Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

FeLiwTi vs [DoD]FireFox

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:35
Alfheim map preview
Map Alfheim
Defeated
FeLiwTiFuxi
Pre-match Elo1930
Win probability51.6%
26:35 Match length UpsetThe Elo underdog won
Winner
[DoD]FireFoxGaia
Pre-match Elo1919
Win probability48.4%

Match at a glance

FeLiwTi vs [DoD]FireFox

Winner[DoD]FireFox
MapAlfheim
QueueRanked 1v1 Supremacy
Duration26:35
Started
Ended
Elo favorite51.6%FeLiwTi · Upset
Fastest Classical4:04*FeLiwTi
First pressure5:14[DoD]FireFox · Military Barracks
Market timing13:53[DoD]FireFox · Market
First extra TC3:57[DoD]FireFox · Town Center
Most military units566[DoD]FireFox
Highest EAPM75.2FeLiwTi
Market volume6,300FeLiwTi

FeLiwTi

Fuxi

Defeat
Elo1930-18
EAPM75.2
Military units235
First pressure13:09Imperial Academy
First expansion4:45
Market volume6300
Total score 46,849
Military score 17,409
Economic score 20,575
Kills score 8,865
Units killed 277
Units lost 323
Buildings razed 20
Largest army 235
Favorite unit White Horse Cavalry 70 fielded
Classical 4:04* Research start 3:04
Heroic 9:24* Research start 8:09
Mythic Not reached
Victory
Elo1919+18
EAPM69.1
Military units566
First pressure5:14Military Barracks
First expansion3:57
Market volume0
Total score 66,040
Military score 31,000
Economic score 26,338
Kills score 8,702
Units killed 278
Units lost 261
Buildings razed 23
Largest army 566
Favorite unit Dryad 158 fielded
Classical 4:05* Estimated start 3:05
Heroic 12:47* Estimated start 11:32
Mythic 20:46* Estimated start 18:46

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Xuannu
ClassicalAge
Oceanus
Goumang
HeroicAge
Theia
Huangdi
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FeLiwTiFuxi
Match time
[DoD]FireFoxGaia
God powerThe Peach Blossom Spring
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
ArmoryArmory
Key technologyHusbandry
Key technologyPlow
Fire Archer4 training queues
Siege Crossbow2 training queues
Key technologyShaft Mine
White Horse Cavalry54 training queues
Farm transition3 farms clustered
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Cavalry
ArmoryArmory
Fire Archer4 training queues
Key technologyMedium Archers
First military pressureImperial Academy
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyPlow
Fire Archer13 training queues
Town CenterAdditional center
Pioneer7 training queues
Sage3 training queues
God powerForest Protection
Key technologyBronze Shields
Key technologyBallistics
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBallistics
Chu Ko Nu4 training queues
Tao Wu2 training queues
Key technologyBronze Weapons
MarketMarket
Pioneer2 training queues
Key technologyHeavy Archers
Fire Archer3 training queues
Ge Halberdier6 training queues
Dao Swordsman3 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Wuzu Javelineer15 training queues
Town CenterAdditional center
Trade route startedCaravan Chinese queued
Key technologyHeavy Infantry
Siege Crossbow8 training queues
Dao Swordsman11 training queues
Ge Halberdier2 training queues
White Horse Cavalry12 training queues
Key technologyCrenellations
Wuzu Javelineer2 training queues
Ge Halberdier12 training queues
Tao Wu3 training queues
Pioneer2 training queues
Dao Swordsman14 training queues
White Horse Cavalry4 training queues
Jiang Zi Ya2 training queues
God powerYinglongs Wrath
Key technologyChampion Infantry
Tiger Cavalry11 training queues
Dao Swordsman15 training queues
Key technologyIron Shields
Key technologyChampion Infantry
DefeatMatch result
God powerGaia Forest
Town CenterAdditional center
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
God powerCarnivora
First military pressureMilitary Barracks
Key technologyHusbandry
Key technologyPickaxe
Murmillo10 training queues
Key technologyPlow
Turma2 training queues
ArmoryArmory
Farm transition3 farms clustered
Key technologyBallistics
Key technologyBow Saw
Key technologyShaft Mine
Key technologyCopper Armor
Key technologyCopper Weapons
Murmillo15 training queues
Katapeltes3 training queues
God powerHesperides Tree
Dryad78 training queues
Arcus10 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
God powerHesperides Tree
Key technologyHeavy Infantry
Key technologyHeavy Archers
MarketMarket
Contarius5 training queues
Katapeltes15 training queues
Arcus15 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Fortress-tier buildingPalace
Key technologyChampion Archers
Key technologyHeavy Cavalry
Contarius35 training queues
Fortress-tier buildingPalace
Murmillo15 training queues
Arcus15 training queues
Trade route startedCaravan Atlantean queued
Katapeltes10 training queues
Turma5 training queues
Destroyer15 training queues
Fortress-tier buildingPalace
God powerCarnivora
Fortress-tier buildingPalace
Murmillo5 training queues
Arcus25 training queues
Fortress-tier buildingPalace
Key technologyCrenellations
Dryad80 training queues
Contarius41 training queues
Destroyer5 training queues
Murmillo5 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Arcus5 training queues
Fanatic71 training queues
God powerTartarian Gate
Fire Siphon5 training queues
Destroyer10 training queues
Town CenterAdditional center
Key technologyChampion Infantry
Key technologyIron Weapons
Arcus20 training queues
Oracle3 training queues
Destroyer25 training queues
Fire Siphon10 training queues
Key technologyIron Armor
Key technologyIron Shields
Arcus5 training queues
Fortress-tier buildingPalace
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.6%FeLiwTi · Upset
Fastest Classical4:04*FeLiwTi
Fastest Heroic9:24*FeLiwTi
Fastest Mythic20:46*[DoD]FireFox
First pressure5:14[DoD]FireFox · Military Barracks
First extra TC3:57[DoD]FireFox · Town Center
Fortress timing14:44[DoD]FireFox · Palace
Market timing13:53[DoD]FireFox · Market
Armory timing7:04FeLiwTi · Armory
Farm transition10:30–10:31FeLiwTi · 3 farms clustered
Trade route started15:55[DoD]FireFox

Player highlights

Standout performances

Highest total score66,040[DoD]FireFox
Highest military score31,000[DoD]FireFox
Highest economy score26,338[DoD]FireFox
Most kills8,865FeLiwTi
Most units killed278[DoD]FireFox
Most deaths323FeLiwTi
Most buildings razed23[DoD]FireFox
Largest army566[DoD]FireFox
Favorite unitDryad[DoD]FireFox · 158 fielded

FeLiwTi

Most Deaths

[DoD]FireFox

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

FeLiwTi

Classical timing4:04 estimated completion
Delayed pressure13:09 · Imperial Academy
Fast expansion4:45 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep17:07 · Market
Early armory / Heroic prep7:04 · Armory
Heavy walling signal24 wall build events
Farm transition10:30–10:31 · 3 farms clustered
Trade route started19:03 · Caravan Chinese queued
Market economy signal6,300 total resource volume
Large army production235 military units

[DoD]FireFox

Classical timing4:05 estimated completion
Early pressure5:14 · Military Barracks
Fast expansion3:57 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:53 · Market
Early armory / Heroic prep10:02 · Armory
Fortress tech path14:44 · Palace
Heavy walling signal24 wall build events
Farm transition10:35–10:36 · 3 farms clustered
Trade route started15:55 · Caravan Atlantean queued
Large army production566 military units
FeLiwTi · 2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
FeLiwTi · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
FeLiwTi · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
[DoD]FireFox · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
[DoD]FireFox · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6300 total volume

FeLiwTi

Bought

No buys

Sold

Food300
Wood6000
Total player market volume6300

[DoD]FireFox

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FeLiwTi

Army

White Horse Cavalry70
Dao Swordsman43
Fire Archer24
Ge Halberdier20
Wuzu Javelineer17
Pioneer13
Siege Crossbow11
Tiger Cavalry11
Jiang Zi Ya6
Tao Wu6
Chu Ko Nu4
Sage4
Nezha Youth3
Nezha2
Yang Jian1
Buildings13 types
Farm56
Silo25
Wall24
House19
Military Camp12
Imperial Academy5
Machine Workshop4
Sentry Tower4
Town Center4
Baolei3
Armory2
Market1
Temple1
God powers3 invoked
Forest Protection1
The Peach Blossom Spring1
Yinglongs Wrath1

[DoD]FireFox

Army

Dryad158
Arcus95
Contarius81
Fanatic71
Destroyer55
Murmillo50
Katapeltes28
Fire Siphon15
Turma7
Oracle5
Caladria1
Buildings12 types
Farm24
Wall24
Military Barracks16
Economic Guild12
Sentry Tower12
Manor11
Palace6
Counter Barracks5
Temple2
Town Center2
Armory1
Market1
God powers4 invoked
Carnivora2
Gaia Forest2
Hesperides Tree2
Tartarian Gate1