Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]FireFox vs riye7raningolk

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:14
Blue Lagoon map preview
Map Blue Lagoon
Winner
[DoD]FireFoxNuwa
Pre-match Elo1901
Win probability83.9%
22:14 Match length [DoD]FireFox favored
Defeated
riye7raningolkTsukuyomi
Pre-match Elo1614
Win probability16.1%

Match at a glance

[DoD]FireFox vs riye7raningolk

Winner[DoD]FireFox
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration22:14
Started
Ended
Elo favorite83.9%[DoD]FireFox
Fastest Classical3:52*[DoD]FireFox
First pressure6:06riye7raningolk · Stable Japanese
First extra TC4:02[DoD]FireFox · Town Center
Market timing16:31[DoD]FireFox · Market
Most military units308riye7raningolk
Highest EAPM57.0riye7raningolk
Market volume2,800[DoD]FireFox
Victory
Elo1901+5
EAPM53.3
Military units192
First pressure15:44Imperial Academy
First expansion4:02
Market volume2800
Total score 47,027
Military score 20,557
Economic score 21,872
Kills score 4,598
Units killed 194
Units lost 133
Buildings razed 1
Largest army 192
Favorite unit White Horse Cavalry 101 fielded
Classical 3:52* Research start 2:52
Heroic 8:13* Estimated start 6:58
Mythic Not reached

riye7raningolk

Tsukuyomi

Defeat
Elo1614-5
EAPM57.0
Military units308
First pressure6:06Stable Japanese
First expansion4:41
Market volume0
Total score 30,750
Military score 12,385
Economic score 14,597
Kills score 3,768
Units killed 129
Units lost 191
Buildings razed 9
Largest army 308
Favorite unit Naginata Rider 137 fielded
Classical 4:19* Research start 3:34
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Inari Okami
Goumang
HeroicAge
No choice recorded
Gonggong
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[DoD]FireFoxNuwa
Match time
riye7raningolkTsukuyomi
Town CenterAdditional center
God powerCreation
God powerEarth Wall
ArmoryArmory
Key technologyHusbandry
Ge Halberdier16 training queues
Key technologyPickaxe
Farm transition5 farms clustered
Key technologyHand Axe
Key technologyShaft Mine
White Horse Cavalry5 training queues
Town CenterAdditional center
Key technologyCrenellations
DockDock
Key technologyPlow
God powerForest Protection
White Horse Cavalry96 training queues
Key technologyHeavy Cavalry
Key technologyCopper Shields
Key technologyBallistics
Key technologyBow Saw
Key technologyCopper Weapons
Key technologyCopper Armor
ArmoryArmory
Siege Crossbow2 training queues
Chu Ko Nu25 training queues
Pioneer2 training queues
First military pressureImperial Academy
Fire Archer5 training queues
MarketMarket
Key technologyMedium Archers
Key technologyCopper Armor
Trade route startedCaravan Chinese queued
Fire Archer15 training queues
God powerForest Protection
Wuzu Javelineer2 training queues
Ge Halberdier2 training queues
Chu Ko Nu10 training queues
Key technologyHeavy Archers
Ge Halberdier5 training queues
VictoryMatch result
Town CenterAdditional center
First military pressureStable Japanese
Naginata Rider10 training queues
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
Naginata Rider102 training queues
God powerSwampland
Yumi Archer2 training queues
Bushi9 training queues
Jorogumo2 training queues
ArmoryArmory
Yumi Archer71 training queues
Yari Spearman5 training queues
Key technologyPlow
Farm transition4 farms clustered
Yari Spearman30 training queues
Bushi15 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Bushi10 training queues
Yari Spearman10 training queues
Naginata Rider20 training queues
Bushi5 training queues
Jorogumo2 training queues
Samurai2 training queues
Naginata Rider5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite83.9%[DoD]FireFox
Fastest Classical3:52*[DoD]FireFox
Fastest Heroic8:13*[DoD]FireFox
First pressure6:06riye7raningolk · Stable Japanese
First extra TC4:02[DoD]FireFox · Town Center
Market timing16:31[DoD]FireFox · Market
Armory timing5:28[DoD]FireFox · Armory
Farm transition10:53–12:06[DoD]FireFox · 5 farms clustered
Trade route started17:38[DoD]FireFox

Player highlights

Standout performances

Highest total score47,027[DoD]FireFox
Highest military score20,557[DoD]FireFox
Highest economy score21,872[DoD]FireFox
Most kills4,598[DoD]FireFox
Most units killed194[DoD]FireFox
Most deaths191riye7raningolk
Most buildings razed9riye7raningolk
Largest army308riye7raningolk
Favorite unitNaginata Riderriye7raningolk · 137 fielded

[DoD]FireFox

Highest ScoreMost ImprovementsMost KillsMost Resources

riye7raningolk

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[DoD]FireFox

Fast Classical3:52 estimated completion
Delayed pressure15:44 · Imperial Academy
Fast expansion4:02 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:31 · Market
Early armory / Heroic prep5:28 · Armory
Heavy walling signal9 wall build events
Water commitment signal1 dock build events
Farm transition10:53–12:06 · 5 farms clustered
Trade route started17:38 · Caravan Chinese queued
Market economy signal2,800 total resource volume
Large army production192 military units

riye7raningolk

Classical timing4:19 estimated completion
Early pressure6:06 · Stable Japanese
Fast expansion4:41 · Town Center
Early armory / Heroic prep11:20 · Armory
Farm transition14:38–14:53 · 4 farms clustered
Large army production308 military units
[DoD]FireFox · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]FireFox · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
[DoD]FireFox · Fast ClassicalClassical completed before 4:00 on a standard land opening.
[DoD]FireFox · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
[DoD]FireFox · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
riye7raningolk · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2800 total volume

[DoD]FireFox

Bought

No buys

Sold

Food2200
Wood600
Total player market volume2800

riye7raningolk

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]FireFox

Army

White Horse Cavalry101
Chu Ko Nu35
Ge Halberdier25
Fire Archer20
Pioneer5
Siege Crossbow2
Wuzu Javelineer2
Jiang Zi Ya1
Sage1
Buildings14 types
Farm44
House21
Silo15
Wall9
Military Camp8
Baolei6
Machine Workshop5
Sentry Tower4
Armory2
Imperial Academy2
Town Center2
Dock1
Market1
Temple1
God powers3 invoked
Forest Protection2
Creation1
Earth Wall1

riye7raningolk

Army

Naginata Rider137
Yumi Archer73
Yari Spearman45
Bushi40
Jorogumo8
Kitsune2
Samurai2
Onna Musha1
Buildings11 types
Farm28
House19
Watermill12
Stable Japanese9
Guardhouse7
Shrine Japanese6
Mining Camp Japanese4
Armory1
Dojo1
Temple1
Town Center1
God powers1 invoked
Swampland1