Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

lemaltte vs yuicchan

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:21
Savannah map preview
Map Savannah
Winner
lemaltteFuxi
Pre-match Elo1339
Win probability84.1%
20:21 Match length lemaltte favored
Defeated
yuicchanGaia
Pre-match Elo1050
Win probability15.9%

Match at a glance

lemaltte vs yuicchan

Winnerlemaltte
MapSavannah
QueueRanked 1v1 Supremacy
Duration20:21
Started
Ended
Elo favorite84.1%lemaltte
Fastest Classical3:48*lemaltte
First pressure4:28yuicchan · Military Barracks
First extra TC6:20lemaltte · Town Center
Most military units91lemaltte
Highest EAPM40.6lemaltte

lemaltte

Fuxi

Victory
Elo1339+6
EAPM40.6
Military units91
First pressure10:46Imperial Academy
First expansion6:20
Market volume0
Total score 47,812
Military score 20,006
Economic score 25,552
Kills score 2,364
Units killed 95
Units lost 6
Buildings razed 2
Largest army 91
Favorite unit White Horse Cavalry 28 fielded
Classical 3:48* Estimated start 2:48
Heroic 12:15* Estimated start 11:00
Mythic Not reached

yuicchan

Gaia

Defeat
Elo1050-14
EAPM33.7
Military units89
First pressure4:28Military Barracks
First expansion8:36
Market volume0
Total score 32,207
Military score 8,990
Economic score 22,929
Kills score 288
Units killed 6
Units lost 92
Buildings razed 5
Largest army 89
Favorite unit Murmillo 50 fielded
Classical 4:13* Research start 3:13
Heroic 15:13* Estimated start 13:58
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Oceanus
Goumang
HeroicAge
Theia
Gonggong
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

lemaltteFuxi
Match time
yuicchanGaia
God powerThe Peach Blossom Spring
Ge Halberdier2 training queues
Key technologyPickaxe
Town CenterAdditional center
Key technologyHand Axe
Ge Halberdier2 training queues
Wuzu Javelineer20 training queues
ArmoryArmory
Fire Archer19 training queues
Pioneer5 training queues
Key technologyMedium Archers
First military pressureImperial Academy
Key technologyBallistics
Key technologyShaft Mine
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyHeavy Archers
White Horse Cavalry28 training queues
Key technologyPlow
Fire Archer3 training queues
Key technologyHeavy Cavalry
Key technologyMedium Infantry
Jiang Zi Ya2 training queues
Sage2 training queues
God powerLightning Weapons
Key technologyCopper Weapons
Farm transition8 farms clustered
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBow Saw
God powerForest Protection
Pioneer2 training queues
Sage2 training queues
God powerGreat Flood
Key technologyChampion Cavalry
VictoryMatch result
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
First military pressureMilitary Barracks
Murmillo2 training queues
Caladria2 training queues
Turma16 training queues
Murmillo37 training queues
Town CenterAdditional center
Farm transition4 farms clustered
Key technologyPlow
Key technologyShaft Mine
Key technologyMedium Infantry
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyBow Saw
Key technologyCopper Armor
Turma5 training queues
Key technologyMedium Archers
Stymphalian Bird2 training queues
Arcus4 training queues
Fortress-tier buildingPalace
Murmillo4 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
Oracle2 training queues
Key technologyBronze Weapons
Town CenterAdditional center
Murmillo2 training queues
Turma2 training queues
Key technologyChampion Infantry
Fortress-tier buildingPalace
God powerCarnivora
Murmillo5 training queues
Turma2 training queues
Destroyer2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite84.1%lemaltte
Fastest Classical3:48*lemaltte
Fastest Heroic12:15*lemaltte
First pressure4:28yuicchan · Military Barracks
First extra TC6:20lemaltte · Town Center
Fortress timing15:36yuicchan · Palace
Armory timing9:30lemaltte · Armory
Farm transition9:38–10:48yuicchan · 4 farms clustered

Player highlights

Standout performances

Highest total score47,812lemaltte
Highest military score20,006lemaltte
Highest economy score25,552lemaltte
Most kills2,364lemaltte
Most units killed95lemaltte
Most deaths92yuicchan
Most buildings razed5yuicchan
Largest army91lemaltte
Favorite unitMurmilloyuicchan · 50 fielded

lemaltte

Highest ScoreMost ImprovementsMost KillsMost Resources

yuicchan

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

lemaltte

Fast Classical3:48 estimated completion
Delayed pressure10:46 · Imperial Academy
Fast expansion6:20 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:30 · Armory
Farm transition16:52–16:56 · 8 farms clustered
Large army production91 military units

yuicchan

Classical timing4:13 estimated completion
Early pressure4:28 · Military Barracks
Fast expansion8:36 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep11:42 · Armory
Fortress tech path15:36 · Palace
Farm transition9:38–10:48 · 4 farms clustered
Large army production89 military units
lemaltte · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
lemaltte · Early MilitaryMeaningful trained combat units were produced during the early opening.
lemaltte · Fast ClassicalClassical completed before 4:00 on a standard land opening.
lemaltte · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
yuicchan · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
yuicchan · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
yuicchan · Early MilitaryMeaningful trained combat units were produced during the early opening.
yuicchan · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lemaltte

Army

White Horse Cavalry28
Fire Archer22
Wuzu Javelineer20
Pioneer9
Ge Halberdier4
Sage4
Jiang Zi Ya2
Nezha Child1
Tao Wu1
Buildings11 types
House19
Silo12
Farm9
Military Camp6
Machine Workshop4
Baolei3
Imperial Academy3
Wall3
Town Center2
Armory1
Temple1
God powers4 invoked
Forest Protection1
Great Flood1
Lightning Weapons1
The Peach Blossom Spring1

yuicchan

Army

Murmillo50
Turma26
Arcus4
Caladria3
Destroyer2
Oracle2
Stymphalian Bird2
Buildings9 types
Farm12
Manor8
Military Barracks4
Palace2
Town Center2
Armory1
Counter Barracks1
Economic Guild1
Temple1
God powers2 invoked
Carnivora1
Gaia Forest1