Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

♡Sv vs roman.aldo10

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:33
Megalopolis map preview
Map Megalopolis
Winner
♡SvRa
Pre-match Elo1497
Win probability54.3%
21:33 Match length ♡Sv favored
Defeated
roman.aldo10Zeus
Pre-match Elo1467
Win probability45.7%

Match at a glance

♡Sv vs roman.aldo10

Winner♡Sv
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration21:33
Started
Ended
Elo favorite54.3%♡Sv
Fastest Classical4:41*♡Sv
First pressure5:07roman.aldo10 · Military Academy
First extra TC6:55♡Sv · Town Center
Market timing9:47♡Sv · Market
Most military units135roman.aldo10
Highest EAPM81.3♡Sv
Market volume700♡Sv

♡Sv

Ra

Victory
Elo1497+16
EAPM81.3
Military units78
First pressure5:49Barracks
First expansion6:55
Market volume700
Total score 33,825
Military score 12,533
Economic score 18,337
Kills score 3,027
Units killed 136
Units lost 73
Buildings razed 4
Largest army 78
Favorite unit Camel Rider 29 fielded
Classical 4:41* Research start 3:41
Heroic 13:10* Research start 11:56
Mythic Estimated start 19:44 · not reached
Defeat
Elo1467-16
EAPM40.0
Military units135
First pressure5:07Military Academy
First expansion
Market volume0
Total score 17,165
Military score 5,601
Economic score 9,807
Kills score 1,757
Units killed 73
Units lost 136
Buildings razed 5
Largest army 135
Favorite unit Hoplite 72 fielded
Classical 4:53* Research start 3:53
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Athena
Sobek
HeroicAge
No choice recorded
Osiris
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

♡SvRa
Match time
roman.aldo10Zeus
Key technologyPickaxe
Sphinx2 training queues
First military pressureBarracks
Axeman23 training queues
Town CenterAdditional center
God powerEclipse
Sphinx2 training queues
MarketMarket
Town CenterAdditional center
Key technologyHand Axe
Slinger2 training queues
Axeman2 training queues
Key technologyMedium Slingers
Fortress-tier buildingMigdol Stronghold
God powerLocust Swarm
Camel Rider5 training queues
Farm transition11 farms clustered
Key technologyPlow
Key technologyShaft Mine
ArmoryArmory
ArmoryArmory
Chariot Archer8 training queues
Key technologyBallistics
Key technologyCopper Weapons
Key technologyHusbandry
Camel Rider19 training queues
God powerRain
Sphinx3 training queues
Town CenterAdditional center
Chariot Archer3 training queues
Key technologyHeavy Chariot Archers
Key technologyHeavy Camel Riders
Key technologyBronze Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHeavy Camel Riders
Fortress-tier buildingMigdol Stronghold
Chariot Archer2 training queues
Camel Rider5 training queues
VictoryMatch result
First military pressureMilitary Academy
Hoplite21 training queues
God powerBolt
ArmoryArmory
God powerRestoration
Hoplite11 training queues
Toxotes7 training queues
Toxotes15 training queues
Hoplite11 training queues
Key technologyMedium Infantry
Key technologyCopper Shields
Key technologyCopper Armor
Farm transition4 farms clustered
Hoplite3 training queues
Key technologyPickaxe
Key technologyHand Axe
Hoplite11 training queues
Toxotes8 training queues
Key technologyMedium Archers
Hippeus9 training queues
Hoplite12 training queues
Toxotes11 training queues
Toxotes6 training queues
Hoplite3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.3%♡Sv
Fastest Classical4:41*♡Sv
Fastest Heroic13:10*♡Sv
First pressure5:07roman.aldo10 · Military Academy
First extra TC6:55♡Sv · Town Center
Fortress timing13:31♡Sv · Migdol Stronghold
Market timing9:47♡Sv · Market
Armory timing6:20roman.aldo10 · Armory
Farm transition12:46–12:48roman.aldo10 · 4 farms clustered

Player highlights

Standout performances

Highest total score33,825♡Sv
Highest military score12,533♡Sv
Highest economy score18,337♡Sv
Most kills3,027♡Sv
Most units killed136♡Sv
Most deaths136roman.aldo10
Most buildings razed5roman.aldo10
Largest army135roman.aldo10
Favorite unitHopliteroman.aldo10 · 72 fielded

♡Sv

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

roman.aldo10

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

♡Sv

Classical timing4:41 estimated completion
Early pressure5:49 · Barracks
Fast expansion6:55 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep9:47 · Market
Early armory / Heroic prep14:28 · Armory
Fortress tech path13:31 · Migdol Stronghold
Farm transition14:22–15:14 · 11 farms clustered
Market economy signal700 total resource volume

roman.aldo10

Classical timing4:53 estimated completion
Early pressure5:07 · Military Academy
Early armory / Heroic prep6:20 · Armory
Heavy walling signal24 wall build events
Farm transition12:46–12:48 · 4 farms clustered
Large army production135 military units
♡Sv · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
♡Sv · Early MilitaryMeaningful trained combat units were produced during the early opening.
♡Sv · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
roman.aldo10 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
roman.aldo10 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 700 total volume

♡Sv

Bought

No buys

Sold

Food500
Wood200
Total player market volume700

roman.aldo10

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

♡Sv

Army

Camel Rider29
Axeman25
Chariot Archer13
Sphinx8
Slinger2
Petsuchos1
Buildings17 types
Farm34
House15
Obelisk12
Granary6
Mining Camp5
Barracks4
Town Center3
Wall3
Armory2
Lumber Camp2
Migdol Stronghold2
Monument To Pharaohs2
Monument To Villagers2
Market1
Monument To Priests1
Monument To Soldiers1
Temple1
God powers3 invoked
Eclipse1
Locust Swarm1
Rain1

roman.aldo10

Army

Hoplite72
Toxotes47
Hippeus9
Heracles3
Jason3
Minotaur1
Buildings10 types
Farm28
Wall24
House17
Granary7
Archery Range4
Storehouse4
Military Academy3
Stable3
Armory1
Temple1
God powers2 invoked
Bolt1
Restoration1