Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

1 Inch | Wonderboi vs rom1

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:42
Marsh map preview
Map Marsh
Winner
1 Inch | WonderboiNuwa
Pre-match Elo750
Win probability55.4%
24:42 Match length 1 Inch | Wonderboi favored
Defeated
rom1Hades
Pre-match Elo712
Win probability44.6%

Match at a glance

1 Inch | Wonderboi vs rom1

Winner1 Inch | Wonderboi
MapMarsh
QueueRanked 1v1 Supremacy
Duration24:42
Started
Ended
Elo favorite55.4%1 Inch | Wonderboi
Fastest Classical4:28*rom1
First pressure5:381 Inch | Wonderboi · Imperial Academy
First extra TC5:241 Inch | Wonderboi · Town Center
Most military units186rom1
Highest EAPM23.0rom1
Victory
Elo750+16
EAPM21.2
Military units139
First pressure5:38Imperial Academy
First expansion5:24
Market volume0
Total score 55,236
Military score 23,115
Economic score 24,275
Kills score 7,891
Units killed 257
Units lost 89
Buildings razed 42
Largest army 139
Favorite unit Dao Swordsman 48 fielded
Classical 4:33* Research start 3:33
Heroic 11:10* Research start 9:55
Mythic 18:18* Research start 16:18

rom1

Hades

Defeat
Elo712-16
EAPM23.0
Military units186
First pressure5:48Military Academy
First expansion7:10
Market volume0
Total score 30,160
Military score 7,634
Economic score 20,009
Kills score 2,538
Units killed 77
Units lost 257
Buildings razed 1
Largest army 186
Favorite unit Prodromos 59 fielded
Classical 4:28* Estimated start 3:28
Heroic 9:47* Estimated start 8:32
Mythic 17:35* Estimated start 15:35

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Ares
Goumang
HeroicAge
Apollo
Gonggong
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

1 Inch | WonderboiNuwa
Match time
rom1Hades
God powerCreation
Town CenterAdditional center
First military pressureImperial Academy
Dao Swordsman4 training queues
ArmoryArmory
Fire Archer11 training queues
God powerEarth Wall
Farm transition11 farms clustered
Key technologyPlow
Key technologyHand Axe
Dao Swordsman8 training queues
Key technologyMedium Infantry
Key technologyPickaxe
Key technologyBow Saw
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyShaft Mine
Key technologyBronze Shields
Key technologyBallistics
Ge Halberdier3 training queues
Wuzu Javelineer3 training queues
Fire Archer3 training queues
White Horse Cavalry6 training queues
Sage2 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBallistics
Key technologyHeavy Infantry
Key technologyMedium Archers
Dao Swordsman10 training queues
God powerForest Protection
Sage3 training queues
Siege Crossbow8 training queues
Fire Archer4 training queues
Key technologyHeavy Archers
God powerGreat Flood
Town CenterAdditional center
Chu Ko Nu4 training queues
Key technologyChampion Archers
Fire Archer3 training queues
Tiger Cavalry9 training queues
Dao Swordsman9 training queues
Key technologyIron Shields
Key technologyChampion Infantry
Dao Swordsman14 training queues
Tiger Cavalry5 training queues
Fire Archer14 training queues
Qing Long5 training queues
Dao Swordsman3 training queues
Town CenterAdditional center
VictoryMatch result
God powerSentinel
First military pressureMilitary Academy
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
Town CenterAdditional center
Hypaspist4 training queues
Farm transition6 farms clustered
Key technologyMedium Infantry
Hoplite2 training queues
Toxotes4 training queues
Key technologyMedium Archers
Town CenterAdditional center
Key technologyPlow
Hypaspist2 training queues
Toxotes5 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Peltast8 training queues
Key technologyHeavy Archers
Petrobolos2 training queues
Prodromos9 training queues
Peltast9 training queues
Key technologyMedium Cavalry
God powerSentinel
God powerPlenty Vault
Prodromos39 training queues
Key technologyMedium Cavalry
Gastraphetoros3 training queues
Peltast9 training queues
Key technologyChampion Archers
Hypaspist7 training queues
Key technologyHeavy Cavalry
Gastraphetoros4 training queues
Hypaspist5 training queues
God powerSentinel
Toxotes10 training queues
Perseus2 training queues
Chiron2 training queues
Achilles2 training queues
Ajax2 training queues
Prodromos11 training queues
Key technologyChampion Cavalry
Peltast7 training queues
Key technologyHeavy Infantry
Hypaspist22 training queues
God powerPlenty Vault
Key technologyChampion Infantry
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.4%1 Inch | Wonderboi
Fastest Classical4:28*rom1
Fastest Heroic9:47*rom1
Fastest Mythic17:35*rom1
First pressure5:381 Inch | Wonderboi · Imperial Academy
First extra TC5:241 Inch | Wonderboi · Town Center
Fortress timing12:03rom1 · Fortress
Armory timing6:14rom1 · Armory
Farm transition9:12–10:14rom1 · 6 farms clustered

Player highlights

Standout performances

Highest total score55,2361 Inch | Wonderboi
Highest military score23,1151 Inch | Wonderboi
Highest economy score24,2751 Inch | Wonderboi
Most kills7,8911 Inch | Wonderboi
Most units killed2571 Inch | Wonderboi
Most deaths257rom1
Most buildings razed421 Inch | Wonderboi
Largest army186rom1
Favorite unitProdromosrom1 · 59 fielded

1 Inch | Wonderboi

Highest ScoreLargest ArmyMost ImprovementsMost Kills

rom1

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

1 Inch | Wonderboi

Classical timing4:33 estimated completion
Early pressure5:38 · Imperial Academy
Fast expansion5:24 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep7:42 · Armory
Farm transition10:00–11:13 · 11 farms clustered
Large army production139 military units

rom1

Classical timing4:28 estimated completion
Early pressure5:48 · Military Academy
Fast expansion7:10 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:14 · Armory
Fortress tech path12:03 · Fortress
Heavy walling signal8 wall build events
Farm transition9:12–10:14 · 6 farms clustered
Large army production186 military units
1 Inch | Wonderboi · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
1 Inch | Wonderboi · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
1 Inch | Wonderboi · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
rom1 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
rom1 · Early MilitaryMeaningful trained combat units were produced during the early opening.
rom1 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
rom1 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

1 Inch | Wonderboi

Army

Dao Swordsman48
Fire Archer36
Tiger Cavalry14
Siege Crossbow9
White Horse Cavalry6
Chu Ko Nu5
Qing Long5
Sage5
Ge Halberdier3
Wuzu Javelineer3
Tao Wu2
Jiang Zi Ya1
Li Jing1
Qiong Qi1
Buildings10 types
Farm21
House16
Silo13
Baolei5
Military Camp5
Town Center3
Machine Workshop2
Armory1
Imperial Academy1
Temple1
God powers4 invoked
Creation1
Earth Wall1
Forest Protection1
Great Flood1

rom1

Army

Prodromos59
Hypaspist40
Peltast33
Toxotes20
Gastraphetoros8
Chiron5
Achilles4
Ajax4
Perseus4
Petrobolos4
Helepolis2
Hoplite2
Manticore1
Buildings12 types
Farm46
House19
Storehouse8
Wall8
Granary7
Military Academy6
Stable6
Archery Range4
Fortress2
Town Center2
Armory1
Temple1
God powers2 invoked
Sentinel3
Plenty Vault2