Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

lllDaedaluslll vs Robin Hood

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:06
Anatolia map preview
Map Anatolia
Defeated
lllDaedaluslllNuwa
Pre-match Elo739
Win probability37.7%
29:06 Match length Robin Hood favored
Winner
Robin HoodFuxi
Pre-match Elo826
Win probability62.3%

Match at a glance

lllDaedaluslll vs Robin Hood

WinnerRobin Hood
MapAnatolia
QueueRanked 1v1 Supremacy
Duration29:06
Started
Ended
Elo favorite62.3%Robin Hood
Fastest Classical4:14*Robin Hood
First pressure6:48Robin Hood · Imperial Academy
Market timing11:23Robin Hood · Market
First extra TC6:01lllDaedaluslll · Town Center
Most military units215lllDaedaluslll
Highest EAPM30.6Robin Hood
Market volume6,000lllDaedaluslll
Defeat
Elo739-14
EAPM28.1
Military units215
First pressure13:58Imperial Academy
First expansion6:01
Market volume6000
Total score 47,275
Military score 21,305
Economic score 20,934
Kills score 5,036
Units killed 157
Units lost 236
Buildings razed 6
Largest army 215
Favorite unit Pioneer 47 fielded
Classical 5:52* Research start 4:52
Heroic 19:13* Research start 17:58
Mythic 24:36* Research start 22:36

Robin Hood

Fuxi

Victory
Elo826+27
EAPM30.6
Military units169
First pressure6:48Imperial Academy
First expansion10:43
Market volume2100
Total score 60,277
Military score 26,200
Economic score 27,692
Kills score 6,385
Units killed 240
Units lost 161
Buildings razed 35
Largest army 169
Favorite unit White Horse Cavalry 31 fielded
Classical 4:14* Research start 3:14
Heroic 11:20* Research start 10:05
Mythic 21:56* Research start 19:56

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Chiyou
Goumang
HeroicAge
Goumang
Gonggong
MythicAge
Gonggong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

lllDaedaluslllNuwa
Match time
Robin HoodFuxi
Key technologyHusbandry
Pioneer2 training queues
Town CenterAdditional center
DockDock
DockDock
ArmoryArmory
Town CenterAdditional center
Key technologyMedium Archers
Farm transition7 farms clustered
Key technologyBallistics
Key technologyCopper Shields
DockDock
DockDock
DockDock
Town CenterAdditional center
Wuzu Javelineer10 training queues
Key technologyMedium Infantry
Dao Swordsman15 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
DockDock
DockDock
DockDock
First military pressureImperial Academy
Wuzu Javelineer10 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCrenellations
Qiong Qi5 training queues
Pioneer20 training queues
Pioneer15 training queues
Qiong Qi5 training queues
Key technologyShaft Mine
Tao Wu5 training queues
Key technologyBow Saw
MarketMarket
Jiang Zi Ya6 training queues
Pioneer5 training queues
God powerForest Protection
Key technologyHeavy Warships
Meng Chong5 training queues
God powerEarth Wall
Key technologyHeavy Cavalry
White Horse Cavalry5 training queues
Sage16 training queues
Ge Halberdier25 training queues
Key technologyHeavy Infantry
Meng Chong5 training queues
Siege Crossbow5 training queues
Pioneer5 training queues
ArmoryArmory
ArmoryArmory
ArmoryArmory
Qiong Qi5 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyChampion Cavalry
Tiger Cavalry10 training queues
Key technologyChampion Infantry
Dao Swordsman15 training queues
God powerGreat Flood
Ge Halberdier5 training queues
Xuan Wu4 training queues
White Horse Cavalry5 training queues
Wuzu Javelineer5 training queues
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Key technologyIron Armor
DefeatMatch result
God powerThe Peach Blossom Spring
DockDock
Key technologyHand Axe
Key technologyPickaxe
First military pressureImperial Academy
Key technologyMedium Infantry
Key technologyMedium Archers
Dao Swordsman7 training queues
Fire Archer6 training queues
ArmoryArmory
Key technologyPlow
Key technologyHusbandry
Town CenterAdditional center
MarketMarket
Key technologyShaft Mine
Key technologyBow Saw
White Horse Cavalry3 training queues
Chu Ko Nu4 training queues
Town CenterAdditional center
Wuzu Javelineer9 training queues
Key technologyHeavy Archers
Chu Ko Nu6 training queues
Siege Crossbow3 training queues
Pioneer8 training queues
Farm transition5 farms clustered
Key technologyHeavy Cavalry
Town CenterAdditional center
Key technologyCrenellations
Tao Wu3 training queues
Ya Zi2 training queues
White Horse Cavalry13 training queues
God powerGreat Flood
Key technologyChampion Cavalry
Tiger Cavalry5 training queues
White Horse Cavalry7 training queues
Key technologyChampion Archers
Fire Archer6 training queues
Chu Ko Nu4 training queues
Key technologyHeavy Infantry
Dao Swordsman13 training queues
Pioneer6 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
God powerLightning Weapons
God powerForest Protection
Siege Crossbow6 training queues
White Horse Cavalry2 training queues
Tiger Cavalry3 training queues
Key technologyChampion Infantry
Dao Swordsman8 training queues
Tiger Cavalry5 training queues
White Horse Cavalry6 training queues
Chu Ko Nu15 training queues
Sage2 training queues
Pioneer3 training queues
Axe Cart5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.3%Robin Hood
Fastest Classical4:14*Robin Hood
Fastest Heroic11:20*Robin Hood
Fastest Mythic21:56*Robin Hood
First pressure6:48Robin Hood · Imperial Academy
First extra TC6:01lllDaedaluslll · Town Center
Market timing11:23Robin Hood · Market
Armory timing8:43lllDaedaluslll · Armory
Farm transition10:58–11:03lllDaedaluslll · 7 farms clustered

Player highlights

Standout performances

Highest total score60,277Robin Hood
Highest military score26,200Robin Hood
Highest economy score27,692Robin Hood
Most kills6,385Robin Hood
Most units killed240Robin Hood
Most deaths236lllDaedaluslll
Most buildings razed35Robin Hood
Largest army215lllDaedaluslll
Favorite unitPioneerlllDaedaluslll · 47 fielded

lllDaedaluslll

Most DeathsMost Improvements

Robin Hood

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

lllDaedaluslll

Late Classical5:52 estimated completion
Delayed pressure13:58 · Imperial Academy
Fast expansion6:01 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep20:00 · Market
Early armory / Heroic prep8:43 · Armory
Water commitment signal8 dock build events
Farm transition10:58–11:03 · 7 farms clustered
Market economy signal6,000 total resource volume
Large army production215 military units

Robin Hood

Classical timing4:14 estimated completion
Early pressure6:48 · Imperial Academy
Expansion signal10:43 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep11:23 · Market
Early armory / Heroic prep9:29 · Armory
Water commitment signal1 dock build events
Farm transition16:36–16:39 · 5 farms clustered
Market economy signal2,100 total resource volume
Large army production169 military units
lllDaedaluslll · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
lllDaedaluslll · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
lllDaedaluslll · Early MilitaryMeaningful trained combat units were produced during the early opening.
lllDaedaluslll · Late ClassicalClassical completed after 5:00 on a standard land opening.
lllDaedaluslll · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Robin Hood · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 8100 total volume

lllDaedaluslll

Bought

No buys

Sold

Wood6000
Total player market volume6000

Robin Hood

Bought

No buys

Sold

Wood2100
Total player market volume2100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lllDaedaluslll

Army

Pioneer47
Dao Swordsman30
Ge Halberdier30
Wuzu Javelineer26
Sage16
Qiong Qi15
Meng Chong10
Tiger Cavalry10
White Horse Cavalry10
Jiang Zi Ya6
Siege Crossbow5
Tao Wu5
Xuan Wu4
Chi Wen1
Buildings13 types
Silo48
House22
Farm13
Dock8
Machine Workshop8
Military Camp8
Market6
Armory4
Baolei3
Imperial Academy3
Town Center3
Sentry Tower1
Temple1
God powers3 invoked
Earth Wall1
Forest Protection1
Great Flood1

Robin Hood

Army

White Horse Cavalry31
Chu Ko Nu29
Dao Swordsman28
Pioneer17
Tiger Cavalry13
Fire Archer12
Siege Crossbow9
Wuzu Javelineer9
Axe Cart5
Tao Wu4
Jiang Zi Ya3
Sage3
Ya Zi2
Nezha1
Nezha Child1
Nezha Youth1
Yang Jian1
Buildings13 types
House16
Silo14
Farm5
Baolei4
Military Camp3
Sentry Tower3
Town Center3
Imperial Academy2
Machine Workshop2
Armory1
Dock1
Market1
Temple1
God powers4 invoked
Forest Protection1
Great Flood1
Lightning Weapons1
The Peach Blossom Spring1