Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ascotr vs Floko05

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:40
Anatolia map preview
Map Anatolia
Winner
ascotrFreyr
Pre-match Elo1535
Win probability64.3%
16:40 Match length ascotr favored
Defeated
Floko05Zeus
Pre-match Elo1433
Win probability35.7%

Match at a glance

ascotr vs Floko05

Winnerascotr
MapAnatolia
QueueRanked 1v1 Supremacy
Duration16:40
Started
Ended
Elo favorite64.3%ascotr
Fastest Classical4:59*Floko05
First pressure5:18ascotr · Hersir trained
First extra TC14:44Floko05 · Town Center
Market timing9:07ascotr · Market
Most military units192ascotr
Highest EAPM53.5ascotr
Market volume1,300ascotr

ascotr

Freyr

Victory
Elo1535+12
EAPM53.5
Military units192
First pressure5:18Hersir trained
First expansion
Market volume1300
Total score 25,467
Military score 11,357
Economic score 11,053
Kills score 3,057
Units killed 118
Units lost 95
Buildings razed 1
Largest army 192
Favorite unit Raiding Cavalry 76 fielded
Classical 6:15* Research start 5:15
Heroic 11:45* Estimated start 10:30
Mythic Not reached

Floko05

Zeus

Defeat
Elo1433-12
EAPM37.6
Military units129
First pressure7:03Military Academy
First expansion14:44
Market volume0
Total score 21,120
Military score 5,315
Economic score 13,401
Kills score 2,426
Units killed 93
Units lost 118
Buildings razed 1
Largest army 129
Favorite unit Toxotes 47 fielded
Classical 4:59* Research start 3:59
Heroic 8:40* Research start 7:25
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Hermes
Aegir
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ascotrFreyr
Match time
Floko05Zeus
Key technologyHand Axe
DockDock
Key technologyHand Axe
DockDock
DockDock
Key technologyPickaxe
First military pressureHersir trained
Hersir8 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHusbandry
Throwing Axeman30 training queues
Raiding Cavalry31 training queues
Key technologyMedium Infantry
God powerAsgardian Bastion
ArmoryArmory
MarketMarket
Key technologyMedium Cavalry
Key technologyCopper Armor
ArmoryArmory
ArmoryArmory
Key technologyHeavy Cavalry
Key technologyCopper Weapons
Key technologyHeavy Infantry
Godi27 training queues
Throwing Axeman18 training queues
God powerTempest
Raiding Cavalry15 training queues
Berserk5 training queues
Key technologyPlow
Key technologyCopper Shields
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Raiding Cavalry30 training queues
Portable Ram8 training queues
Throwing Axeman20 training queues
VictoryMatch result
DockDock
DockDock
Key technologyHand Axe
DockDock
Key technologyPickaxe
DockDock
ArmoryArmory
First military pressureMilitary Academy
Toxotes47 training queues
Hoplite2 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyCopper Weapons
Hypaspist27 training queues
Hoplite41 training queues
Key technologyBow Saw
Fortress-tier buildingFortress
Jason2 training queues
God powerBronze
Key technologyShaft Mine
Town CenterAdditional center
God powerCease Fire
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.3%ascotr
Fastest Classical4:59*Floko05
Fastest Heroic8:40*Floko05
First pressure5:18ascotr · Hersir trained
First extra TC14:44Floko05 · Town Center
Fortress timing10:02Floko05 · Fortress
Market timing9:07ascotr · Market
Armory timing6:34Floko05 · Armory

Player highlights

Standout performances

Highest total score25,467ascotr
Highest military score11,357ascotr
Highest economy score13,401Floko05
Most kills3,057ascotr
Most units killed118ascotr
Most deaths118Floko05
Most buildings razed1ascotr
Largest army192ascotr
Favorite unitRaiding Cavalryascotr · 76 fielded

ascotr

Highest ScoreMost ImprovementsMost KillsMost Resources

Floko05

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ascotr

Late Classical6:15 estimated completion
Early pressure5:18 · Hersir trained
Early market / Heroic prep9:07 · Market
Early armory / Heroic prep9:00 · Armory
Fortress tech path14:59 · Hill Fort
Water commitment signal3 dock build events
Market economy signal1,300 total resource volume
Large army production192 military units

Floko05

Classical timing4:59 estimated completion
Delayed pressure7:03 · Military Academy
Expansion signal14:44 · Town Center
Early armory / Heroic prep6:34 · Armory
Fortress tech path10:02 · Fortress
Water commitment signal4 dock build events
Large army production129 military units
ascotr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ascotr · Early MilitaryMeaningful trained combat units were produced during the early opening.
ascotr · Late ClassicalClassical completed after 5:00 on a standard land opening.
Floko05 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Floko05 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Floko05 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Floko05 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1300 total volume

ascotr

Bought

No buys

Sold

Food1000
Wood300
Total player market volume1300

Floko05

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ascotr

Army

Raiding Cavalry76
Throwing Axeman68
Godi27
Hersir8
Portable Ram8
Berserk5
Buildings10 types
House16
Great Hall7
Longhouse6
Wall5
Armory3
Dock3
Ox Cart Building3
Hill Fort2
Market1
Temple1
God powers2 invoked
Asgardian Bastion1
Tempest1

Floko05

Army

Toxotes47
Hoplite43
Hypaspist27
Jason3
Petrobolos3
Heracles2
Hydra2
Centaur1
Odysseus1
Buildings10 types
House19
Storehouse6
Dock4
Military Academy4
Archery Range3
Armory1
Fortress1
Granary1
Temple1
Town Center1
God powers2 invoked
Bronze1
Cease Fire1