Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Torgale vs Zac involker

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 36:29
Ghost Lake map preview
Map Ghost Lake
Winner
TorgaleRa
Pre-match Elo1809
Win probability68.6%
36:29 Match length Torgale favored
Defeated
Zac involkerAmaterasu
Pre-match Elo1673
Win probability31.4%

Match at a glance

Torgale vs Zac involker

WinnerTorgale
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration36:29
Started
Ended
Elo favorite68.6%Torgale
Fastest Classical3:57*Zac involker
First pressure4:24Zac involker · Stable Japanese
First extra TC14:18Torgale · Town Center
Market timing16:04Zac involker · Market
Most military units394Torgale
Highest EAPM87.9Torgale
Market volume8,900Zac involker

Torgale

Ra

Victory
Elo1809+11
EAPM87.9
Military units394
First pressure5:31Barracks
First expansion14:18
Market volume4900
Total score 96,673
Military score 37,842
Economic score 47,901
Kills score 10,930
Units killed 276
Units lost 366
Buildings razed 53
Largest army 394
Favorite unit Spearman 188 fielded
Classical 5:00* Estimated start 4:00
Heroic 12:00* Estimated start 10:45
Mythic 23:33* Estimated start 21:33

Zac involker

Amaterasu

Defeat
Elo1673-11
EAPM57.5
Military units300
First pressure4:24Stable Japanese
First expansion16:27
Market volume8900
Total score 62,173
Military score 16,057
Economic score 36,453
Kills score 9,747
Units killed 365
Units lost 276
Buildings razed 15
Largest army 300
Favorite unit Naginata Rider 116 fielded
Classical 3:57* Research start 2:57
Heroic 16:11* Research start 14:56
Mythic 21:54* Estimated start 19:54

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Minakatatomi
Sobek
HeroicAge
Raijin
Horus
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TorgaleRa
Match time
Zac involkerAmaterasu
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
First military pressureBarracks
Spearman35 training queues
Key technologyHusbandry
Wadjet4 training queues
Key technologyMedium Spearmen
God powerShifting Sands
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Spearman3 training queues
Key technologyHeavy Spearmen
Fortress-tier buildingMigdol Stronghold
Wadjet5 training queues
Town CenterAdditional center
Chariot Archer8 training queues
Spearman19 training queues
Farm transition6 farms clustered
Fortress-tier buildingMigdol Stronghold
Key technologyBallistics
Key technologyCrenellations
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyHeavy Chariot Archers
Key technologyBow Saw
Key technologyPlow
Town CenterAdditional center
Chariot Archer10 training queues
Wadjet2 training queues
God powerRain
Siege Tower7 training queues
MarketMarket
MarketMarket
Spearman5 training queues
Fortress-tier buildingMigdol Stronghold
Trade route startedCaravan Egyptian queued
Spearman33 training queues
Fortress-tier buildingMigdol Stronghold
Chariot Archer47 training queues
God powerLocust Swarm
God powerRain
God powerRain
Spearman23 training queues
Key technologyChampion Spearmen
Key technologyChampion Chariot Archers
Fortress-tier buildingMigdol Stronghold
God powerTornado
Siege Tower3 training queues
Spearman34 training queues
Chariot Archer10 training queues
Key technologyIron Weapons
Key technologyIron Shields
Key technologyIron Armor
Catapult2 training queues
Siege Tower6 training queues
God powerRain
Key technologyIron Shields
Spearman10 training queues
Chariot Archer20 training queues
Siege Tower2 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Spearman8 training queues
Key technologyMedium Axemen
Axeman30 training queues
Chariot Archer15 training queues
Siege Tower3 training queues
Fortress-tier buildingMigdol Stronghold
Catapult2 training queues
Key technologyHeavy Axemen
Key technologyChampion Axemen
Fortress-tier buildingMigdol Stronghold
Axeman8 training queues
Chariot Archer11 training queues
Catapult3 training queues
Siege Tower6 training queues
Spearman18 training queues
Town CenterAdditional center
VictoryMatch result
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider19 training queues
Samurai25 training queues
Wanyudo3 training queues
God powerSolar Shield
ArmoryArmory
God powerSolar Shield
Yumi Archer7 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Armor
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Farm transition7 farms clustered
MarketMarket
Samurai5 training queues
Town CenterAdditional center
Raiju2 training queues
Key technologyPlow
Naginata Rider8 training queues
Key technologyCopper Shields
Fortress-tier buildingCastle
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyBronze Armor
Samurai26 training queues
Naginata Rider27 training queues
God powerDivine Slash
God powerThunder Burst
Onmyoji3 training queues
Key technologyShaft Mine
Yumi Archer2 training queues
Onna Musha2 training queues
Town CenterAdditional center
Yumi Horse Archer3 training queues
Onmyoji3 training queues
Key technologyIron Weapons
Fortress-tier buildingCastle
MarketMarket
Onmyoji3 training queues
Naginata Rider62 training queues
Key technologyIron Shields
Samurai8 training queues
Yumi Horse Archer2 training queues
Fortress-tier buildingCastle
MarketMarket
Trade route startedCaravan Japanese queued
Onmyoji4 training queues
Fortress-tier buildingCastle
Samurai45 training queues
Shinobi6 training queues
God powerSolar Shield
God powerSolar Shield
Yumi Horse Archer17 training queues
Town CenterAdditional center
Shinobi8 training queues
Daimyo2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.6%Torgale
Fastest Classical3:57*Zac involker
Fastest Heroic12:00*Torgale
Fastest Mythic21:54*Zac involker
First pressure4:24Zac involker · Stable Japanese
First extra TC14:18Torgale · Town Center
Fortress timing13:36Torgale · Migdol Stronghold
Market timing16:04Zac involker · Market
Armory timing5:20Torgale · Armory
Farm transition15:00–15:42Torgale · 6 farms clustered
Trade route started21:36Torgale

Player highlights

Standout performances

Highest total score96,673Torgale
Highest military score37,842Torgale
Highest economy score47,901Torgale
Most kills10,930Torgale
Most units killed365Zac involker
Most deaths366Torgale
Most buildings razed53Torgale
Largest army394Torgale
Favorite unitSpearmanTorgale · 188 fielded

Torgale

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Zac involker

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Torgale

Classical timing5:00 estimated completion
Early pressure5:31 · Barracks
Expansion signal14:18 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep20:22 · Market
Early armory / Heroic prep5:20 · Armory
Fortress tech path13:36 · Migdol Stronghold
Heavy walling signal19 wall build events
Farm transition15:00–15:42 · 6 farms clustered
Trade route started21:36 · Caravan Egyptian queued
Market economy signal4,900 total resource volume
Large army production394 military units

Zac involker

Fast Classical3:57 estimated completion
Early pressure4:24 · Stable Japanese
Expansion signal16:27 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep16:04 · Market
Early armory / Heroic prep10:14 · Armory
Fortress tech path18:22 · Castle
Heavy walling signal9 wall build events
Farm transition15:47–16:46 · 7 farms clustered
Trade route started28:22 · Caravan Japanese queued
Market economy signal8,900 total resource volume
Large army production300 military units
Torgale · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Torgale · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zac involker · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zac involker · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zac involker · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Zac involker · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 13800 total volume

Torgale

Bought

No buys

Sold

Wood4900
Total player market volume4900

Zac involker

Bought

Food1100

Sold

Food2800
Wood5000
Total player market volume8900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Torgale

Army

Spearman188
Chariot Archer121
Axeman38
Siege Tower27
Wadjet12
Catapult7
Slinger1
Buildings18 types
Farm46
House22
Wall19
Lumber Camp16
Sentry Tower14
Obelisk13
Barracks11
Migdol Stronghold9
Siege Works8
Granary7
Mining Camp4
Town Center3
Market2
Temple2
Armory1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
God powers4 invoked
Rain4
Locust Swarm1
Shifting Sands1
Tornado1

Zac involker

Army

Naginata Rider116
Samurai109
Yumi Horse Archer22
Onmyoji14
Shinobi14
Yumi Archer9
Onna Musha4
Wanyudo4
Raiju3
Bushi2
Daimyo2
Kitsune1
Buildings14 types
Farm54
House26
Stable Japanese21
Watermill15
Dojo11
Shrine Japanese10
Wall9
Castle4
Guardhouse4
Town Center4
Market3
Mining Camp Japanese3
Armory1
Temple1
God powers4 invoked
Solar Shield4
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1