Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Diversidad#9703 vs reijoe.

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:39
Ghost Lake map preview
Map Ghost Lake
Defeated
Diversidad#9703Ra
Pre-match Elo1062
Win probability19.3%
21:39 Match length reijoe. favored
Winner
reijoe.Thor
Pre-match Elo1310
Win probability80.7%

Match at a glance

Diversidad#9703 vs reijoe.

Winnerreijoe.
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration21:39
Started
Ended
Elo favorite80.7%reijoe.
Fastest Classical4:14*Diversidad#9703
First pressure3:03reijoe. · Hersir trained
Market timing12:16reijoe. · Market
First extra TC7:49reijoe. · Town Center
Most military units119reijoe.
Highest EAPM57.7reijoe.
Market volume200reijoe.
Defeat
Elo1062-7
EAPM20.1
Military units94
First pressure4:49Barracks
First expansion10:39
Market volume0
Total score 14,930
Military score 6,732
Economic score 6,250
Kills score 1,948
Units killed 71
Units lost 133
Buildings razed 6
Largest army 94
Favorite unit Axeman 37 fielded
Classical 4:14* Estimated start 3:14
Heroic 13:06* Estimated start 11:51
Mythic Not reached

reijoe.

Thor

Victory
Elo1310+7
EAPM57.7
Military units119
First pressure3:03Hersir trained
First expansion7:49
Market volume200
Total score 43,521
Military score 20,316
Economic score 19,876
Kills score 3,376
Units killed 133
Units lost 91
Buildings razed 31
Largest army 119
Favorite unit Throwing Axeman 43 fielded
Classical 4:30* Estimated start 3:30
Heroic 9:27* Estimated start 8:12
Mythic 18:15* Research start 16:15

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Freyja
Sekhmet
HeroicAge
Skadi
No choice recorded
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Diversidad#9703Ra
Match time
reijoe.Thor
Key technologyPickaxe
Key technologyHusbandry
First military pressureBarracks
Spearman4 training queues
Axeman4 training queues
Spearman6 training queues
Key technologyMedium Spearmen
ArmoryArmory
Spearman4 training queues
God powerEclipse
Town CenterAdditional center
Spearman4 training queues
Axeman4 training queues
Axeman7 training queues
Spearman3 training queues
Key technologyMedium Axemen
Fortress-tier buildingMigdol Stronghold
Key technologyCrenellations
Key technologyHeavy Chariot Archers
Axeman22 training queues
Chariot Archer21 training queues
God powerCitadel
Camel Rider5 training queues
Town CenterAdditional center
Sphinx7 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
DefeatMatch result
ArmoryDwarven Armory
Key technologyCopper Armor
First military pressureHersir trained
Key technologyCopper Shields
Hersir2 training queues
God powerForest Fire
Raiding Cavalry3 training queues
Key technologyCopper Weapons
Key technologyHusbandry
Key technologyPickaxe
Town CenterAdditional center
Key technologyHand Axe
Raiding Cavalry2 training queues
Throwing Axeman8 training queues
Key technologyMedium Infantry
Berserk4 training queues
Key technologyHeavy Infantry
Key technologyBronze Weapons
MarketMarket
Fortress-tier buildingHill Fort
Berserk2 training queues
Throwing Axeman3 training queues
Key technologyBow Saw
Key technologyPlow
Key technologyBallistics
Huskarl2 training queues
Town CenterAdditional center
Key technologyBronze Armor
Portable Ram3 training queues
Throwing Axeman22 training queues
Fortress-tier buildingHill Fort
God powerFrost
Berserk12 training queues
Farm transition12 farms clustered
Hirdman10 training queues
Fortress-tier buildingHill Fort
Key technologyIron Weapons
God powerFimbulwinter
Key technologyChampion Infantry
Portable Ram6 training queues
Godi2 training queues
Hersir3 training queues
Key technologyBronze Shields
God powerForest Fire
Hirdman6 training queues
Throwing Axeman10 training queues
Berserk8 training queues
Key technologyIron Weapons
Key technologyIron Shields
Key technologyIron Armor
Key technologyMedium Cavalry
Godi3 training queues
Huskarl6 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite80.7%reijoe.
Fastest Classical4:14*Diversidad#9703
Fastest Heroic9:27*reijoe.
Fastest Mythic18:15*reijoe.
First pressure3:03reijoe. · Hersir trained
First extra TC7:49reijoe. · Town Center
Fortress timing12:58reijoe. · Hill Fort
Market timing12:16reijoe. · Market
Armory timing0:10reijoe. · Dwarven Armory
Farm transition16:11–16:13reijoe. · 12 farms clustered

Player highlights

Standout performances

Highest total score43,521reijoe.
Highest military score20,316reijoe.
Highest economy score19,876reijoe.
Most kills3,376reijoe.
Most units killed133reijoe.
Most deaths133Diversidad#9703
Most buildings razed31reijoe.
Largest army119reijoe.
Favorite unitThrowing Axemanreijoe. · 43 fielded

Diversidad#9703

Most Deaths

reijoe.

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Diversidad#9703

Classical timing4:14 estimated completion
Early pressure4:49 · Barracks
Expansion signal10:39 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:46 · Armory
Fortress tech path14:30 · Migdol Stronghold
Large army production94 military units

reijoe.

Classical timing4:30 estimated completion
Early pressure3:03 · Hersir trained
Fast expansion7:49 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:16 · Market
Early armory / Heroic prep0:10 · Dwarven Armory
Fortress tech path12:58 · Hill Fort
Heavy walling signal21 wall build events
Farm transition16:11–16:13 · 12 farms clustered
Market economy signal200 total resource volume
Large army production119 military units
Diversidad#9703 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Diversidad#9703 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
reijoe. · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
reijoe. · Early MilitaryMeaningful trained combat units were produced during the early opening.
reijoe. · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
reijoe. · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

Diversidad#9703

Bought

No buys

Sold

No sells

Total player market volume0

reijoe.

Bought

Food200

Sold

No sells

Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Diversidad#9703

Army

Axeman37
Chariot Archer21
Spearman21
Sphinx9
Camel Rider6
Buildings12 types
House18
Obelisk10
Granary6
Mining Camp3
Barracks2
Lumber Camp2
Temple2
Town Center2
Armory1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
God powers2 invoked
Citadel1
Eclipse1

reijoe.

Army

Throwing Axeman43
Berserk26
Hirdman16
Portable Ram9
Huskarl8
Hersir7
Godi5
Raiding Cavalry5
Buildings11 types
Wall21
House20
Longhouse16
Farm12
Ox Cart Building8
Great Hall5
Hill Fort3
Town Center2
Dwarven Armory1
Market1
Temple1
God powers3 invoked
Forest Fire2
Fimbulwinter1
Frost1