Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Rune vs imertalbayrak

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:42
Blue Lagoon map preview
Map Blue Lagoon
Winner
RuneZeus
Pre-match Elo872
Win probability66.9%
10:42 Match length Rune favored
Defeated
imertalbayrakZeus
Pre-match Elo750
Win probability33.1%

Match at a glance

Rune vs imertalbayrak

WinnerRune
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration10:42
Started
Ended
Elo favorite66.9%Rune
Fastest Classical4:51*Rune
First pressure5:10Rune · Military Academy
Most military units31Rune
Highest EAPM34.1Rune

Rune

Zeus

Victory
Elo872+12
EAPM34.1
Military units31
First pressure5:10Military Academy
First expansion
Market volume0
Total score 9,881
Military score 4,890
Economic score 4,570
Kills score 421
Units killed 14
Units lost 10
Buildings razed 0
Largest army 31
Favorite unit Hoplite 18 fielded
Classical 4:51* Research start 3:51
Heroic Not reached
Mythic Not reached
Defeat
Elo750-12
EAPM11.4
Military units17
First pressure7:13Military Academy
First expansion
Market volume0
Total score 8,325
Military score 3,665
Economic score 4,387
Kills score 317
Units killed 10
Units lost 14
Buildings razed 0
Largest army 17
Favorite unit Hoplite 10 fielded
Classical 5:51* Research start 4:51
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Hermes
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RuneZeus
Match time
imertalbayrakZeus
Key technologyHusbandry
Jason2 training queues
Key technologyPickaxe
First military pressureMilitary Academy
Hoplite3 training queues
Key technologyMedium Infantry
Hoplite15 training queues
ArmoryArmory
Toxotes9 training queues
Key technologyMedium Archers
Key technologyHand Axe
Key technologyCopper Shields
God powerRestoration
VictoryMatch result
Key technologyHusbandry
God powerBolt
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Academy
Hoplite8 training queues
Key technologyMedium Infantry
Hoplite2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.9%Rune
Fastest Classical4:51*Rune
First pressure5:10Rune · Military Academy
Armory timing8:09Rune · Armory

Player highlights

Standout performances

Highest total score9,881Rune
Highest military score4,890Rune
Highest economy score4,570Rune
Most kills421Rune
Most units killed14Rune
Most deaths14imertalbayrak
Most buildings razed0Rune
Largest army31Rune
Favorite unitHopliteRune · 18 fielded

Rune

Highest ScoreLargest ArmyMost KillsMost Resources

imertalbayrak

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Rune

Classical timing4:51 estimated completion
Early pressure5:10 · Military Academy
Early armory / Heroic prep8:09 · Armory

imertalbayrak

Late Classical5:51 estimated completion
Delayed pressure7:13 · Military Academy
Rune · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Rune · Early MilitaryMeaningful trained combat units were produced during the early opening.
imertalbayrak · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
imertalbayrak · Early MilitaryMeaningful trained combat units were produced during the early opening.
imertalbayrak · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rune

Army

Hoplite18
Toxotes9
Jason3
Heracles1
Buildings7 types
House8
Military Academy4
Granary3
Archery Range2
Armory1
Storehouse1
Temple1
God powers1 invoked
Restoration1

imertalbayrak

Army

Hoplite10
Jason3
Centaur2
Heracles2
Buildings6 types
House3
Granary2
Military Academy1
Stable1
Storehouse1
Temple1
God powers1 invoked
Bolt1