Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Rc704258 vs GOD eater

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:18
Tundra map preview
Map Tundra
Defeated
Rc704258Thor
Pre-match Elo658
Win probability27.3%
26:18 Match length GOD eater favored
Winner
GOD eaterSet
Pre-match Elo828
Win probability72.7%

Match at a glance

Rc704258 vs GOD eater

WinnerGOD eater
MapTundra
QueueRanked 1v1 Supremacy
Duration26:18
Started
Ended
Elo favorite72.7%GOD eater
Fastest Classical4:30*GOD eater
First pressure5:57Rc704258 · Hersir trained
First extra TC6:23GOD eater · Town Center
Market timing17:05Rc704258 · Market
Most military units64Rc704258
Highest EAPM25.5GOD eater

Rc704258

Thor

Defeat
Elo658-25
EAPM18.3
Military units64
First pressure5:57Hersir trained
First expansion10:53
Market volume0
Total score 29,486
Military score 11,135
Economic score 16,052
Kills score 2,299
Units killed 64
Units lost 182
Buildings razed 26
Largest army 64
Favorite unit Hersir 21 fielded
Classical 8:09* Research start 7:09
Heroic 17:04* Research start 15:49
Mythic 21:25* Research start 19:25

GOD eater

Set

Victory
Elo828+10
EAPM25.5
Military units33
First pressure6:31Barracks
First expansion6:23
Market volume0
Total score 37,407
Military score 18,666
Economic score 14,722
Kills score 4,109
Units killed 116
Units lost 80
Buildings razed 11
Largest army 33
Favorite unit Slinger 11 fielded
Classical 4:30* Estimated start 3:30
Heroic 9:05* Estimated start 7:50
Mythic 17:44* Research start 15:44

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Ptah
Skadi
HeroicAge
Sekhmet
Baldr
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Rc704258Thor
Match time
GOD eaterSet
God powerDwarven Mine
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir5 training queues
ArmoryDwarven Armory
Throwing Axeman14 training queues
Town CenterAdditional center
Key technologyMedium Infantry
Berserk12 training queues
Town CenterAdditional center
Hirdman2 training queues
Hersir6 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCrenellations
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Town CenterAdditional center
Hersir4 training queues
MarketMarket
Key technologyBow Saw
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Frost Giant2 training queues
Fortress-tier buildingHill Fort
Berserk2 training queues
Throwing Axeman2 training queues
Key technologyHeavy Infantry
Hersir6 training queues
Portable Ram5 training queues
God powerFrost
God powerRagnarok
Key technologyChampion Infantry
Key technologyIron Shields
Farm transition3 farms clustered
Key technologyPlow
God powerHealing Spring
DefeatMatch result
Key technologyPickaxe
Key technologyHusbandry
ArmoryArmory
Town CenterAdditional center
First military pressureBarracks
Key technologyHand Axe
Spearman3 training queues
Key technologyMedium Spearmen
Key technologyCopper Armor
Axeman3 training queues
God powerVision
Farm transition11 farms clustered
God powerShifting Sands
Slinger7 training queues
Key technologyMedium Slingers
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Camel Rider4 training queues
Key technologyShaft Mine
Town CenterAdditional center
Key technologyHeavy Chariot Archers
Key technologyHeavy Slingers
Key technologyMedium Axemen
Key technologyPlow
Fortress-tier buildingMigdol Stronghold
God powerVision
God powerMeteor
Key technologyHeavy War Elephants
Town CenterAdditional center
Key technologyBronze Armor
Key technologyCopper Weapons
God powerCitadel
Axeman2 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyCrenellations
Town CenterAdditional center
Slinger3 training queues
Chariot Archer2 training queues
Fortress-tier buildingMigdol Stronghold
Axeman3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.7%GOD eater
Fastest Classical4:30*GOD eater
Fastest Heroic9:05*GOD eater
Fastest Mythic17:44*GOD eater
First pressure5:57Rc704258 · Hersir trained
First extra TC6:23GOD eater · Town Center
Fortress timing13:12GOD eater · Migdol Stronghold
Market timing17:05Rc704258 · Market
Armory timing6:12GOD eater · Armory
Farm transition10:49–10:51GOD eater · 11 farms clustered

Player highlights

Standout performances

Highest total score37,407GOD eater
Highest military score18,666GOD eater
Highest economy score16,052Rc704258
Most kills4,109GOD eater
Most units killed116GOD eater
Most deaths182Rc704258
Most buildings razed26Rc704258
Largest army64Rc704258
Favorite unitHersirRc704258 · 21 fielded

Rc704258

Largest ArmyMost DeathsMost Resources

GOD eater

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Rc704258

Late Classical8:09 estimated completion
Early pressure5:57 · Hersir trained
Expansion signal10:53 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep17:05 · Market
Early armory / Heroic prep8:01 · Dwarven Armory
Fortress tech path17:34 · Hill Fort
Farm transition23:38–23:39 · 3 farms clustered

GOD eater

Classical timing4:30 estimated completion
Early pressure6:31 · Barracks
Fast expansion6:23 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep6:12 · Armory
Fortress tech path13:12 · Migdol Stronghold
Farm transition10:49–10:51 · 11 farms clustered
Rc704258 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Rc704258 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Rc704258 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
GOD eater · 2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
GOD eater · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
GOD eater · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
GOD eater · Fast HeroicHeroic completed inside the applicable Fast Heroic window.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rc704258

Army

Hersir21
Throwing Axeman17
Berserk15
Portable Ram5
Hirdman4
Frost Giant2
Buildings10 types
House16
Sentry Tower6
Farm4
Longhouse3
Town Center3
Hill Fort2
Ox Cart Building2
Dwarven Armory1
Market1
Temple1
God powers4 invoked
Dwarven Mine1
Frost1
Healing Spring1
Ragnarok1

GOD eater

Army

Slinger11
Axeman8
Camel Rider4
Spearman4
Catapult2
Chariot Archer2
Wadjet1
War Elephant1
Buildings18 types
House16
Barracks11
Farm11
Obelisk11
Granary6
Migdol Stronghold5
Mining Camp5
Town Center4
Lumber Camp3
Sentry Tower3
Siege Works2
Wall2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers4 invoked
Vision2
Citadel1
Meteor1
Shifting Sands1