Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

GOD eater vs SoundScape

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 36:58
Nile Shallows map preview
Map Nile Shallows
Winner
GOD eaterSet
Pre-match Elo846
Win probability48.1%
36:58 Match length UpsetThe Elo underdog won
Defeated
SoundScapeHades
Pre-match Elo859
Win probability51.9%

Match at a glance

GOD eater vs SoundScape

WinnerGOD eater
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration36:58
Started
Ended
Elo favorite51.9%SoundScape · Upset
Fastest Classical4:44*GOD eater
First pressure5:05SoundScape · Archery Range
First extra TC8:45GOD eater · Town Center
Market timing6:31GOD eater · Market
Most military units404SoundScape
Highest EAPM38.5SoundScape
Market volume14,500SoundScape

GOD eater

Set

Victory
Elo846+18
EAPM35.1
Military units182
First pressure6:12Barracks
First expansion8:45
Market volume6500
Total score 66,460
Military score 25,322
Economic score 28,821
Kills score 12,369
Units killed 442
Units lost 300
Buildings razed 7
Largest army 182
Favorite unit Axeman 37 fielded
Classical 4:44* Estimated start 3:44
Heroic 14:55* Estimated start 13:40
Mythic 20:52* Research start 18:52

SoundScape

Hades

Defeat
Elo859-18
EAPM38.5
Military units404
First pressure5:05Archery Range
First expansion16:45
Market volume14500
Total score 52,490
Military score 19,111
Economic score 25,120
Kills score 8,276
Units killed 275
Units lost 447
Buildings razed 23
Largest army 404
Favorite unit Toxotes 118 fielded
Classical 4:57* Research start 3:57
Heroic 15:32* Research start 14:17
Mythic 26:22* Research start 24:22

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Ares
Nephthys
HeroicAge
Apollo
Horus
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GOD eaterSet
Match time
SoundScapeHades
Key technologyPickaxe
Key technologyHusbandry
ArmoryArmory
God powerVision
First military pressureBarracks
MarketMarket
Axeman2 training queues
Key technologyMedium Axemen
God powerVision
God powerPlague Of Serpents
Town CenterAdditional center
Gazelle Of Set14 training queues
Anubite2 training queues
Key technologyMedium Spearmen
Spearman9 training queues
Town CenterAdditional center
God powerVision
Key technologyHeavy Spearmen
Spearman2 training queues
Key technologyMedium Slingers
Fortress-tier buildingMigdol Stronghold
God powerAncestors
Key technologyHeavy Slingers
Slinger5 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyCopper Armor
Fortress-tier buildingMigdol Stronghold
MarketMarket
MarketMarket
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
Farm transition9 farms clustered
Axeman2 training queues
Key technologyHeavy Axemen
Camel Rider2 training queues
War Elephant3 training queues
Slinger4 training queues
Siege Tower3 training queues
God powerTornado
Spearman5 training queues
Axeman14 training queues
Mercenary Cavalry6 training queues
Mercenary4 training queues
Anubite3 training queues
Camel Rider4 training queues
Catapult4 training queues
Slinger8 training queues
Key technologyChampion Axemen
Axeman3 training queues
Chariot Archer6 training queues
Key technologyBronze Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyBallistics
War Elephant3 training queues
Anubite7 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Chariot Archers
Key technologyHeavy War Elephants
Trade route startedCaravan Egyptian queued
Key technologyChampion War Elephants
Key technologyChampion Chariot Archers
Chariot Archer5 training queues
God powerAncestors
Mercenary Cavalry5 training queues
Siege Tower3 training queues
Camel Rider6 training queues
Catapult4 training queues
Siege Tower3 training queues
Spearman3 training queues
Axeman16 training queues
Fortress-tier buildingMigdol Stronghold
Slinger2 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyIron Armor
Key technologyBronze Shields
Key technologyBronze Weapons
God powerTitan Gate
Camel Rider13 training queues
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
VictoryMatch result
First military pressureArchery Range
Key technologyHand Axe
Key technologyPickaxe
Toxotes9 training queues
Key technologyMedium Archers
Hippeus18 training queues
Toxotes13 training queues
God powerSentinel
Farm transition13 farms clustered
Key technologyMedium Cavalry
Key technologyPlow
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Toxotes10 training queues
Hippeus6 training queues
Key technologyHeavy Archers
Peltast4 training queues
Town CenterAdditional center
Key technologyBow Saw
Key technologyShaft Mine
Fortress-tier buildingFortress
Key technologyHeavy Cavalry
Key technologyMedium Infantry
Hoplite2 training queues
Hypaspist3 training queues
Toxotes2 training queues
Key technologyHeavy Infantry
Key technologyBronze Shields
Town CenterAdditional center
Petrobolos2 training queues
Hoplite7 training queues
Hypaspist7 training queues
Toxotes14 training queues
Peltast10 training queues
MarketMarket
Key technologyBronze Weapons
Key technologyBronze Armor
God powerPestilence
Petrobolos8 training queues
Achilles2 training queues
Ajax2 training queues
God powerSentinel
Hoplite6 training queues
Hypaspist6 training queues
Toxotes6 training queues
Peltast2 training queues
Trade route startedCaravan Greek queued
Hoplite4 training queues
Hypaspist4 training queues
Toxotes4 training queues
Key technologyBronze Armor
Hoplite23 training queues
Hypaspist23 training queues
Toxotes32 training queues
Peltast30 training queues
Key technologyChampion Archers
Key technologyChampion Infantry
God powerUnderworld Passage
Helepolis3 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
God powerPlenty Vault
Hoplite10 training queues
Peltast19 training queues
Hypaspist10 training queues
Toxotes14 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Town CenterAdditional center
Petrobolos2 training queues
Hypaspist2 training queues
Colossus3 training queues
Hoplite3 training queues
Hypaspist3 training queues
Toxotes3 training queues
Petrobolos2 training queues
Hoplite12 training queues
Hypaspist11 training queues
Toxotes10 training queues
Peltast9 training queues
Colossus6 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.9%SoundScape · Upset
Fastest Classical4:44*GOD eater
Fastest Heroic14:55*GOD eater
Fastest Mythic20:52*GOD eater
First pressure5:05SoundScape · Archery Range
First extra TC8:45GOD eater · Town Center
Fortress timing15:10GOD eater · Migdol Stronghold
Market timing6:31GOD eater · Market
Armory timing4:53GOD eater · Armory
Farm transition10:26–11:18SoundScape · 13 farms clustered
Trade route started23:18SoundScape

Player highlights

Standout performances

Highest total score66,460GOD eater
Highest military score25,322GOD eater
Highest economy score28,821GOD eater
Most kills12,369GOD eater
Most units killed442GOD eater
Most deaths447SoundScape
Most buildings razed23SoundScape
Largest army404SoundScape
Favorite unitToxotesSoundScape · 118 fielded

GOD eater

Highest ScoreMost ImprovementsMost Kills

SoundScape

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

GOD eater

Classical timing4:44 estimated completion
Early pressure6:12 · Barracks
Fast expansion8:45 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep6:31 · Market
Early armory / Heroic prep4:53 · Armory
Fortress tech path15:10 · Migdol Stronghold
Farm transition19:04–19:55 · 9 farms clustered
Trade route started25:29 · Caravan Egyptian queued
Market economy signal6,500 total resource volume
Large army production182 military units

SoundScape

Classical timing4:57 estimated completion
Early pressure5:05 · Archery Range
Expansion signal16:45 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep19:59 · Market
Early armory / Heroic prep11:39 · Armory
Fortress tech path17:33 · Fortress
Heavy walling signal19 wall build events
Farm transition10:26–11:18 · 13 farms clustered
Trade route started23:18 · Caravan Greek queued
Market economy signal14,500 total resource volume
Large army production404 military units
GOD eater · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
GOD eater · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
GOD eater · Early MilitaryMeaningful trained combat units were produced during the early opening.
GOD eater · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
SoundScape · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SoundScape · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
SoundScape · Early MilitaryMeaningful trained combat units were produced during the early opening.
SoundScape · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 21000 total volume

GOD eater

Bought

Food1000

Sold

Wood5500
Total player market volume6500

SoundScape

Bought

Food900
Wood100

Sold

Food6100
Wood7400
Total player market volume14500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GOD eater

Army

Axeman37
Camel Rider25
Spearman20
Slinger19
Anubite15
Gazelle Of Set14
Chariot Archer11
Mercenary Cavalry11
Catapult9
Siege Tower9
War Elephant6
Mercenary4
Avenger1
Scorpion Man1
Buildings18 types
House16
Farm15
Barracks13
Granary11
Migdol Stronghold10
Lumber Camp6
Mining Camp5
Siege Works5
Obelisk4
Market3
Town Center3
Monument To Gods2
Monument To Priests2
Temple2
Armory1
Monument To Pharaohs1
Monument To Soldiers1
Monument To Villagers1
God powers5 invoked
Vision3
Ancestors2
Plague Of Serpents1
Titan Gate1
Tornado1

SoundScape

Army

Toxotes118
Peltast75
Hypaspist69
Hoplite68
Hippeus24
Petrobolos14
Colossus9
Ajax8
Achilles7
Chiron6
Helepolis3
Perseus3
Buildings13 types
Farm34
House20
Wall19
Storehouse16
Archery Range3
Fortress3
Granary3
Town Center3
Military Academy2
Armory1
Market1
Stable1
Temple1
God powers4 invoked
Sentinel2
Pestilence1
Plenty Vault1
Underworld Passage1