Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

XoroX vs Chelsea

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:09
Oasis map preview
Map Oasis
Defeated
XoroXFreyr
Pre-match Elo1186
Win probability31.7%
20:09 Match length Chelsea favored
Winner
ChelseaHades
Pre-match Elo1319
Win probability68.3%

Match at a glance

XoroX vs Chelsea

WinnerChelsea
MapOasis
QueueRanked 1v1 Supremacy
Duration20:09
Started
Ended
Elo favorite68.3%Chelsea
Fastest Classical3:16*Chelsea
First pressure4:06XoroX · Hersir trained
Market timing8:55Chelsea · Market
First extra TC4:26Chelsea · Town Center
Most military units103Chelsea
Highest EAPM43.4Chelsea
Market volume1,700Chelsea

XoroX

Freyr

Defeat
Elo1186-11
EAPM30.8
Military units70
First pressure4:06Hersir trained
First expansion6:13
Market volume0
Total score 30,640
Military score 9,083
Economic score 20,145
Kills score 1,459
Units killed 54
Units lost 74
Buildings razed 2
Largest army 70
Favorite unit Huskarl 25 fielded
Classical 5:34* Estimated start 4:34
Heroic 10:06* Estimated start 8:50
Mythic 17:39* Estimated start 15:39

Chelsea

Hades

Victory
Elo1319+11
EAPM43.4
Military units103
First pressure6:49Military Academy
First expansion4:26
Market volume1700
Total score 39,329
Military score 15,808
Economic score 21,376
Kills score 2,187
Units killed 73
Units lost 54
Buildings razed 2
Largest army 103
Favorite unit Hypaspist 44 fielded
Classical 3:16* Estimated start 2:16
Heroic 11:40* Estimated start 10:25
Mythic 18:19* Estimated start 16:19

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Athena
Aegir
HeroicAge
Aphrodite
Vidar
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

XoroXFreyr
Match time
ChelseaHades
Key technologyPickaxe
Key technologyPickaxe
Key technologyHand Axe
Key technologyShaft Mine
Key technologyBow Saw
First military pressureHersir trained
Hersir6 training queues
Key technologyMedium Infantry
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
God powerAsgardian Bastion
Throwing Axeman4 training queues
Huskarl6 training queues
Key technologyCopper Shields
Key technologyBronze Armor
Key technologyHeavy Infantry
Key technologyBronze Weapons
Town CenterAdditional center
Key technologyBow Saw
Key technologyShaft Mine
Huskarl16 training queues
Fortress-tier buildingHill Fort
Throwing Axeman3 training queues
God powerTempest
Key technologyBronze Shields
God powerGullinbursti
Key technologyIron Weapons
Key technologyChampion Infantry
Portable Ram2 training queues
Hersir5 training queues
Key technologyPlow
God powerInferno
Farm transition15 farms clustered
Throwing Axeman9 training queues
Huskarl3 training queues
Ballista6 training queues
Hersir10 training queues
Key technologyIron Shields
DefeatMatch result
Town CenterAdditional center
God powerSentinel
First military pressureMilitary Academy
MarketMarket
ArmoryArmory
ArmoryArmory
Fortress-tier buildingFortress
Farm transition12 farms clustered
Key technologyPlow
Peltast5 training queues
Hypaspist10 training queues
Key technologyCopper Shields
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyHand Axe
Key technologyPickaxe
Petrobolos2 training queues
Hoplite3 training queues
Peltast4 training queues
God powerCurse
Fortress-tier buildingFortress
Key technologyHeavy Archers
Hypaspist15 training queues
Peltast11 training queues
Toxotes5 training queues
Petrobolos2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBallistics
Town CenterAdditional center
God powerCurse
God powerRestoration
Hypaspist19 training queues
Peltast10 training queues
Petrobolos3 training queues
Toxotes9 training queues
God powerEarthquake
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.3%Chelsea
Fastest Classical3:16*Chelsea
Fastest Heroic10:06*XoroX
Fastest Mythic17:39*XoroX
First pressure4:06XoroX · Hersir trained
First extra TC4:26Chelsea · Town Center
Fortress timing10:54Chelsea · Fortress
Market timing8:55Chelsea · Market
Armory timing7:20XoroX · Armory
Farm transition10:58–11:00Chelsea · 12 farms clustered

Player highlights

Standout performances

Highest total score39,329Chelsea
Highest military score15,808Chelsea
Highest economy score21,376Chelsea
Most kills2,187Chelsea
Most units killed73Chelsea
Most deaths74XoroX
Most buildings razed2XoroX
Largest army103Chelsea
Favorite unitHypaspistChelsea · 44 fielded

XoroX

Most DeathsMost Improvements

Chelsea

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

XoroX

Late Classical5:34 estimated completion
Early pressure4:06 · Hersir trained
Fast expansion6:13 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep7:20 · Armory
Fortress tech path14:39 · Hill Fort
Heavy walling signal7 wall build events
Farm transition17:57–18:54 · 15 farms clustered

Chelsea

Fast Classical3:16 estimated completion
Early pressure6:49 · Military Academy
Fast expansion4:26 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:55 · Market
Early armory / Heroic prep10:22 · Armory
Fortress tech path10:54 · Fortress
Heavy walling signal12 wall build events
Farm transition10:58–11:00 · 12 farms clustered
Market economy signal1,700 total resource volume
Large army production103 military units
XoroX · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
XoroX · Early MilitaryMeaningful trained combat units were produced during the early opening.
XoroX · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
XoroX · Late ClassicalClassical completed after 5:00 on a standard land opening.
XoroX · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Chelsea · Early MilitaryMeaningful trained combat units were produced during the early opening.
Chelsea · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Chelsea · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Chelsea · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Chelsea · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1700 total volume

XoroX

Bought

No buys

Sold

No sells

Total player market volume0

Chelsea

Bought

Food200
Wood700

Sold

Wood800
Total player market volume1700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

XoroX

Army

Huskarl25
Hersir21
Throwing Axeman16
Ballista6
Portable Ram2
Buildings10 types
Farm16
House14
Wall7
Great Hall4
Ox Cart Building3
Armory2
Longhouse2
Town Center2
Hill Fort1
Temple1
God powers4 invoked
Asgardian Bastion1
Gullinbursti1
Inferno1
Tempest1

Chelsea

Army

Hypaspist44
Peltast30
Toxotes14
Petrobolos7
Hoplite3
Ajax2
Achilles1
Chiron1
Perseus1
Buildings12 types
Farm21
House18
Military Academy13
Archery Range12
Wall12
Storehouse9
Granary6
Armory2
Fortress2
Town Center2
Market1
Temple1
God powers4 invoked
Curse2
Earthquake1
Restoration1
Sentinel1