Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

GOD eater vs FADINHA ❤

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:55
Elysium map preview
Map Elysium
Defeated
GOD eaterSet
Pre-match Elo805
Win probability39.0%
24:55 Match length FADINHA ❤ favored
Winner
FADINHA ❤Gaia
Pre-match Elo883
Win probability61.0%

Match at a glance

GOD eater vs FADINHA ❤

WinnerFADINHA ❤
MapElysium
QueueRanked 1v1 Supremacy
Duration24:55
Started
Ended
Elo favorite61.0%FADINHA ❤
Fastest Classical4:40*GOD eater
First pressure5:33FADINHA ❤ · Military Barracks
First extra TC5:09FADINHA ❤ · Town Center
Market timing8:52GOD eater · Market
Most military units166FADINHA ❤
Highest EAPM31.7GOD eater
Market volume1,600GOD eater

GOD eater

Set

Defeat
Elo805-14
EAPM31.7
Military units60
First pressure11:02Migdol Stronghold
First expansion10:38
Market volume1600
Total score 31,685
Military score 12,741
Economic score 16,609
Kills score 2,335
Units killed 83
Units lost 119
Buildings razed 3
Largest army 60
Favorite unit Mercenary Cavalry 15 fielded
Classical 4:40* Estimated start 3:40
Heroic 10:52* Research start 9:36
Mythic 16:07* Estimated start 14:07
Victory
Elo883+14
EAPM21.9
Military units166
First pressure5:33Military Barracks
First expansion5:09
Market volume0
Total score 39,940
Military score 18,072
Economic score 19,256
Kills score 2,642
Units killed 100
Units lost 78
Buildings razed 6
Largest army 166
Favorite unit Arcus 80 fielded
Classical 4:43* Research start 3:43
Heroic 14:24* Research start 13:09
Mythic 22:44* Research start 20:44

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Oceanus
Sekhmet
HeroicAge
Rheia
Thoth
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GOD eaterSet
Match time
FADINHA ❤Gaia
Key technologyPickaxe
Key technologyHusbandry
ArmoryArmory
God powerVision
God powerPlague Of Serpents
Gazelle Of Set7 training queues
MarketMarket
Key technologyCopper Armor
Key technologyBallistics
Key technologyCopper Weapons
Town CenterAdditional center
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Armor
Key technologyShaft Mine
Chariot Archer4 training queues
Key technologyHeavy Chariot Archers
Key technologyBronze Weapons
Key technologyCopper Shields
Camel Rider3 training queues
God powerMeteor
God powerCitadel
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Camel Rider4 training queues
Town CenterAdditional center
Key technologyHeavy Camel Riders
Key technologyIron Armor
Key technologyIron Weapons
Key technologyCopper Shields
Anubite2 training queues
Chariot Archer3 training queues
God powerVision
Camel Rider5 training queues
Key technologyChampion Camel Riders
Chariot Archer2 training queues
Key technologyChampion Camel Riders
Mercenary Cavalry15 training queues
Mercenary6 training queues
Anubite2 training queues
Camel Rider2 training queues
Catapult2 training queues
DefeatMatch result
Key technologyHand Axe
Key technologyPickaxe
God powerGaia Forest
Town CenterAdditional center
Key technologyHusbandry
First military pressureMilitary Barracks
Murmillo11 training queues
God powerGaia Forest
God powerCarnivora
Turma4 training queues
Key technologyMedium Infantry
Key technologyBow Saw
God powerGaia Forest
Farm transition3 farms clustered
ArmoryArmory
Key technologyPlow
Murmillo5 training queues
Oracle4 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Katapeltes3 training queues
Behemoth3 training queues
God powerCarnivora
Key technologyHeavy Infantry
Arcus15 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Town CenterAdditional center
God powerTraitor
Key technologyMedium Archers
Arcus30 training queues
Katapeltes3 training queues
Turma2 training queues
God powerCarnivora
Fortress-tier buildingPalace
Key technologyHeavy Archers
Key technologyBronze Weapons
Key technologyBronze Armor
God powerTraitor
Behemoth4 training queues
God powerCarnivora
Arcus35 training queues
Katapeltes7 training queues
Key technologyChampion Infantry
Murmillo40 training queues
Key technologyIron Weapons
Key technologyIron Armor
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.0%FADINHA ❤
Fastest Classical4:40*GOD eater
Fastest Heroic10:52*GOD eater
Fastest Mythic16:07*GOD eater
First pressure5:33FADINHA ❤ · Military Barracks
First extra TC5:09FADINHA ❤ · Town Center
Fortress timing11:02GOD eater · Migdol Stronghold
Market timing8:52GOD eater · Market
Armory timing5:31GOD eater · Armory
Farm transition11:41–12:28FADINHA ❤ · 3 farms clustered

Player highlights

Standout performances

Highest total score39,940FADINHA ❤
Highest military score18,072FADINHA ❤
Highest economy score19,256FADINHA ❤
Most kills2,642FADINHA ❤
Most units killed100FADINHA ❤
Most deaths119GOD eater
Most buildings razed6FADINHA ❤
Largest army166FADINHA ❤
Favorite unitArcusFADINHA ❤ · 80 fielded

GOD eater

Most DeathsMost Improvements

FADINHA ❤

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

GOD eater

Classical timing4:40 estimated completion
Delayed pressure11:02 · Migdol Stronghold
Expansion signal10:38 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:52 · Market
Early armory / Heroic prep5:31 · Armory
Fortress tech path11:02 · Migdol Stronghold
Market economy signal1,600 total resource volume

FADINHA ❤

Classical timing4:43 estimated completion
Early pressure5:33 · Military Barracks
Fast expansion5:09 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep12:18 · Armory
Fortress tech path16:44 · Palace
Heavy walling signal47 wall build events
Farm transition11:41–12:28 · 3 farms clustered
Large army production166 military units
GOD eater · Early MilitaryMeaningful trained combat units were produced during the early opening.
GOD eater · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
FADINHA ❤ · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
FADINHA ❤ · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
FADINHA ❤ · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
FADINHA ❤ · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1600 total volume

GOD eater

Bought

No buys

Sold

Food1600
Total player market volume1600

FADINHA ❤

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GOD eater

Army

Mercenary Cavalry15
Camel Rider14
Chariot Archer9
Gazelle Of Set7
Anubite6
Mercenary6
Catapult3
Buildings18 types
House15
Obelisk7
Granary6
Wall5
Mining Camp4
Migdol Stronghold3
Barracks2
Siege Works2
Temple2
Town Center2
Armory1
Lighthouse1
Lumber Camp1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers4 invoked
Vision2
Citadel1
Meteor1
Plague Of Serpents1

FADINHA ❤

Army

Arcus80
Murmillo56
Katapeltes13
Behemoth7
Turma6
Oracle4
Buildings10 types
Wall47
Farm10
Manor8
Military Barracks8
Palace3
Town Center2
Armory1
Counter Barracks1
Economic Guild1
Temple1
God powers3 invoked
Carnivora4
Gaia Forest3
Traitor2