Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SoundScape vs sims machine

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:14
Savannah map preview
Map Savannah
Defeated
SoundScapeGaia
Pre-match Elo857
Win probability33.5%
23:14 Match length sims machine favored
Winner
sims machineFreyr
Pre-match Elo976
Win probability66.5%

Match at a glance

SoundScape vs sims machine

Winnersims machine
MapSavannah
QueueRanked 1v1 Supremacy
Duration23:14
Started
Ended
Elo favorite66.5%sims machine
Fastest Classical4:46*SoundScape
First pressure4:04sims machine · Hersir trained
First extra TC7:00sims machine · Town Center
Market timing18:23sims machine · Market
Most military units205SoundScape
Highest EAPM27.8SoundScape

SoundScape

Gaia

Defeat
Elo857-12
EAPM27.8
Military units205
First pressure5:29Counter Barracks
First expansion19:49
Market volume0
Total score 24,489
Military score 11,212
Economic score 11,533
Kills score 1,744
Units killed 66
Units lost 168
Buildings razed 6
Largest army 205
Favorite unit Katapeltes 83 fielded
Classical 4:46* Research start 3:46
Heroic 21:22* Research start 20:06
Mythic Not reached

sims machine

Freyr

Victory
Elo976+12
EAPM25.7
Military units112
First pressure4:04Hersir trained
First expansion7:00
Market volume0
Total score 45,742
Military score 17,078
Economic score 23,710
Kills score 4,979
Units killed 170
Units lost 66
Buildings razed 1
Largest army 112
Favorite unit Throwing Axeman 31 fielded
Classical 5:27* Estimated start 4:27
Heroic 11:38* Estimated start 10:23
Mythic 21:31* Estimated start 19:31

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Freyja
Rheia
HeroicAge
Aegir
No choice recorded
MythicAge
Vidar

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SoundScapeGaia
Match time
sims machineFreyr
God powerGaia Forest
First military pressureCounter Barracks
Key technologyMedium Infantry
Katapeltes11 training queues
Turma9 training queues
God powerGaia Forest
Key technologyMedium Archers
Key technologyHand Axe
Cheiroballista2 training queues
God powerGaia Forest
Key technologyPickaxe
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
Katapeltes29 training queues
Turma19 training queues
God powerCarnivora
Cheiroballista9 training queues
Katapeltes12 training queues
Turma11 training queues
Cheiroballista4 training queues
God powerCarnivora
ArmoryArmory
Farm transition6 farms clustered
Katapeltes11 training queues
Turma17 training queues
Cheiroballista4 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Town CenterAdditional center
Katapeltes20 training queues
Turma26 training queues
Cheiroballista20 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir4 training queues
ArmoryArmory
God powerForest Fire
Town CenterAdditional center
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyPlow
Farm transition11 farms clustered
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Throwing Axeman10 training queues
Raiding Cavalry15 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
God powerTempest
Throwing Axeman20 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
God powerGullinbursti
Raiding Cavalry10 training queues
Jarl5 training queues
Fortress-tier buildingHill Fort
Berserk2 training queues
Raiding Cavalry5 training queues
Godi5 training queues
Jarl5 training queues
Fortress-tier buildingHill Fort
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Fortress-tier buildingHill Fort
Key technologyCrenellations
Town CenterAdditional center
Godi5 training queues
Hersir5 training queues
Berserk20 training queues
Key technologyShaft Mine
Key technologyBow Saw
ArmoryArmory
God powerInferno
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Key technologyChampion Infantry
Key technologyChampion Cavalry
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.5%sims machine
Fastest Classical4:46*SoundScape
Fastest Heroic11:38*sims machine
Fastest Mythic21:31*sims machine
First pressure4:04sims machine · Hersir trained
First extra TC7:00sims machine · Town Center
Fortress timing16:18sims machine · Hill Fort
Market timing18:23sims machine · Market
Armory timing6:15sims machine · Armory
Farm transition9:48–10:52sims machine · 11 farms clustered

Player highlights

Standout performances

Highest total score45,742sims machine
Highest military score17,078sims machine
Highest economy score23,710sims machine
Most kills4,979sims machine
Most units killed170sims machine
Most deaths168SoundScape
Most buildings razed6SoundScape
Largest army205SoundScape
Favorite unitKatapeltesSoundScape · 83 fielded

SoundScape

Largest ArmyMost Deaths

sims machine

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SoundScape

Classical timing4:46 estimated completion
Early pressure5:29 · Counter Barracks
Expansion signal19:49 · Town Center
Early armory / Heroic prep16:27 · Armory
Farm transition17:06–17:09 · 6 farms clustered
Large army production205 military units

sims machine

Late Classical5:27 estimated completion
Early pressure4:04 · Hersir trained
Fast expansion7:00 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep18:23 · Market
Early armory / Heroic prep6:15 · Armory
Fortress tech path16:18 · Hill Fort
Heavy walling signal15 wall build events
Farm transition9:48–10:52 · 11 farms clustered
Large army production112 military units
SoundScape · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SoundScape · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
sims machine · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
sims machine · Early MilitaryMeaningful trained combat units were produced during the early opening.
sims machine · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
sims machine · Late ClassicalClassical completed after 5:00 on a standard land opening.
sims machine · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SoundScape

Army

Katapeltes83
Turma82
Cheiroballista40
Buildings8 types
Farm13
Manor8
Counter Barracks4
Wall4
Armory1
Economic Guild1
Temple1
Town Center1
God powers2 invoked
Gaia Forest3
Carnivora2

sims machine

Army

Throwing Axeman31
Raiding Cavalry30
Berserk22
Godi10
Jarl10
Hersir9
Buildings12 types
Farm27
House22
Wall15
Market4
Sentry Tower4
Great Hall3
Hill Fort3
Longhouse3
Ox Cart Building3
Town Center3
Armory2
Temple1
God powers4 invoked
Forest Fire1
Gullinbursti1
Inferno1
Tempest1