Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

yuicchan vs FReNzYjkeeE

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:13
Valley Of Kings map preview
Map Valley Of Kings
Defeated
yuicchanHades
Pre-match Elo1079
Win probability36.8%
31:13 Match length FReNzYjkeeE favored
Winner
FReNzYjkeeEGaia
Pre-match Elo1173
Win probability63.2%

Match at a glance

yuicchan vs FReNzYjkeeE

WinnerFReNzYjkeeE
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration31:13
Started
Ended
Elo favorite63.2%FReNzYjkeeE
Fastest Classical3:31*FReNzYjkeeE
First pressure3:04FReNzYjkeeE · Military Barracks
First extra TC9:17yuicchan · Town Center
Market timing8:36FReNzYjkeeE · Market
Most military units370FReNzYjkeeE
Highest EAPM57.4FReNzYjkeeE

yuicchan

Hades

Defeat
Elo1079-23
EAPM32.0
Military units243
First pressure5:29Stable
First expansion9:17
Market volume0
Total score 58,992
Military score 19,085
Economic score 32,010
Kills score 7,897
Units killed 239
Units lost 342
Buildings razed 30
Largest army 243
Favorite unit Toxotes 91 fielded
Classical 4:55* Research start 3:55
Heroic 14:44* Research start 13:29
Mythic 18:09* Research start 16:09
Victory
Elo1173+13
EAPM57.4
Military units370
First pressure3:04Military Barracks
First expansion13:27
Market volume0
Total score 61,896
Military score 25,806
Economic score 24,728
Kills score 11,392
Units killed 341
Units lost 241
Buildings razed 19
Largest army 370
Favorite unit Contarius 85 fielded
Classical 3:31* Estimated start 2:31
Heroic 11:21* Estimated start 10:06
Mythic 17:05* Estimated start 15:05

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Oceanus
Aphrodite
HeroicAge
Theia
Hephaestus
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

yuicchanHades
Match time
FReNzYjkeeEGaia
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
God powerSentinel
First military pressureStable
Hippeus17 training queues
Toxotes2 training queues
Farm transition4 farms clustered
Town CenterAdditional center
Toxotes16 training queues
Key technologyPlow
ArmoryArmory
Key technologyMedium Cavalry
Key technologyMedium Archers
Hippeus8 training queues
Key technologyCrenellations
Fortress-tier buildingFortress
Key technologyHeavy Cavalry
Key technologyShaft Mine
Key technologyHeavy Archers
ArmoryArmory
Hoplite2 training queues
Toxotes6 training queues
Hippeus4 training queues
Key technologyBow Saw
Fortress-tier buildingFortress
God powerPlenty Vault
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Gastraphetoros2 training queues
Helepolis2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyMedium Infantry
Key technologyChampion Archers
Key technologyBronze Shields
Key technologyChampion Archers
Key technologyIron Weapons
Key technologyHeavy Infantry
Key technologyIron Shields
Key technologyIron Armor
Hippeus10 training queues
Toxotes44 training queues
Hoplite22 training queues
Helepolis10 training queues
Fortress-tier buildingFortress
Gastraphetoros2 training queues
God powerPestilence
Fortress-tier buildingFortress
Gastraphetoros2 training queues
Hippeus4 training queues
Fortress-tier buildingFortress
Key technologyChampion Infantry
Town CenterAdditional center
Helepolis4 training queues
Toxotes4 training queues
Hoplite32 training queues
Fortress-tier buildingFortress
MarketMarket
Toxotes4 training queues
Helepolis9 training queues
Fortress-tier buildingFortress
Toxotes15 training queues
Trade route startedCaravan Greek queued
Hippeus8 training queues
DefeatMatch result
God powerGaia Forest
God powerGaia Forest
First military pressureMilitary Barracks
Murmillo7 training queues
Turma2 training queues
Turma2 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyPlow
Turma5 training queues
Key technologyHusbandry
MarketMarket
ArmoryArmory
Murmillo3 training queues
Key technologyShaft Mine
God powerHesperides Tree
Dryad2 training queues
Fortress-tier buildingPalace
Contarius3 training queues
God powerHesperides Tree
Katapeltes7 training queues
Key technologyCopper Shields
Town CenterAdditional center
Dryad2 training queues
Contarius6 training queues
Arcus3 training queues
Katapeltes6 training queues
Town CenterAdditional center
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBow Saw
Key technologyMedium Archers
Key technologyHeavy Cavalry
Key technologyMedium Infantry
Contarius2 training queues
Katapeltes2 training queues
Key technologyHeavy Archers
Arcus7 training queues
Farm transition10 farms clustered
Fortress-tier buildingPalace
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyCopper Weapons
Contarius5 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Katapeltes29 training queues
Dryad13 training queues
Contarius22 training queues
God powerImplode
God powerCarnivora
Destroyer11 training queues
Fanatic5 training queues
Dryad22 training queues
Murmillo2 training queues
Arcus13 training queues
Contarius12 training queues
Key technologyChampion Archers
Key technologyHeavy Infantry
Key technologyChampion Cavalry
Fortress-tier buildingPalace
Destroyer6 training queues
Contarius35 training queues
Arcus13 training queues
Katapeltes12 training queues
Dryad31 training queues
Key technologyIron Shields
Key technologyIron Armor
Key technologyBronze Weapons
Fortress-tier buildingPalace
Fanatic56 training queues
Fortress-tier buildingPalace
Town CenterAdditional center
Key technologyChampion Infantry
Fortress-tier buildingPalace
Dryad14 training queues
Destroyer7 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.2%FReNzYjkeeE
Fastest Classical3:31*FReNzYjkeeE
Fastest Heroic11:21*FReNzYjkeeE
Fastest Mythic17:05*FReNzYjkeeE
First pressure3:04FReNzYjkeeE · Military Barracks
First extra TC9:17yuicchan · Town Center
Fortress timing10:59FReNzYjkeeE · Palace
Market timing8:36FReNzYjkeeE · Market
Armory timing8:38FReNzYjkeeE · Armory
Farm transition8:30–9:02yuicchan · 4 farms clustered
Trade route started29:03yuicchan

Player highlights

Standout performances

Highest total score61,896FReNzYjkeeE
Highest military score25,806FReNzYjkeeE
Highest economy score32,010yuicchan
Most kills11,392FReNzYjkeeE
Most units killed341FReNzYjkeeE
Most deaths342yuicchan
Most buildings razed30yuicchan
Largest army370FReNzYjkeeE
Favorite unitToxotesyuicchan · 91 fielded

yuicchan

Most DeathsMost ImprovementsMost Resources

FReNzYjkeeE

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

yuicchan

Classical timing4:55 estimated completion
Early pressure5:29 · Stable
Expansion signal9:17 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep26:57 · Market
Early armory / Heroic prep11:25 · Armory
Fortress tech path15:05 · Fortress
Farm transition8:30–9:02 · 4 farms clustered
Trade route started29:03 · Caravan Greek queued
Large army production243 military units

FReNzYjkeeE

Fast Classical3:31 estimated completion
Early pressure3:04 · Military Barracks
Expansion signal13:27 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep8:36 · Market
Early armory / Heroic prep8:38 · Armory
Fortress tech path10:59 · Palace
Heavy walling signal16 wall build events
Farm transition17:51–18:40 · 10 farms clustered
Large army production370 military units
yuicchan · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
yuicchan · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
yuicchan · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
yuicchan · Early MilitaryMeaningful trained combat units were produced during the early opening.
yuicchan · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
FReNzYjkeeE · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
FReNzYjkeeE · Early MilitaryMeaningful trained combat units were produced during the early opening.
FReNzYjkeeE · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

yuicchan

Army

Toxotes91
Hoplite56
Hippeus51
Helepolis25
Gastraphetoros6
Achilles5
Ajax5
Perseus2
Chiron1
Petrobolos1
Buildings13 types
Farm25
House17
Storehouse15
Fortress7
Sentry Tower7
Archery Range5
Granary4
Military Academy4
Armory2
Stable2
Temple2
Town Center2
Market1
God powers3 invoked
Pestilence1
Plenty Vault1
Sentinel1

FReNzYjkeeE

Army

Contarius85
Dryad84
Fanatic61
Katapeltes56
Arcus36
Destroyer24
Murmillo12
Turma9
Caladria2
Cheiroballista1
Buildings11 types
Farm20
Wall16
Economic Guild8
Manor8
Palace8
Military Barracks6
Counter Barracks5
Town Center4
Armory3
Market1
Temple1
God powers4 invoked
Gaia Forest2
Hesperides Tree2
Carnivora1
Implode1