Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

obarrenao1998 vs imertalbayrak

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:22
Watering Hole map preview
Map Watering Hole
Winner
obarrenao1998Gaia
Pre-match Elo627
Win probability35.9%
19:22 Match length UpsetThe Elo underdog won
Defeated
imertalbayrakZeus
Pre-match Elo728
Win probability64.1%

Match at a glance

obarrenao1998 vs imertalbayrak

Winnerobarrenao1998
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration19:22
Started
Ended
Elo favorite64.1%imertalbayrak · Upset
Fastest Classical4:22*imertalbayrak
First pressure5:08imertalbayrak · Military Academy
First extra TC8:16imertalbayrak · Town Center
Market timing16:15imertalbayrak · Market
Most military units50imertalbayrak
Highest EAPM19.0obarrenao1998
Victory
Elo627+22
EAPM19.0
Military units47
First pressure7:29Military Barracks
First expansion13:31
Market volume0
Total score 25,391
Military score 8,343
Economic score 16,213
Kills score 857
Units killed 31
Units lost 44
Buildings razed 1
Largest army 47
Favorite unit Cheiroballista 10 fielded
Classical 5:23* Research start 4:23
Heroic 15:28* Research start 14:13
Mythic Not reached
Defeat
Elo728-22
EAPM17.1
Military units50
First pressure5:08Military Academy
First expansion8:16
Market volume0
Total score 28,315
Military score 10,655
Economic score 16,019
Kills score 1,641
Units killed 45
Units lost 31
Buildings razed 2
Largest army 50
Favorite unit Hoplite 30 fielded
Classical 4:22* Research start 3:22
Heroic 16:52* Research start 15:37
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Athena
Theia
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

obarrenao1998Gaia
Match time
imertalbayrakZeus
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
Key technologyPlow
First military pressureMilitary Barracks
God powerCarnivora
Murmillo4 training queues
Key technologyHusbandry
Turma6 training queues
Key technologyMedium Archers
Key technologyShaft Mine
Key technologyBow Saw
ArmoryArmory
Turma4 training queues
Katapeltes4 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Town CenterAdditional center
Cheiroballista7 training queues
Murmillo6 training queues
Key technologyMedium Infantry
Key technologyHeavy Archers
Farm transition4 farms clustered
Key technologyCrenellations
Stymphalian Bird3 training queues
Cheiroballista3 training queues
Arcus5 training queues
VictoryMatch result
First military pressureMilitary Academy
ArmoryArmory
Hoplite7 training queues
Key technologyCopper Shields
Town CenterAdditional center
Key technologyMedium Infantry
Key technologyPickaxe
Hoplite3 training queues
Key technologyPlow
Hoplite18 training queues
Farm transition3 farms clustered
Minotaur4 training queues
Key technologyHand Axe
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyHusbandry
Key technologyMedium Archers
Toxotes9 training queues
God powerRestoration
Key technologyBallistics
Minotaur2 training queues
Hoplite2 training queues
MarketMarket
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyHeavy Infantry
Trade route startedCaravan Greek queued
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyMedium Cavalry
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.1%imertalbayrak · Upset
Fastest Classical4:22*imertalbayrak
Fastest Heroic15:28*obarrenao1998
First pressure5:08imertalbayrak · Military Academy
First extra TC8:16imertalbayrak · Town Center
Market timing16:15imertalbayrak · Market
Armory timing5:37imertalbayrak · Armory
Farm transition10:20–11:18imertalbayrak · 3 farms clustered
Trade route started17:34imertalbayrak

Player highlights

Standout performances

Highest total score28,315imertalbayrak
Highest military score10,655imertalbayrak
Highest economy score16,213obarrenao1998
Most kills1,641imertalbayrak
Most units killed45imertalbayrak
Most deaths44obarrenao1998
Most buildings razed2imertalbayrak
Largest army50imertalbayrak
Favorite unitHopliteimertalbayrak · 30 fielded

obarrenao1998

Most DeathsMost ImprovementsMost Resources

imertalbayrak

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

obarrenao1998

Late Classical5:23 estimated completion
Delayed pressure7:29 · Military Barracks
Expansion signal13:31 · Town Center
Early armory / Heroic prep11:58 · Armory
Heavy walling signal8 wall build events
Farm transition16:27–17:15 · 4 farms clustered

imertalbayrak

Classical timing4:22 estimated completion
Early pressure5:08 · Military Academy
Fast expansion8:16 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:15 · Market
Early armory / Heroic prep5:37 · Armory
Farm transition10:20–11:18 · 3 farms clustered
Trade route started17:34 · Caravan Greek queued
obarrenao1998 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
obarrenao1998 · Late ClassicalClassical completed after 5:00 on a standard land opening.
obarrenao1998 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
imertalbayrak · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
imertalbayrak · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
imertalbayrak · Early MilitaryMeaningful trained combat units were produced during the early opening.
imertalbayrak · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

obarrenao1998

Army

Cheiroballista10
Murmillo10
Turma10
Arcus5
Katapeltes4
Stymphalian Bird4
Caladria2
Oracle2
Buildings9 types
Wall8
Economic Guild6
Manor6
Farm5
Counter Barracks2
Armory1
Military Barracks1
Temple1
Town Center1
God powers2 invoked
Gaia Forest2
Carnivora1

imertalbayrak

Army

Hoplite30
Toxotes9
Minotaur7
Heracles2
Jason2
Buildings11 types
House17
Farm11
Military Academy6
Granary4
Storehouse4
Archery Range2
Stable2
Town Center2
Armory1
Market1
Temple1
God powers1 invoked
Restoration1