Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Saule#3245 vs MrBlizz_5

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:25
Marsh map preview
Map Marsh
Defeated
Saule#3245Poseidon
Pre-match Elo998
Win probability34.9%
28:25 Match length MrBlizz_5 favored
Winner
MrBlizz_5Zeus
Pre-match Elo1106
Win probability65.1%

Match at a glance

Saule#3245 vs MrBlizz_5

WinnerMrBlizz_5
MapMarsh
QueueRanked 1v1 Supremacy
Duration28:25
Started
Ended
Elo favorite65.1%MrBlizz_5
Fastest Classical3:37*Saule#3245
First pressure5:10Saule#3245 · Archery Range
First extra TC4:38MrBlizz_5 · Town Center
Market timing19:39Saule#3245 · Market
Most military units224Saule#3245
Highest EAPM64.3Saule#3245
Market volume4,800Saule#3245

Saule#3245

Poseidon

Defeat
Elo998-28
EAPM64.3
Military units224
First pressure5:10Archery Range
First expansion9:28
Market volume4800
Total score 44,795
Military score 16,295
Economic score 25,597
Kills score 2,903
Units killed 145
Units lost 282
Buildings razed 3
Largest army 224
Favorite unit Hippeus 114 fielded
Classical 3:37* Estimated start 2:37
Heroic 17:30* Estimated start 16:15
Mythic 27:47* Estimated start 25:47

MrBlizz_5

Zeus

Victory
Elo1106+13
EAPM39.7
Military units143
First pressure6:02Military Academy
First expansion4:38
Market volume0
Total score 64,309
Military score 30,265
Economic score 25,959
Kills score 8,085
Units killed 279
Units lost 147
Buildings razed 29
Largest army 143
Favorite unit Hoplite 68 fielded
Classical 4:16* Research start 3:16
Heroic 15:17* Research start 14:02
Mythic 23:15* Research start 21:15

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Athena
Dionysus
HeroicAge
Apollo
Artemis
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Saule#3245Poseidon
Match time
MrBlizz_5Zeus
God powerLure
First military pressureArchery Range
Key technologyHand Axe
Hippeus7 training queues
Key technologyPickaxe
Key technologyMedium Cavalry
Toxotes3 training queues
Key technologyMedium Archers
Key technologyHusbandry
Key technologyMedium Archers
Town CenterAdditional center
Hippeus24 training queues
Toxotes5 training queues
ArmoryArmory
Key technologyBallistics
Key technologyCopper Weapons
Toxotes10 training queues
Key technologyCopper Armor
Key technologyPlow
Key technologyCopper Shields
Farm transition18 farms clustered
Toxotes7 training queues
Hippeus14 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBow Saw
Key technologyShaft Mine
Hippeus10 training queues
Fortress-tier buildingFortress
Toxotes5 training queues
MarketMarket
Town CenterAdditional center
Trade route startedCaravan Greek queued
Hippeus59 training queues
Petrobolos2 training queues
Hydra5 training queues
Toxotes37 training queues
Fortress-tier buildingFortress
Theseus2 training queues
Key technologyMedium Infantry
Hypaspist10 training queues
Key technologyHeavy Infantry
Hoplite10 training queues
Theseus3 training queues
Atalanta2 training queues
Key technologyChampion Cavalry
DefeatMatch result
Jason2 training queues
Town CenterAdditional center
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Academy
Hoplite3 training queues
Toxotes2 training queues
Key technologyHusbandry
Hoplite7 training queues
Toxotes4 training queues
Key technologyMedium Archers
Toxotes7 training queues
Key technologyMedium Infantry
Hoplite28 training queues
Key technologyCrenellations
ArmoryArmory
Key technologyPlow
Town CenterAdditional center
Toxotes5 training queues
Manticore2 training queues
Key technologyShaft Mine
Key technologyBow Saw
Fortress-tier buildingFortress
Farm transition3 farms clustered
Key technologyHeavy Infantry
Key technologyHeavy Archers
Manticore9 training queues
Petrobolos2 training queues
Toxotes5 training queues
Hoplite5 training queues
Fortress-tier buildingFortress
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
God powerLightning Storm
Helepolis3 training queues
Key technologyChampion Infantry
Key technologyChampion Archers
Manticore7 training queues
Hoplite15 training queues
Toxotes5 training queues
Fortress-tier buildingFortress
God powerRestoration
Helepolis5 training queues
Hoplite10 training queues
Toxotes10 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.1%MrBlizz_5
Fastest Classical3:37*Saule#3245
Fastest Heroic15:17*MrBlizz_5
Fastest Mythic23:15*MrBlizz_5
First pressure5:10Saule#3245 · Archery Range
First extra TC4:38MrBlizz_5 · Town Center
Fortress timing17:09MrBlizz_5 · Fortress
Market timing19:39Saule#3245 · Market
Armory timing11:03Saule#3245 · Armory
Farm transition15:45–16:57Saule#3245 · 18 farms clustered
Trade route started20:48Saule#3245

Player highlights

Standout performances

Highest total score64,309MrBlizz_5
Highest military score30,265MrBlizz_5
Highest economy score25,959MrBlizz_5
Most kills8,085MrBlizz_5
Most units killed279MrBlizz_5
Most deaths282Saule#3245
Most buildings razed29MrBlizz_5
Largest army224Saule#3245
Favorite unitHippeusSaule#3245 · 114 fielded

Saule#3245

Most DeathsMost Resources

MrBlizz_5

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Saule#3245

Fast Classical3:37 estimated completion
Early pressure5:10 · Archery Range
Expansion signal9:28 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep19:39 · Market
Early armory / Heroic prep11:03 · Armory
Fortress tech path19:12 · Fortress
Farm transition15:45–16:57 · 18 farms clustered
Trade route started20:48 · Caravan Greek queued
Market economy signal4,800 total resource volume
Large army production224 military units

MrBlizz_5

Classical timing4:16 estimated completion
Early pressure6:02 · Military Academy
Fast expansion4:38 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep12:45 · Armory
Fortress tech path17:09 · Fortress
Heavy walling signal35 wall build events
Farm transition17:33–18:14 · 3 farms clustered
Large army production143 military units
Saule#3245 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Saule#3245 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Saule#3245 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Saule#3245 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Saule#3245 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
MrBlizz_5 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
MrBlizz_5 · Early MilitaryMeaningful trained combat units were produced during the early opening.
MrBlizz_5 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
MrBlizz_5 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4800 total volume

Saule#3245

Bought

Food200

Sold

Food2100
Wood2500
Total player market volume4800

MrBlizz_5

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Saule#3245

Army

Hippeus114
Toxotes67
Hoplite10
Hypaspist10
Theseus8
Atalanta6
Hydra5
Petrobolos2
Hippolyta1
Polyphemus1
Buildings12 types
Farm39
House24
Stable23
Military Academy13
Storehouse13
Archery Range10
Granary10
Temple3
Fortress2
Town Center2
Armory1
Market1
God powers1 invoked
Lure1

MrBlizz_5

Army

Hoplite68
Toxotes38
Manticore18
Helepolis8
Jason5
Heracles2
Petrobolos2
Bellerophon1
Odysseus1
Buildings12 types
Wall35
Farm28
House20
Storehouse12
Granary9
Fortress4
Military Academy3
Town Center3
Archery Range2
Sentry Tower2
Temple2
Armory1
God powers2 invoked
Lightning Storm1
Restoration1