Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

4rch0nt3 vs lukkszoo

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:19
Marsh map preview
Map Marsh
Defeated
4rch0nt3Zeus
Pre-match Elo972
Win probability47.6%
22:19 Match length lukkszoo favored
Winner
lukkszooAmaterasu
Pre-match Elo989
Win probability52.4%

Match at a glance

4rch0nt3 vs lukkszoo

Winnerlukkszoo
MapMarsh
QueueRanked 1v1 Supremacy
Duration22:19
Started
Ended
Elo favorite52.4%lukkszoo
Fastest Classical4:17*lukkszoo
First pressure5:214rch0nt3 · Military Academy
First extra TC11:16lukkszoo · Town Center
Market timing16:594rch0nt3 · Market
Most military units944rch0nt3
Highest EAPM39.9lukkszoo
Market volume4004rch0nt3

4rch0nt3

Zeus

Defeat
Elo972-17
EAPM24.9
Military units94
First pressure5:21Military Academy
First expansion13:55
Market volume400
Total score 23,649
Military score 9,684
Economic score 12,468
Kills score 1,497
Units killed 44
Units lost 87
Buildings razed 0
Largest army 94
Favorite unit Hoplite 37 fielded
Classical 5:04* Estimated start 4:04
Heroic 14:28* Estimated start 13:13
Mythic Not reached

lukkszoo

Amaterasu

Victory
Elo989+17
EAPM39.9
Military units83
First pressure7:14Stable Japanese
First expansion11:16
Market volume0
Total score 37,510
Military score 15,789
Economic score 19,684
Kills score 2,169
Units killed 87
Units lost 43
Buildings razed 1
Largest army 83
Favorite unit Samurai 50 fielded
Classical 4:17* Research start 3:17
Heroic 13:25* Estimated start 12:10
Mythic Research start 21:21 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ame No Uzume
Dionysus
HeroicAge
Raijin
No choice recorded
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

4rch0nt3Zeus
Match time
lukkszooAmaterasu
Minotaur3 training queues
First military pressureMilitary Academy
Hoplite25 training queues
ArmoryArmory
Key technologyMedium Infantry
Key technologyPickaxe
Key technologyCopper Armor
Key technologyCopper Shields
Minotaur2 training queues
God powerRestoration
God powerBolt
Village CenterAdditional center
Hoplite7 training queues
Hypaspist2 training queues
Farm transition6 farms clustered
Toxotes11 training queues
Key technologyPlow
Key technologyHand Axe
MarketMarket
Hypaspist6 training queues
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Hoplite2 training queues
Key technologyMedium Archers
Peltast7 training queues
Key technologyBow Saw
Key technologyHeavy Archers
God powerBronze
God powerRestoration
Hoplite3 training queues
Hypaspist6 training queues
Peltast8 training queues
Toxotes3 training queues
DefeatMatch result
God powerGoshinboku
Key technologyHusbandry
Onna Musha2 training queues
Samurai23 training queues
First military pressureStable Japanese
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium Dojo Soldiers
Naginata Rider6 training queues
Bushi3 training queues
Town CenterAdditional center
Bushi4 training queues
God powerSolar Shield
Onna Musha3 training queues
God powerSolar Shield
Onna Musha5 training queues
Fortress-tier buildingCastle
Samurai10 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Town CenterAdditional center
Fortress-tier buildingCastle
Naginata Rider5 training queues
Town CenterAdditional center
Key technologyBow Saw
Oyumi3 training queues
Key technologyShaft Mine
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Oyumi2 training queues
God powerThunder Burst
Samurai17 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.4%lukkszoo
Fastest Classical4:17*lukkszoo
Fastest Heroic13:25*lukkszoo
First pressure5:214rch0nt3 · Military Academy
First extra TC11:16lukkszoo · Town Center
Fortress timing15:02lukkszoo · Castle
Market timing16:594rch0nt3 · Market
Armory timing7:15lukkszoo · Armory
Farm transition15:32–16:074rch0nt3 · 6 farms clustered

Player highlights

Standout performances

Highest total score37,510lukkszoo
Highest military score15,789lukkszoo
Highest economy score19,684lukkszoo
Most kills2,169lukkszoo
Most units killed87lukkszoo
Most deaths874rch0nt3
Most buildings razed1lukkszoo
Largest army944rch0nt3
Favorite unitSamurailukkszoo · 50 fielded

4rch0nt3

Most Deaths

lukkszoo

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

4rch0nt3

Late Classical5:04 estimated completion
Early pressure5:21 · Military Academy
Expansion signal13:55 · Village Center
Early market / Heroic prep16:59 · Market
Early armory / Heroic prep8:41 · Armory
Fortress tech path18:17 · Fortress
Farm transition15:32–16:07 · 6 farms clustered
Market economy signal400 total resource volume
Large army production94 military units

lukkszoo

Classical timing4:17 estimated completion
Delayed pressure7:14 · Stable Japanese
Expansion signal11:16 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep7:15 · Armory
Fortress tech path15:02 · Castle
Heavy walling signal8 wall build events
Large army production83 military units
4rch0nt3 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
4rch0nt3 · Early MilitaryMeaningful trained combat units were produced during the early opening.
4rch0nt3 · Late ClassicalClassical completed after 5:00 on a standard land opening.
4rch0nt3 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
lukkszoo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
lukkszoo · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

4rch0nt3

Bought

Food400

Sold

No sells

Total player market volume400

lukkszoo

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

4rch0nt3

Army

Hoplite37
Peltast15
Hypaspist14
Toxotes14
Minotaur7
Heracles2
Jason2
Hydra1
Odysseus1
Petrobolos1
Buildings12 types
Farm18
House15
Granary5
Storehouse5
Military Academy4
Wall4
Archery Range3
Armory1
Fortress1
Market1
Temple1
Village Center1
God powers3 invoked
Restoration2
Bolt1
Bronze1

lukkszoo

Army

Samurai50
Naginata Rider11
Onna Musha10
Bushi7
Oyumi5
Buildings12 types
House19
Watermill15
Wall8
Dojo5
Guardhouse3
Mining Camp Japanese3
Town Center3
Castle2
Shrine Japanese2
Stable Japanese2
Armory1
Temple1
God powers3 invoked
Solar Shield2
Goshinboku1
Thunder Burst1