Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SoundScape vs yuicchan

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:28
Oasis map preview
Map Oasis
Defeated
SoundScapeZeus
Pre-match Elo877
Win probability21.5%
14:28 Match length yuicchan favored
Winner
yuicchanHades
Pre-match Elo1102
Win probability78.5%

Match at a glance

SoundScape vs yuicchan

Winneryuicchan
MapOasis
QueueRanked 1v1 Supremacy
Duration14:28
Started
Ended
Elo favorite78.5%yuicchan
Fastest Classical4:49*SoundScape
First pressure6:38yuicchan · Stable
First extra TC5:41yuicchan · Town Center
Most military units83SoundScape
Highest EAPM26.1SoundScape

SoundScape

Zeus

Defeat
Elo877-8
EAPM26.1
Military units83
First pressure7:00Military Academy
First expansion
Market volume0
Total score 13,348
Military score 4,584
Economic score 8,470
Kills score 294
Units killed 11
Units lost 50
Buildings razed 0
Largest army 83
Favorite unit Hoplite 29 fielded
Classical 4:49* Research start 3:49
Heroic Not reached
Mythic Not reached

yuicchan

Hades

Victory
Elo1102+16
EAPM25.8
Military units4
First pressure6:38Stable
First expansion5:41
Market volume0
Total score 24,919
Military score 9,333
Economic score 14,167
Kills score 1,419
Units killed 50
Units lost 15
Buildings razed 0
Largest army 4
Favorite unit Achilles 2 fielded
Classical 5:15* Research start 4:15
Heroic Research start 14:15 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Ares
No choice recorded
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SoundScapeZeus
Match time
yuicchanHades
First military pressureMilitary Academy
God powerBolt
Hoplite13 training queues
Farm transition6 farms clustered
Hippeus4 training queues
Toxotes3 training queues
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
Key technologyCopper Armor
Key technologyPlow
Key technologyCopper Weapons
Key technologyCopper Shields
Centaur9 training queues
Hoplite16 training queues
Hippeus24 training queues
Key technologyBallistics
Toxotes11 training queues
God powerCease Fire
Key technologyMedium Infantry
DefeatMatch result
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
Achilles2 training queues
First military pressureStable
Farm transition3 farms clustered
Key technologyPlow
ArmoryArmory
God powerPestilence
Key technologyMedium Archers
Key technologyMedium Cavalry
Key technologyMedium Infantry
Key technologyCopper Weapons
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite78.5%yuicchan
Fastest Classical4:49*SoundScape
First pressure6:38yuicchan · Stable
First extra TC5:41yuicchan · Town Center
Armory timing8:46SoundScape · Armory
Farm transition7:54–9:01SoundScape · 6 farms clustered

Player highlights

Standout performances

Highest total score24,919yuicchan
Highest military score9,333yuicchan
Highest economy score14,167yuicchan
Most kills1,419yuicchan
Most units killed50yuicchan
Most deaths50SoundScape
Most buildings razed0SoundScape
Largest army83SoundScape
Favorite unitHopliteSoundScape · 29 fielded

SoundScape

Most Deaths

yuicchan

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SoundScape

Classical timing4:49 estimated completion
Delayed pressure7:00 · Military Academy
Early armory / Heroic prep8:46 · Armory
Heavy walling signal13 wall build events
Farm transition7:54–9:01 · 6 farms clustered
Large army production83 military units

yuicchan

Late Classical5:15 estimated completion
Early pressure6:38 · Stable
Fast expansion5:41 · Town Center
Early armory / Heroic prep9:54 · Armory
Farm transition8:13–9:12 · 3 farms clustered
SoundScape · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SoundScape · Early MilitaryMeaningful trained combat units were produced during the early opening.
yuicchan · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
yuicchan · Early MilitaryMeaningful trained combat units were produced during the early opening.
yuicchan · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SoundScape

Army

Hoplite29
Hippeus28
Toxotes14
Centaur9
Jason2
Heracles1
Buildings10 types
Farm25
House16
Wall13
Storehouse5
Granary2
Archery Range1
Armory1
Military Academy1
Stable1
Temple1
God powers2 invoked
Bolt1
Cease Fire1

yuicchan

Army

Achilles2
Ajax1
Hippeus1
Buildings10 types
Farm20
House16
Storehouse7
Granary6
Archery Range2
Armory1
Military Academy1
Stable1
Temple1
Town Center1
God powers1 invoked
Pestilence1