Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

小夜 vs スマーフ

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:51
Ghost Lake map preview
Map Ghost Lake
Defeated
小夜Gaia
Pre-match Elo1383
Win probability38.4%
13:51 Match length スマーフ favored
Winner
スマーフIsis
Pre-match Elo1465
Win probability61.6%

Match at a glance

小夜 vs スマーフ

Winnerスマーフ
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration13:51
Started
Ended
Elo favorite61.6%スマーフ
Fastest Classical3:46*小夜
First pressure3:59小夜 · Counter Barracks
Market timing7:32スマーフ · Market
Most military units55小夜
Highest EAPM53.6スマーフ

小夜

Gaia

Defeat
Elo1383-14
EAPM52.6
Military units55
First pressure3:59Counter Barracks
First expansion
Market volume0
Total score 17,462
Military score 6,905
Economic score 10,047
Kills score 527
Units killed 37
Units lost 20
Buildings razed 6
Largest army 55
Favorite unit Automaton 36 fielded
Classical 3:46* Research start 2:46
Heroic Research start 13:38 · not reached
Mythic Not reached
Victory
Elo1465+14
EAPM53.6
Military units26
First pressure4:38Barracks
First expansion
Market volume0
Total score 15,927
Military score 6,872
Economic score 8,296
Kills score 783
Units killed 24
Units lost 37
Buildings razed 0
Largest army 26
Favorite unit Spearman 9 fielded
Classical 5:02* Estimated start 4:02
Heroic 10:17* Estimated start 9:02
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Anubis
Rheia
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

小夜Gaia
Match time
スマーフIsis
God powerGaia Forest
God powerGaia Forest
Oracle5 training queues
First military pressureCounter Barracks
God powerSpider Lair
Key technologyPickaxe
Key technologyHand Axe
Turma3 training queues
God powerSpider Lair
Automaton5 training queues
Oracle3 training queues
Automaton2 training queues
Key technologyMedium Archers
Key technologyShaft Mine
Key technologyBow Saw
Automaton28 training queues
Cheiroballista2 training queues
God powerSpider Lair
Turma2 training queues
ArmoryArmory
Katapeltes2 training queues
Key technologyMedium Infantry
God powerSpider Lair
DefeatMatch result
Key technologyPickaxe
Key technologyHusbandry
First military pressureBarracks
Spearman9 training queues
Key technologyHusbandry
God powerPlague Of Serpents
MarketMarket
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
Key technologyHand Axe
Camel Rider2 training queues
God powerProsperity
Axeman5 training queues
Anubite2 training queues
God powerLocust Swarm
War Elephant3 training queues
Petsuchos2 training queues
ArmoryArmory
Key technologyPlow
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.6%スマーフ
Fastest Classical3:46*小夜
Fastest Heroic10:17*スマーフ
First pressure3:59小夜 · Counter Barracks
Fortress timing10:34スマーフ · Migdol Stronghold
Market timing7:32スマーフ · Market
Armory timing12:44小夜 · Armory

Player highlights

Standout performances

Highest total score17,462小夜
Highest military score6,905小夜
Highest economy score10,047小夜
Most kills783スマーフ
Most units killed37小夜
Most deaths37スマーフ
Most buildings razed6小夜
Largest army55小夜
Favorite unitAutomaton小夜 · 36 fielded

小夜

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

スマーフ

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

小夜

Fast Classical3:46 estimated completion
Early pressure3:59 · Counter Barracks
Early armory / Heroic prep12:44 · Armory

スマーフ

Late Classical5:02 estimated completion
Early pressure4:38 · Barracks
Early market / Heroic prep7:32 · Market
Early armory / Heroic prep12:48 · Armory
Fortress tech path10:34 · Migdol Stronghold
小夜 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
小夜 · Early MilitaryMeaningful trained combat units were produced during the early opening.
小夜 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
スマーフ · Early MilitaryMeaningful trained combat units were produced during the early opening.
スマーフ · Late ClassicalClassical completed after 5:00 on a standard land opening.
スマーフ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

小夜

Army

Automaton36
Oracle8
Turma5
Cheiroballista3
Katapeltes3
Buildings5 types
Manor8
Counter Barracks2
Temple2
Armory1
Economic Guild1
God powers2 invoked
Spider Lair4
Gaia Forest2

スマーフ

Army

Spearman9
Axeman5
Anubite4
Camel Rider3
War Elephant3
Petsuchos2
Buildings13 types
House24
Obelisk13
Granary5
Barracks3
Mining Camp2
Armory1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1