Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Yggdrasil vs TATSUMI420SCOPER

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:35
Mount Olympus map preview
Map Mount Olympus
Defeated
YggdrasilThor
Pre-match Elo1382
Win probability66.9%
19:35 Match length UpsetThe Elo underdog won
Winner
TATSUMI420SCOPERThor
Pre-match Elo1260
Win probability33.1%

Match at a glance

Yggdrasil vs TATSUMI420SCOPER

WinnerTATSUMI420SCOPER
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration19:35
Started
Ended
Elo favorite66.9%Yggdrasil · Upset
Fastest Classical3:43*Yggdrasil
First pressure1:26TATSUMI420SCOPER · Hersir trained
Market timing9:42TATSUMI420SCOPER · Market
First extra TC11:01TATSUMI420SCOPER · Town Center
Most military units113Yggdrasil
Highest EAPM63.2Yggdrasil
Market volume800TATSUMI420SCOPER

Yggdrasil

Thor

Defeat
Elo1382-23
EAPM63.2
Military units113
First pressure1:53Hersir trained
First expansion14:01
Market volume0
Total score 15,746
Military score 5,699
Economic score 8,711
Kills score 1,336
Units killed 57
Units lost 95
Buildings razed 1
Largest army 113
Favorite unit Throwing Axeman 53 fielded
Classical 3:43* Estimated start 2:43
Heroic 14:07* Estimated start 12:52
Mythic Not reached
Victory
Elo1260+23
EAPM56.1
Military units108
First pressure1:26Hersir trained
First expansion11:01
Market volume800
Total score 26,981
Military score 11,438
Economic score 12,959
Kills score 2,584
Units killed 96
Units lost 55
Buildings razed 10
Largest army 108
Favorite unit Throwing Axeman 47 fielded
Classical 4:25* Research start 3:25
Heroic 15:30* Estimated start 14:15
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Freyja
Skadi
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

YggdrasilThor
Match time
TATSUMI420SCOPERThor
First military pressureHersir trained
Hersir6 training queues
God powerForest Fire
Key technologyMedium Cavalry
ArmoryDwarven Armory
Raiding Cavalry5 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Hersir2 training queues
Valkyrie3 training queues
Raiding Cavalry2 training queues
Throwing Axeman3 training queues
Hirdman4 training queues
Hirdman14 training queues
Berserk3 training queues
Throwing Axeman4 training queues
Key technologyPlow
Farm transition6 farms clustered
Town CenterAdditional center
Key technologyCopper Weapons
God powerFrost
Frost Giant3 training queues
Throwing Axeman18 training queues
Key technologyMedium Infantry
Godi6 training queues
Jarl2 training queues
Throwing Axeman7 training queues
Throwing Axeman20 training queues
Jarl3 training queues
Berserk2 training queues
Frost Giant2 training queues
DefeatMatch result
First military pressureHersir trained
Hersir3 training queues
Key technologyHand Axe
Hersir2 training queues
Key technologyHusbandry
Valkyrie2 training queues
Key technologyPickaxe
Raiding Cavalry15 training queues
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Cavalry
MarketMarket
Farm transition3 farms clustered
Key technologyCopper Shields
Key technologyBallistics
Town CenterAdditional center
Hersir5 training queues
Raiding Cavalry5 training queues
Valkyrie2 training queues
Hersir6 training queues
Town CenterAdditional center
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
Throwing Axeman47 training queues
God powerDwarven Mine
Hirdman3 training queues
Town CenterAdditional center
God powerFrost
Key technologyMedium Infantry
Godi9 training queues
God powerForest Fire
Jarl3 training queues
Hersir2 training queues
Raiding Cavalry2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.9%Yggdrasil · Upset
Fastest Classical3:43*Yggdrasil
Fastest Heroic14:07*Yggdrasil
First pressure1:26TATSUMI420SCOPER · Hersir trained
First extra TC11:01TATSUMI420SCOPER · Town Center
Market timing9:42TATSUMI420SCOPER · Market
Armory timing6:29Yggdrasil · Dwarven Armory
Farm transition10:34–10:34TATSUMI420SCOPER · 3 farms clustered

Player highlights

Standout performances

Highest total score26,981TATSUMI420SCOPER
Highest military score11,438TATSUMI420SCOPER
Highest economy score12,959TATSUMI420SCOPER
Most kills2,584TATSUMI420SCOPER
Most units killed96TATSUMI420SCOPER
Most deaths95Yggdrasil
Most buildings razed10TATSUMI420SCOPER
Largest army113Yggdrasil
Favorite unitThrowing AxemanYggdrasil · 53 fielded

Yggdrasil

Most Deaths

TATSUMI420SCOPER

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Yggdrasil

Fast Classical3:43 estimated completion
Early pressure1:53 · Hersir trained
Expansion signal14:01 · Town Center
Early armory / Heroic prep6:29 · Dwarven Armory
Heavy walling signal19 wall build events
Farm transition13:34–13:35 · 6 farms clustered
Large army production113 military units

TATSUMI420SCOPER

Classical timing4:25 estimated completion
Early pressure1:26 · Hersir trained
Expansion signal11:01 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep9:42 · Market
Early armory / Heroic prep7:57 · Dwarven Armory
Heavy walling signal8 wall build events
Farm transition10:34–10:34 · 3 farms clustered
Market economy signal800 total resource volume
Large army production108 military units
Yggdrasil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Yggdrasil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Yggdrasil · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Yggdrasil · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
TATSUMI420SCOPER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
TATSUMI420SCOPER · Early MilitaryMeaningful trained combat units were produced during the early opening.
TATSUMI420SCOPER · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 800 total volume

Yggdrasil

Bought

No buys

Sold

No sells

Total player market volume0

TATSUMI420SCOPER

Bought

Food800

Sold

No sells

Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Yggdrasil

Army

Throwing Axeman53
Hirdman18
Hersir9
Raiding Cavalry8
Godi6
Berserk5
Frost Giant5
Jarl5
Valkyrie4
Buildings9 types
Farm20
Wall19
House16
Longhouse5
Ox Cart Building3
Great Hall2
Dwarven Armory1
Temple1
Town Center1
God powers2 invoked
Forest Fire1
Frost1

TATSUMI420SCOPER

Army

Throwing Axeman47
Raiding Cavalry22
Hersir19
Godi9
Valkyrie5
Hirdman3
Jarl3
Buildings10 types
Farm23
House19
Wall8
Ox Cart Building5
Longhouse4
Town Center3
Great Hall2
Dwarven Armory1
Market1
Temple1
God powers3 invoked
Dwarven Mine1
Forest Fire1
Frost1