Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LokiYan vs SNOOPY

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:10
Steppe map preview
Map Steppe
Defeated
LokiYanZeus
Pre-match Elo1101
Win probability52.3%
24:10 Match length UpsetThe Elo underdog won
Winner
SNOOPYFreyr
Pre-match Elo1085
Win probability47.7%

Match at a glance

LokiYan vs SNOOPY

WinnerSNOOPY
MapSteppe
QueueRanked 1v1 Supremacy
Duration24:10
Started
Ended
Elo favorite52.3%LokiYan · Upset
Fastest Classical3:50*LokiYan
First pressure3:10SNOOPY · Hersir trained
First extra TC8:07SNOOPY · Town Center
Market timing18:24LokiYan · Market
Most military units135LokiYan
Highest EAPM44.2SNOOPY

LokiYan

Zeus

Defeat
Elo1101-18
EAPM23.8
Military units135
First pressure4:34Military Academy
First expansion19:11
Market volume0
Total score 23,179
Military score 10,085
Economic score 9,765
Kills score 3,329
Units killed 96
Units lost 131
Buildings razed 7
Largest army 135
Favorite unit Hoplite 52 fielded
Classical 3:50* Estimated start 2:50
Heroic 10:57* Estimated start 9:42
Mythic Not reached

SNOOPY

Freyr

Victory
Elo1085+18
EAPM44.2
Military units106
First pressure3:10Hersir trained
First expansion8:07
Market volume0
Total score 35,420
Military score 10,137
Economic score 22,099
Kills score 3,184
Units killed 131
Units lost 97
Buildings razed 15
Largest army 106
Favorite unit Raiding Cavalry 26 fielded
Classical 5:01* Estimated start 4:01
Heroic 19:35* Estimated start 18:20
Mythic 23:52* Research start 21:52

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ullr
Apollo
HeroicAge
Aegir
No choice recorded
MythicAge
Vidar

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LokiYanZeus
Match time
SNOOPYFreyr
First military pressureMilitary Academy
Hoplite39 training queues
Toxotes32 training queues
ArmoryArmory
God powerBolt
God powerRestoration
Key technologyCopper Weapons
Key technologyMedium Infantry
Toxotes4 training queues
Hoplite6 training queues
Key technologyCopper Shields
Key technologyMedium Archers
Key technologyCrenellations
MarketMarket
Key technologyPickaxe
Key technologyHand Axe
Town CenterAdditional center
Key technologyCopper Armor
Hypaspist15 training queues
Hoplite7 training queues
Peltast9 training queues
Prodromos5 training queues
Toxotes2 training queues
Hippeus3 training queues
Key technologyMedium Cavalry
Key technologyBronze Shields
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Farm transition3 farms clustered
Peltast2 training queues
Toxotes2 training queues
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
Key technologyPickaxe
Hersir6 training queues
Key technologyHand Axe
Key technologyHusbandry
Berserk5 training queues
Key technologyMedium Infantry
God powerAsgardian Bastion
Raiding Cavalry3 training queues
God powerGullinbursti
Draugr6 training queues
Town CenterAdditional center
Raiding Cavalry3 training queues
Huskarl2 training queues
Hersir5 training queues
Raiding Cavalry6 training queues
Key technologyMedium Cavalry
Portable Ram2 training queues
Throwing Axeman6 training queues
Huskarl2 training queues
Town CenterAdditional center
Portable Ram4 training queues
Key technologyPlow
Raiding Cavalry3 training queues
Key technologyMedium Cavalry
Berserk5 training queues
Throwing Axeman2 training queues
Raiding Cavalry4 training queues
Key technologyMedium Cavalry
ArmoryArmory
ArmoryArmory
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Berserk4 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHeavy Cavalry
Raiding Cavalry5 training queues
Draugr3 training queues
ArmoryArmory
Throwing Axeman4 training queues
Town CenterAdditional center
God powerTempest
Portable Ram15 training queues
Raiding Cavalry2 training queues
Draugr2 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBallistics
Farm transition6 farms clustered
Key technologyPlow
Key technologyBow Saw
Huskarl2 training queues
God powerInferno
God powerInferno
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.3%LokiYan · Upset
Fastest Classical3:50*LokiYan
Fastest Heroic10:57*LokiYan
Fastest Mythic23:52*SNOOPY
First pressure3:10SNOOPY · Hersir trained
First extra TC8:07SNOOPY · Town Center
Fortress timing18:30SNOOPY · Hill Fort
Market timing18:24LokiYan · Market
Armory timing8:12LokiYan · Armory
Farm transition22:09–23:24SNOOPY · 6 farms clustered

Player highlights

Standout performances

Highest total score35,420SNOOPY
Highest military score10,137SNOOPY
Highest economy score22,099SNOOPY
Most kills3,329LokiYan
Most units killed131SNOOPY
Most deaths131LokiYan
Most buildings razed15SNOOPY
Largest army135LokiYan
Favorite unitHopliteLokiYan · 52 fielded

LokiYan

Largest ArmyMost Deaths

SNOOPY

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LokiYan

Fast Classical3:50 estimated completion
Early pressure4:34 · Military Academy
Expansion signal19:11 · Town Center
Early market / Heroic prep18:24 · Market
Early armory / Heroic prep8:12 · Armory
Farm transition23:05–23:07 · 3 farms clustered
Large army production135 military units

SNOOPY

Late Classical5:01 estimated completion
Early pressure3:10 · Hersir trained
Fast expansion8:07 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep16:50 · Armory
Fortress tech path18:30 · Hill Fort
Farm transition22:09–23:24 · 6 farms clustered
Large army production106 military units
LokiYan · Early MilitaryMeaningful trained combat units were produced during the early opening.
LokiYan · Fast ClassicalClassical completed before 4:00 on a standard land opening.
LokiYan · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
SNOOPY · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
SNOOPY · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
SNOOPY · Early MilitaryMeaningful trained combat units were produced during the early opening.
SNOOPY · Late ClassicalClassical completed after 5:00 on a standard land opening.
SNOOPY · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LokiYan

Army

Hoplite52
Toxotes41
Hypaspist15
Peltast11
Prodromos6
Hippeus4
Heracles3
Jason2
Manticore1
Buildings11 types
House22
Military Academy11
Storehouse6
Archery Range4
Granary4
Farm3
Armory1
Market1
Stable1
Temple1
Town Center1
God powers2 invoked
Bolt1
Restoration1

SNOOPY

Army

Raiding Cavalry26
Portable Ram21
Berserk16
Hersir14
Throwing Axeman12
Draugr11
Huskarl6
Buildings10 types
Farm34
House20
Longhouse12
Ox Cart Building7
Great Hall5
Armory3
Town Center3
Sentry Tower2
Hill Fort1
Temple1
God powers4 invoked
Inferno2
Asgardian Bastion1
Gullinbursti1
Tempest1