Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LokiYan vs [INT] Farron

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 35:14
Savannah map preview
Map Savannah
Winner
LokiYanLoki
Pre-match Elo1114
Win probability56.0%
35:14 Match length LokiYan favored
Defeated
[INT] FarronPoseidon
Pre-match Elo1072
Win probability44.0%

Match at a glance

LokiYan vs [INT] Farron

WinnerLokiYan
MapSavannah
QueueRanked 1v1 Supremacy
Duration35:14
Started
Ended
Elo favorite56.0%LokiYan
Fastest Classical4:39*[INT] Farron
First pressure4:27LokiYan · Hersir trained
Market timing18:57LokiYan · Market
First extra TC14:14[INT] Farron · Town Center
Most military units397LokiYan
Highest EAPM59.0[INT] Farron
Market volume5,100[INT] Farron

LokiYan

Loki

Victory
Elo1114+16
EAPM30.6
Military units397
First pressure4:27Hersir trained
First expansion25:54
Market volume2200
Total score 58,125
Military score 27,679
Economic score 18,458
Kills score 11,988
Units killed 428
Units lost 305
Buildings razed 26
Largest army 397
Favorite unit Hirdman 88 fielded
Classical 5:48* Estimated start 4:48
Heroic 17:16* Estimated start 16:01
Mythic 31:44* Estimated start 29:44

[INT] Farron

Poseidon

Defeat
Elo1072-16
EAPM59.0
Military units374
First pressure5:00Stable
First expansion14:14
Market volume5100
Total score 45,829
Military score 13,795
Economic score 23,488
Kills score 8,694
Units killed 305
Units lost 437
Buildings razed 28
Largest army 374
Favorite unit Hippeus 233 fielded
Classical 4:39* Research start 3:39
Heroic 15:06* Research start 13:51
Mythic 26:19* Research start 24:19

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Hermes
Bragi
HeroicAge
Dionysus
Hel
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LokiYanLoki
Match time
[INT] FarronPoseidon
God powerSpy
Key technologyPickaxe
First military pressureHersir trained
Hersir5 training queues
Throwing Axeman3 training queues
Hirdman14 training queues
Berserk3 training queues
Hersir2 training queues
Key technologyMedium Infantry
Berserk8 training queues
Key technologyCrenellations
Throwing Axeman7 training queues
Raiding Cavalry4 training queues
Hersir8 training queues
Berserk11 training queues
Raiding Cavalry8 training queues
Hirdman5 training queues
Farm transition22 farms clustered
Key technologyMedium Infantry
ArmoryArmory
Key technologyCopper Weapons
Key technologyPlow
Throwing Axeman15 training queues
Hirdman30 training queues
Einheri7 training queues
Key technologyCopper Armor
Berserk25 training queues
Raiding Cavalry4 training queues
Hersir2 training queues
MarketMarket
God powerFlaming Weapons
Godi8 training queues
Jarl7 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyMedium Cavalry
Hersir2 training queues
Huskarl10 training queues
Key technologyHeavy Infantry
Key technologyHand Axe
Throwing Axeman10 training queues
Hirdman36 training queues
Jarl9 training queues
Berserk3 training queues
ArmoryArmory
Key technologyCopper Shields
Town CenterAdditional center
Fortress-tier buildingHill Fort
Key technologyBronze Shields
Jarl2 training queues
Battle Boar3 training queues
Throwing Axeman2 training queues
Huskarl25 training queues
Berserk2 training queues
Hersir2 training queues
Fortress-tier buildingHill Fort
Key technologyBow Saw
Key technologyBronze Weapons
God powerUndermine
Einheri5 training queues
Throwing Axeman12 training queues
Jarl3 training queues
Battle Boar2 training queues
Portable Ram2 training queues
MarketMarket
Key technologyBronze Armor
Key technologyBallistics
Trade route startedCaravan Norse queued
Godi5 training queues
Jarl5 training queues
Key technologyHeavy Cavalry
Portable Ram6 training queues
Town CenterAdditional center
Berserk12 training queues
God powerNidhogg
Jarl10 training queues
Godi10 training queues
Town CenterAdditional center
Key technologyShaft Mine
Fire Giant2 training queues
Town CenterAdditional center
Throwing Axeman3 training queues
Hirdman3 training queues
Key technologyChampion Infantry
Key technologyIron Weapons
Raiding Cavalry7 training queues
Ballista8 training queues
Hersir2 training queues
Key technologyIron Shields
Key technologyChampion Cavalry
Key technologyIron Armor
VictoryMatch result
God powerLure
First military pressureStable
Key technologyMedium Cavalry
Hippeus8 training queues
Key technologyMedium Archers
Toxotes2 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Hippeus14 training queues
Toxotes14 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Hippeus12 training queues
Toxotes5 training queues
Toxotes8 training queues
Town CenterAdditional center
God powerLure
Hippeus8 training queues
Key technologyHeavy Archers
Key technologyHeavy Cavalry
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
God powerCease Fire
Toxotes7 training queues
God powerBronze
Hippeus56 training queues
Key technologyBallistics
Town CenterAdditional center
Farm transition50 farms clustered
Fortress-tier buildingFortress
Hippeus12 training queues
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Petrobolos2 training queues
Prodromos11 training queues
Toxotes10 training queues
Hippeus16 training queues
Trade route startedCaravan Greek queued
Key technologyPlow
Key technologyChampion Cavalry
Key technologyChampion Archers
God powerPlenty Vault
Hippeus51 training queues
God powerCease Fire
Fortress-tier buildingFortress
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Toxotes20 training queues
Fortress-tier buildingFortress
Atalanta2 training queues
Theseus2 training queues
Hippolyta3 training queues
Town CenterAdditional center
Hippeus56 training queues
Toxotes34 training queues
Prodromos2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.0%LokiYan
Fastest Classical4:39*[INT] Farron
Fastest Heroic15:06*[INT] Farron
Fastest Mythic26:19*[INT] Farron
First pressure4:27LokiYan · Hersir trained
First extra TC14:14[INT] Farron · Town Center
Fortress timing21:15LokiYan · Hill Fort
Market timing18:57LokiYan · Market
Armory timing9:53[INT] Farron · Armory
Farm transition13:56–15:11LokiYan · 22 farms clustered
Trade route started25:02[INT] Farron

Player highlights

Standout performances

Highest total score58,125LokiYan
Highest military score27,679LokiYan
Highest economy score23,488[INT] Farron
Most kills11,988LokiYan
Most units killed428LokiYan
Most deaths437[INT] Farron
Most buildings razed28[INT] Farron
Largest army397LokiYan
Favorite unitHippeus[INT] Farron · 233 fielded

LokiYan

Highest ScoreLargest ArmyMost ImprovementsMost Kills

[INT] Farron

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LokiYan

Late Classical5:48 estimated completion
Early pressure4:27 · Hersir trained
Expansion signal25:54 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep18:57 · Market
Early armory / Heroic prep14:31 · Armory
Fortress tech path21:15 · Hill Fort
Heavy walling signal32 wall build events
Farm transition13:56–15:11 · 22 farms clustered
Trade route started29:34 · Caravan Norse queued
Market economy signal2,200 total resource volume
Large army production397 military units

[INT] Farron

Classical timing4:39 estimated completion
Early pressure5:00 · Stable
Expansion signal14:14 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep22:59 · Market
Early armory / Heroic prep9:53 · Armory
Fortress tech path21:19 · Fortress
Farm transition21:02–22:14 · 50 farms clustered
Trade route started25:02 · Caravan Greek queued
Market economy signal5,100 total resource volume
Large army production374 military units
LokiYan · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LokiYan · Early MilitaryMeaningful trained combat units were produced during the early opening.
LokiYan · Late ClassicalClassical completed after 5:00 on a standard land opening.
LokiYan · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
[INT] Farron · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[INT] Farron · Early MilitaryMeaningful trained combat units were produced during the early opening.
[INT] Farron · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7300 total volume

LokiYan

Bought

No buys

Sold

Food1600
Wood600
Total player market volume2200

[INT] Farron

Bought

No buys

Sold

Food3500
Wood1600
Total player market volume5100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LokiYan

Army

Hirdman88
Berserk66
Throwing Axeman53
Jarl36
Huskarl35
Raiding Cavalry26
Godi24
Hersir24
Einheri14
Portable Ram12
Ballista8
Battle Boar6
Fire Giant2
Mountain Giant2
Frost Giant1
Buildings12 types
Farm41
Wall32
House17
Longhouse10
Great Hall4
Hill Fort4
Town Center4
Ox Cart Building3
Sentry Tower3
Armory2
Market2
Temple2
God powers4 invoked
Flaming Weapons1
Nidhogg1
Spy1
Undermine1

[INT] Farron

Army

Hippeus233
Toxotes100
Prodromos13
Theseus8
Atalanta7
Hippolyta5
Petrobolos3
Hydra2
Polyphemus2
Colossus1
Buildings11 types
Farm103
House32
Storehouse9
Archery Range8
Granary8
Stable8
Market6
Fortress3
Town Center3
Armory1
Temple1
God powers4 invoked
Cease Fire2
Lure2
Bronze1
Plenty Vault1