Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DBWJ vs 1 Inch | Wonderboi

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:23
Marsh map preview
Map Marsh
Defeated
DBWJZeus
Pre-match Elo723
Win probability48.4%
18:23 Match length 1 Inch | Wonderboi favored
Winner
1 Inch | WonderboiThor
Pre-match Elo734
Win probability51.6%

Match at a glance

DBWJ vs 1 Inch | Wonderboi

Winner1 Inch | Wonderboi
MapMarsh
QueueRanked 1v1 Supremacy
Duration18:23
Started
Ended
Elo favorite51.6%1 Inch | Wonderboi
Fastest Classical4:33*DBWJ
First pressure3:581 Inch | Wonderboi · Hersir trained
First extra TC10:48DBWJ · Town Center
Most military units921 Inch | Wonderboi
Highest EAPM29.91 Inch | Wonderboi

DBWJ

Zeus

Defeat
Elo723-17
EAPM22.9
Military units42
First pressure4:54Military Academy
First expansion10:48
Market volume0
Total score 18,609
Military score 8,240
Economic score 9,887
Kills score 504
Units killed 13
Units lost 29
Buildings razed 9
Largest army 42
Favorite unit Hoplite 20 fielded
Classical 4:33* Research start 3:33
Heroic 14:36* Research start 13:21
Mythic Not reached
Victory
Elo734+17
EAPM29.9
Military units92
First pressure3:58Hersir trained
First expansion
Market volume0
Total score 24,208
Military score 12,611
Economic score 10,900
Kills score 719
Units killed 29
Units lost 13
Buildings razed 0
Largest army 92
Favorite unit Throwing Axeman 39 fielded
Classical 5:44* Research start 4:44
Heroic 15:06* Research start 13:51
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Forseti
Dionysus
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DBWJZeus
Match time
1 Inch | WonderboiThor
Key technologyPickaxe
First military pressureMilitary Academy
Hoplite12 training queues
God powerBolt
Key technologyMedium Infantry
God powerRestoration
ArmoryArmory
Key technologyCopper Shields
Hoplite8 training queues
Key technologyCopper Armor
Town CenterAdditional center
Key technologyPlow
Key technologyMedium Archers
Toxotes4 training queues
Farm transition10 farms clustered
Key technologyShaft Mine
Key technologyHand Axe
Hypaspist4 training queues
Key technologyBronze Shields
Key technologyHeavy Infantry
Key technologyBronze Armor
Fortress-tier buildingFortress
God powerBronze
Toxotes6 training queues
Peltast4 training queues
DefeatMatch result
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyCopper Armor
First military pressureHersir trained
Hersir2 training queues
Key technologyCopper Shields
Hersir5 training queues
Throwing Axeman4 training queues
Key technologyCopper Armor
God powerHealing Spring
Key technologyHand Axe
Throwing Axeman17 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Hersir3 training queues
Key technologyBronze Shields
Key technologyBallistics
Farm transition8 farms clustered
Key technologyBallistics
Throwing Axeman3 training queues
Key technologyPlow
Key technologyPickaxe
Key technologyIron Weapons
Key technologyIron Armor
Hersir4 training queues
Throwing Axeman3 training queues
Frost Giant2 training queues
Raiding Cavalry4 training queues
Jarl7 training queues
Key technologyIron Armor
Key technologyShaft Mine
Key technologyBow Saw
Throwing Axeman12 training queues
God powerFrost
Godi3 training queues
Raiding Cavalry2 training queues
Hersir9 training queues
Troll3 training queues
Hirdman4 training queues
Berserk3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.6%1 Inch | Wonderboi
Fastest Classical4:33*DBWJ
Fastest Heroic14:36*DBWJ
First pressure3:581 Inch | Wonderboi · Hersir trained
First extra TC10:48DBWJ · Town Center
Fortress timing17:00DBWJ · Fortress
Armory timing0:151 Inch | Wonderboi · Dwarven Armory
Farm transition11:28–12:261 Inch | Wonderboi · 8 farms clustered

Player highlights

Standout performances

Highest total score24,2081 Inch | Wonderboi
Highest military score12,6111 Inch | Wonderboi
Highest economy score10,9001 Inch | Wonderboi
Most kills7191 Inch | Wonderboi
Most units killed291 Inch | Wonderboi
Most deaths29DBWJ
Most buildings razed9DBWJ
Largest army921 Inch | Wonderboi
Favorite unitThrowing Axeman1 Inch | Wonderboi · 39 fielded

DBWJ

Most Deaths

1 Inch | Wonderboi

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DBWJ

Classical timing4:33 estimated completion
Early pressure4:54 · Military Academy
Expansion signal10:48 · Town Center
Early armory / Heroic prep8:02 · Armory
Fortress tech path17:00 · Fortress
Farm transition14:39–14:52 · 10 farms clustered

1 Inch | Wonderboi

Late Classical5:44 estimated completion
Early pressure3:58 · Hersir trained
Early armory / Heroic prep0:15 · Dwarven Armory
Heavy walling signal10 wall build events
Farm transition11:28–12:26 · 8 farms clustered
Large army production92 military units
DBWJ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DBWJ · Early MilitaryMeaningful trained combat units were produced during the early opening.
DBWJ · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
1 Inch | Wonderboi · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
1 Inch | Wonderboi · Early MilitaryMeaningful trained combat units were produced during the early opening.
1 Inch | Wonderboi · Late ClassicalClassical completed after 5:00 on a standard land opening.
1 Inch | Wonderboi · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DBWJ

Army

Hoplite20
Toxotes10
Hypaspist4
Peltast4
Jason2
Heracles1
Odysseus1
Buildings11 types
Farm10
House8
Granary3
Storehouse3
Archery Range2
Military Academy2
Temple2
Armory1
Fortress1
Sentry Tower1
Town Center1
God powers3 invoked
Bolt1
Bronze1
Restoration1

1 Inch | Wonderboi

Army

Throwing Axeman39
Hersir23
Jarl7
Raiding Cavalry6
Godi4
Hirdman4
Troll4
Berserk3
Frost Giant2
Buildings8 types
Farm34
House21
Wall10
Longhouse4
Ox Cart Building4
Great Hall2
Temple2
Dwarven Armory1
God powers2 invoked
Frost1
Healing Spring1