Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

AztecAussie vs Mosca_

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:01
Mount Olympus map preview
Map Mount Olympus
Defeated
AztecAussieNuwa
Pre-match Elo2047
Win probability18.0%
18:01 Match length Mosca_ favored
Winner
Mosca_Poseidon
Pre-match Elo2311
Win probability82.0%

Match at a glance

AztecAussie vs Mosca_

WinnerMosca_
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration18:01
Started
Ended
Elo favorite82.0%Mosca_
Fastest Classical3:16*Mosca_
First pressure3:00AztecAussie · Pioneer produced
Market timing12:12Mosca_ · Market
First extra TC3:50Mosca_ · Town Center
Most military units189AztecAussie
Highest EAPM93.7Mosca_
Defeat
Elo2047-6
EAPM69.5
Military units189
First pressure3:00Pioneer produced
First expansion4:21
Market volume0
Total score 24,463
Military score 10,180
Economic score 12,086
Kills score 2,197
Units killed 77
Units lost 146
Buildings razed 5
Largest army 189
Favorite unit Dao Swordsman 91 fielded
Classical 3:43* Research start 2:43
Heroic 11:09* Estimated start 9:54
Mythic Not reached

Mosca_

Poseidon

Victory
Elo2311+6
EAPM93.7
Military units176
First pressure4:50Stable
First expansion3:50
Market volume0
Total score 37,336
Military score 13,816
Economic score 20,822
Kills score 2,766
Units killed 135
Units lost 77
Buildings razed 0
Largest army 176
Favorite unit Hippeus 90 fielded
Classical 3:16* Research start 2:16
Heroic 13:55* Estimated start 12:40
Mythic Estimated start 18:58 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Hermes
Rushou
HeroicAge
Dionysus
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

AztecAussieNuwa
Match time
Mosca_Poseidon
First military pressurePioneer produced
God powerEarth Wall
Town CenterAdditional center
God powerCreation
Key technologyHand Axe
Key technologyPickaxe
Ge Halberdier4 training queues
Pioneer2 training queues
Key technologyHusbandry
Key technologyHusbandry
Dao Swordsman2 training queues
Wuzu Javelineer3 training queues
ArmoryArmory
Key technologyPlow
Key technologyMedium Infantry
Key technologyCopper Shields
Key technologyBallistics
Farm transition5 farms clustered
Dao Swordsman37 training queues
Key technologyHeavy Infantry
Pioneer3 training queues
Wuzu Javelineer72 training queues
Key technologyMedium Archers
God powerVenom Beast
Key technologyShaft Mine
Key technologyCopper Armor
Key technologyCopper Weapons
Qiong Qi2 training queues
Ge Halberdier9 training queues
Key technologyHeavy Archers
Dao Swordsman52 training queues
Key technologyBronze Shields
Key technologyBow Saw
Pioneer2 training queues
Key technologyHeavy Archers
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
DefeatMatch result
God powerLure
Town CenterAdditional center
First military pressureStable
Atalanta2 training queues
Hippeus90 training queues
Toxotes36 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium Cavalry
Key technologyMedium Cavalry
Key technologyMedium Archers
God powerCease Fire
Farm transition7 farms clustered
ArmoryArmory
Key technologyHusbandry
Key technologyPlow
MarketMarket
MarketMarket
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Toxotes40 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBallistics
Trade route startedCaravan Greek queued
Hippolyta2 training queues
Atalanta2 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Key technologyBow Saw
God powerBronze
ArmoryArmory
ArmoryArmory
Fortress-tier buildingFortress
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite82.0%Mosca_
Fastest Classical3:16*Mosca_
Fastest Heroic11:09*AztecAussie
First pressure3:00AztecAussie · Pioneer produced
First extra TC3:50Mosca_ · Town Center
Fortress timing17:58Mosca_ · Fortress
Market timing12:12Mosca_ · Market
Armory timing8:24AztecAussie · Armory
Farm transition10:06–10:19AztecAussie · 5 farms clustered
Trade route started14:12Mosca_

Player highlights

Standout performances

Highest total score37,336Mosca_
Highest military score13,816Mosca_
Highest economy score20,822Mosca_
Most kills2,766Mosca_
Most units killed135Mosca_
Most deaths146AztecAussie
Most buildings razed5AztecAussie
Largest army189AztecAussie
Favorite unitDao SwordsmanAztecAussie · 91 fielded

AztecAussie

Largest ArmyMost Deaths

Mosca_

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

AztecAussie

Fast Classical3:43 estimated completion
Early pressure3:00 · Pioneer produced
Fast expansion4:21 · Town Center
Early armory / Heroic prep8:24 · Armory
Heavy walling signal10 wall build events
Farm transition10:06–10:19 · 5 farms clustered
Large army production189 military units

Mosca_

Fast Classical3:16 estimated completion
Early pressure4:50 · Stable
Fast expansion3:50 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep12:12 · Market
Early armory / Heroic prep11:10 · Armory
Fortress tech path17:58 · Fortress
Heavy walling signal21 wall build events
Farm transition10:53–12:03 · 7 farms clustered
Trade route started14:12 · Caravan Greek queued
Large army production176 military units
AztecAussie · Early MilitaryMeaningful trained combat units were produced during the early opening.
AztecAussie · Fast ClassicalClassical completed before 4:00 on a standard land opening.
AztecAussie · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Mosca_ · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Mosca_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mosca_ · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Mosca_ · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

AztecAussie

Army

Dao Swordsman91
Wuzu Javelineer75
Ge Halberdier13
Pioneer8
Qiong Qi2
Buildings8 types
House18
Silo17
Wall10
Farm7
Military Camp4
Armory1
Temple1
Town Center1
God powers3 invoked
Creation1
Earth Wall1
Venom Beast1

Mosca_

Army

Hippeus90
Toxotes76
Atalanta4
Theseus4
Hippolyta2
Buildings12 types
Farm36
Wall21
House16
Storehouse11
Granary6
Archery Range5
Stable5
Armory3
Town Center3
Market2
Fortress1
Temple1
God powers3 invoked
Bronze1
Cease Fire1
Lure1