Key technologyMedium Cavalry
Town CenterAdditional center
Farm transition13 farms clustered
Portable Ram2 training queues
Key technologyPlow
Raiding Cavalry10 training queues
Throwing Axeman14 training queues
Key technologyCopper Shields
Hirdman10 training queues
Portable Ram2 training queues
Key technologyBallistics
Throwing Axeman11 training queues
MarketMarket
Key technologyCopper Armor
Key technologyCopper Weapons
Hirdman2 training queues
Hersir3 training queues
God powerAsgardian Bastion
God powerGullinbursti
Hirdman27 training queues
Raiding Cavalry9 training queues
Town CenterAdditional center
God powerAsgardian Bastion
Throwing Axeman7 training queues
Town CenterAdditional center
Key technologyBronze Shields
Key technologyBronze Armor
Trade route startedCaravan Norse queued
Godi12 training queues
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Key technologyBronze Weapons
Key technologyHeavy Infantry
God powerTempest
Portable Ram6 training queues
Godi3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.3%relentless7813
Fastest Classical3:39*relentless7813
Fastest Heroic9:57*Suida
Fastest Mythic22:24*Suida
First pressure3:49relentless7813 · Hersir trained
First extra TC3:58Suida · Town Center
Fortress timing19:00Suida · Palace
Market timing7:49Suida · Market
Armory timing8:33relentless7813 · Armory
Farm transition10:39–10:41relentless7813 · 13 farms clustered
Trade route started19:08relentless7813

Player highlights

Standout performances

Highest total score37,489Suida
Highest military score9,791relentless7813
Highest economy score29,435Suida
Most kills2,419relentless7813
Most units killed86Suida
Most deaths86relentless7813
Most buildings razed2relentless7813
Largest army138relentless7813
Favorite unitHirdmanrelentless7813 · 39 fielded

Suida

Highest ScoreMost KillsMost Resources

relentless7813

Largest ArmyMost DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Suida

Fast Classical3:52 estimated completion
Delayed pressure7:11 · Military Barracks
Fast expansion3:58 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep7:49 · Market
Early armory / Heroic prep19:45 · Armory
Fortress tech path19:00 · Palace
Farm transition14:15–15:20 · 5 farms clustered
Market economy signal3,700 total resource volume

relentless7813

Fast Classical3:39 estimated completion
Early pressure3:49 · Hersir trained
Expansion signal10:35 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep14:18 · Market
Early armory / Heroic prep8:33 · Armory
Fortress tech path20:22 · Hill Fort
Heavy walling signal8 wall build events
Farm transition10:39–10:41 · 13 farms clustered
Trade route started19:08 · Caravan Norse queued
Market economy signal5,500 total resource volume
Large army production138 military units
Suida · 2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Suida · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Suida · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Suida · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
relentless7813 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
relentless7813 · Early MilitaryMeaningful trained combat units were produced during the early opening.
relentless7813 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
relentless7813 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 9200 total volume

Suida

Bought

Food1500

Sold

Wood2200
Total player market volume3700

relentless7813

Bought

Food1100

Sold

Wood4400
Total player market volume5500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Suida

Army

Contarius23
Cheiroballista16
Turma7
Dryad5
Destroyer4
Buildings10 types
Farm17
Manor8
Counter Barracks2
Military Barracks2
Town Center2
Armory1
Economic Guild1
Market1
Palace1
Temple1
God powers3 invoked
Gaia Forest3
Spider Lair3
Hesperides Tree2

relentless7813

Army

Hirdman39
Throwing Axeman34
Raiding Cavalry27
Godi15
Portable Ram14
Hersir9
Buildings11 types
House32
Farm19
Wall8
Ox Cart Building5
Town Center3
Great Hall2
Longhouse2
Armory1
Hill Fort1
Market1
Temple1
God powers3 invoked
Asgardian Bastion3
Gullinbursti1
Tempest1