Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Suida vs Cristofer

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 1:38
Savannah map preview
Map Savannah
Winner
SuidaGaia
Pre-match Elo910
Win probability60.1%
1:38 Match length Suida favored
Defeated
CristoferHades
Pre-match Elo839
Win probability39.9%

Match at a glance

Suida vs Cristofer

WinnerSuida
MapSavannah
QueueRanked 1v1 Supremacy
Duration1:38
Started
Ended
Elo favorite60.1%Suida
Most military units0Suida
Highest EAPM36.8Cristofer

Suida

Gaia

Victory
Elo910+43
EAPM19.6
Military units0
First pressure
First expansion
Market volume0
Total score 3,318
Military score 1,000
Economic score 2,318
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Cristofer

Hades

Defeat
Elo839-15
EAPM36.8
Military units0
First pressure
First expansion
Market volume0
Total score 2,880
Military score 1,075
Economic score 1,805
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SuidaGaia
Match time
CristoferHades
God powerGaia Forest
VictoryMatch result
God powerSentinel
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.1%Suida

Player highlights

Standout performances

Highest total score3,318Suida
Highest military score1,075Cristofer
Highest economy score2,318Suida
Most kills0Suida
Most units killed0Suida
Most deaths0Suida
Most buildings razed0Suida
Largest army0Suida

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Suida

No strong intent signals were detected.

Cristofer

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Suida

Army

Buildings1 types
Manor1
God powers1 invoked
Gaia Forest1

Cristofer

Army

Buildings1 types
Granary1
God powers1 invoked
Sentinel1