Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

AztecAussie vs FeLiwTi

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:42
Marsh map preview
Map Marsh
Defeated
AztecAussieHuitzilopochtli
Pre-match Elo2051
Win probability64.4%
14:42 Match length UpsetThe Elo underdog won
Winner
FeLiwTiShennong
Pre-match Elo1948
Win probability35.6%

Match at a glance

AztecAussie vs FeLiwTi

WinnerFeLiwTi
MapMarsh
QueueRanked 1v1 Supremacy
Duration14:42
Started
Ended
Elo favorite64.4%AztecAussie · Upset
Fastest Classical3:54*FeLiwTi
First pressure3:00FeLiwTi · Pioneer produced
First extra TC4:44FeLiwTi · Town Center
Most military units84AztecAussie
Highest EAPM75.3FeLiwTi

AztecAussie

Huitzilopochtli

Defeat
Elo2051-22
EAPM62.3
Military units84
First pressure3:17Warrior Priest trained
First expansion
Market volume0
Total score 12,018
Military score 4,210
Economic score 6,208
Kills score 1,600
Units killed 49
Units lost 79
Buildings razed 6
Largest army 84
Favorite unit Tequihua Archer 58 fielded
Classical 4:38* Research start 3:38
Heroic 7:48* Estimated start 6:33
Mythic Not reached

FeLiwTi

Shennong

Victory
Elo1948+22
EAPM75.3
Military units66
First pressure3:00Pioneer produced
First expansion4:44
Market volume0
Total score 22,205
Military score 8,018
Economic score 12,590
Kills score 1,597
Units killed 71
Units lost 49
Buildings razed 0
Largest army 66
Favorite unit Dao Swordsman 28 fielded
Classical 3:54* Research start 2:54
Heroic 14:05* Research start 12:50
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Chiyou
Coatlicue
HeroicAge
Rushou
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

AztecAussieHuitzilopochtli
Match time
FeLiwTiShennong
God powerBlood Pact
First military pressureWarrior Priest trained
Warrior Priest5 training queues
Key technologyPickaxe
God powerInfestation
ArmoryArmory
Key technologyHusbandry
Tequihua Archer58 training queues
Warrior Priest11 training queues
Tlamanih Spearman2 training queues
God powerEarth Monster
Key technologyMedium War Hut Soldiers
God powerBlood Pact
Warrior Priest3 training queues
Tlamanih Spearman3 training queues
DefeatMatch result
God powerProsperous Seeds
First military pressurePioneer produced
Town CenterAdditional center
God powerProsperous Seeds
Key technologyHand Axe
Key technologyPickaxe
Dao Swordsman24 training queues
Pioneer7 training queues
Wuzu Javelineer13 training queues
Key technologyCrenellations
ArmoryArmory
Key technologyMedium Archers
God powerLightning Weapons
Farm transition6 farms clustered
Key technologyMedium Infantry
Wuzu Javelineer11 training queues
Ge Halberdier4 training queues
Key technologyBallistics
Dao Swordsman4 training queues
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBow Saw
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.4%AztecAussie · Upset
Fastest Classical3:54*FeLiwTi
Fastest Heroic7:48*AztecAussie
First pressure3:00FeLiwTi · Pioneer produced
First extra TC4:44FeLiwTi · Town Center
Armory timing5:03AztecAussie · Armory
Farm transition12:01–12:43FeLiwTi · 6 farms clustered

Player highlights

Standout performances

Highest total score22,205FeLiwTi
Highest military score8,018FeLiwTi
Highest economy score12,590FeLiwTi
Most kills1,600AztecAussie
Most units killed71FeLiwTi
Most deaths79AztecAussie
Most buildings razed6AztecAussie
Largest army84AztecAussie
Favorite unitTequihua ArcherAztecAussie · 58 fielded

AztecAussie

Most Deaths

FeLiwTi

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

AztecAussie

Classical timing4:38 estimated completion
Early pressure3:17 · Warrior Priest trained
Early armory / Heroic prep5:03 · Armory
Large army production84 military units

FeLiwTi

Fast Classical3:54 estimated completion
Early pressure3:00 · Pioneer produced
Fast expansion4:44 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep10:21 · Armory
Heavy walling signal8 wall build events
Farm transition12:01–12:43 · 6 farms clustered
AztecAussie · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
AztecAussie · Early MilitaryMeaningful trained combat units were produced during the early opening.
AztecAussie · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
AztecAussie · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
FeLiwTi · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
FeLiwTi · Early MilitaryMeaningful trained combat units were produced during the early opening.
FeLiwTi · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
FeLiwTi · Fast ClassicalClassical completed before 4:00 on a standard land opening.
FeLiwTi · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

AztecAussie

Army

Tequihua Archer58
Warrior Priest19
Tlamanih Spearman5
Ayotochtli2
Buildings5 types
House10
Calpulli5
War Hut2
Armory1
Temple1
God powers3 invoked
Blood Pact2
Earth Monster1
Infestation1

FeLiwTi

Army

Dao Swordsman28
Wuzu Javelineer24
Pioneer8
Ge Halberdier4
Ya Zi2
Buildings9 types
House13
Silo13
Farm10
Military Camp9
Wall8
Town Center2
Armory1
Machine Workshop1
Temple1
God powers2 invoked
Prosperous Seeds2
Lightning Weapons1