Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ChrisKouk17 vs rndm all~

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:40
Tundra map preview
Map Tundra
Defeated
ChrisKouk17Odin
Pre-match Elo1343
Win probability35.1%
15:40 Match length rndm all~ favored
Winner
rndm all~Susanoo
Pre-match Elo1450
Win probability64.9%

Match at a glance

ChrisKouk17 vs rndm all~

Winnerrndm all~
MapTundra
QueueRanked 1v1 Supremacy
Duration15:40
Started
Ended
Elo favorite64.9%rndm all~
Fastest Classical4:37*ChrisKouk17
First pressure4:02ChrisKouk17 · Hersir trained
Most military units59ChrisKouk17
Highest EAPM44.1rndm all~
Defeat
Elo1343-12
EAPM43.5
Military units59
First pressure4:02Hersir trained
First expansion
Market volume0
Total score 14,469
Military score 6,342
Economic score 7,865
Kills score 262
Units killed 9
Units lost 18
Buildings razed 4
Largest army 59
Favorite unit Hirdman 48 fielded
Classical 4:37* Research start 3:37
Heroic 14:31* Estimated start 13:16
Mythic Not reached

rndm all~

Susanoo

Victory
Elo1450+12
EAPM44.1
Military units50
First pressure4:54Stable Japanese
First expansion
Market volume0
Total score 19,021
Military score 10,348
Economic score 7,995
Kills score 678
Units killed 18
Units lost 8
Buildings razed 14
Largest army 50
Favorite unit Naginata Rider 22 fielded
Classical 4:50* Research start 3:50
Heroic 13:48* Estimated start 12:33
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Inari Okami
Skadi
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ChrisKouk17Odin
Match time
rndm all~Susanoo
God powerGreat Hunt
First military pressureHersir trained
Hersir4 training queues
Key technologyPickaxe
Key technologyHand Axe
Throwing Axeman5 training queues
God powerUndermine
Hirdman5 training queues
Hersir2 training queues
Hirdman43 training queues
ArmoryArmory
Key technologyMedium Infantry
Key technologyHeavy Infantry
God powerFrost
DefeatMatch result
Key technologyHand Axe
Key technologyPickaxe
Kitsune3 training queues
First military pressureStable Japanese
Naginata Rider18 training queues
Bushi6 training queues
ArmoryArmory
Yari Spearman3 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHusbandry
Key technologyPlow
Key technologyBallistics
Naginata Rider2 training queues
Yumi Horse Archer6 training queues
Daimyo4 training queues
Yari Spearman5 training queues
Key technologyCopper Shields
Naginata Rider2 training queues
God powerSwampland
God powerThunder Burst
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.9%rndm all~
Fastest Classical4:37*ChrisKouk17
Fastest Heroic13:48*rndm all~
First pressure4:02ChrisKouk17 · Hersir trained
Armory timing11:03rndm all~ · Armory

Player highlights

Standout performances

Highest total score19,021rndm all~
Highest military score10,348rndm all~
Highest economy score7,995rndm all~
Most kills678rndm all~
Most units killed18rndm all~
Most deaths18ChrisKouk17
Most buildings razed14rndm all~
Largest army59ChrisKouk17
Favorite unitHirdmanChrisKouk17 · 48 fielded

ChrisKouk17

Most Deaths

rndm all~

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ChrisKouk17

Classical timing4:37 estimated completion
Early pressure4:02 · Hersir trained
Early armory / Heroic prep11:16 · Armory
Heavy walling signal27 wall build events

rndm all~

Classical timing4:50 estimated completion
Early pressure4:54 · Stable Japanese
Early armory / Heroic prep11:03 · Armory
ChrisKouk17 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ChrisKouk17 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ChrisKouk17 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
rndm all~ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
rndm all~ · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ChrisKouk17

Army

Hirdman48
Hersir6
Throwing Axeman5
Buildings7 types
Wall27
House23
Longhouse11
Great Hall2
Ox Cart Building2
Armory1
Temple1
God powers3 invoked
Frost1
Great Hunt1
Undermine1

rndm all~

Army

Naginata Rider22
Yari Spearman8
Bushi6
Yumi Horse Archer6
Daimyo4
Kitsune3
Raiju1
Buildings9 types
House22
Shrine Japanese5
Wall5
Mining Camp Japanese4
Watermill4
Stable Japanese3
Guardhouse2
Armory1
Temple1
God powers2 invoked
Swampland1
Thunder Burst1