Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Ergail vs giton

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:04
Megalopolis map preview
Map Megalopolis
Defeated
ErgailLoki
Pre-match Elo1120
Win probability47.1%
22:04 Match length giton favored
Winner
gitonZeus
Pre-match Elo1140
Win probability52.9%

Match at a glance

Ergail vs giton

Winnergiton
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration22:04
Started
Ended
Elo favorite52.9%giton
Fastest Classical4:24*giton
First pressure3:25Ergail · Hersir trained
First extra TC6:21giton · Town Center
Market timing13:24Ergail · Market
Most military units176Ergail
Highest EAPM54.0Ergail
Market volume1,200Ergail

Ergail

Loki

Defeat
Elo1120-17
EAPM54.0
Military units176
First pressure3:25Hersir trained
First expansion10:14
Market volume1200
Total score 28,716
Military score 6,663
Economic score 20,669
Kills score 1,384
Units killed 41
Units lost 141
Buildings razed 1
Largest army 176
Favorite unit Throwing Axeman 91 fielded
Classical 4:31* Estimated start 3:31
Heroic 12:04* Estimated start 10:49
Mythic 21:05* Estimated start 19:05

giton

Zeus

Victory
Elo1140+17
EAPM40.7
Military units116
First pressure10:14Fortress
First expansion6:21
Market volume0
Total score 53,056
Military score 18,643
Economic score 30,323
Kills score 4,198
Units killed 141
Units lost 41
Buildings razed 13
Largest army 116
Favorite unit Myrmidon 73 fielded
Classical 4:24* Research start 3:24
Heroic 10:15* Estimated start 9:00
Mythic 13:25* Research start 11:25

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Athena
Bragi
HeroicAge
Dionysus
Tyr
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ErgailLoki
Match time
gitonZeus
God powerSpy
First military pressureHersir trained
Hersir11 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium Infantry
Throwing Axeman7 training queues
God powerHealing Spring
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyPickaxe
Town CenterAdditional center
Hersir5 training queues
Throwing Axeman3 training queues
Key technologyPlow
Town CenterAdditional center
MarketMarket
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHeavy Infantry
Hersir5 training queues
Throwing Axeman31 training queues
Farm transition16 farms clustered
Key technologyShaft Mine
Hersir5 training queues
Fortress-tier buildingHill Fort
Hersir20 training queues
Portable Ram2 training queues
God powerFlaming Weapons
Throwing Axeman15 training queues
Portable Ram2 training queues
Key technologyChampion Infantry
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Town CenterAdditional center
Throwing Axeman35 training queues
Hersir20 training queues
Berserk10 training queues
Hirdman5 training queues
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Town CenterAdditional center
ArmoryArmory
First military pressureFortress
Fortress-tier buildingFortress
ArmoryArmory
Key technologyShaft Mine
Key technologyBow Saw
Key technologyMedium Infantry
Key technologyHeavy Infantry
God powerPlenty Vault
Myrmidon9 training queues
Key technologyChampion Infantry
Farm transition12 farms clustered
Key technologyPlow
Key technologyCopper Weapons
Key technologyCopper Armor
Myrmidon45 training queues
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyIron Weapons
Key technologyIron Armor
Key technologyCopper Shields
Key technologyBallistics
God powerBolt
Key technologyMedium Archers
Peltast17 training queues
Key technologyHeavy Archers
Key technologyBronze Shields
Key technologyChampion Archers
God powerBronze
God powerRestoration
Town CenterAdditional center
Peltast21 training queues
Key technologyIron Shields
Myrmidon19 training queues
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.9%giton
Fastest Classical4:24*giton
Fastest Heroic10:15*giton
Fastest Mythic13:25*giton
First pressure3:25Ergail · Hersir trained
First extra TC6:21giton · Town Center
Fortress timing10:14giton · Fortress
Market timing13:24Ergail · Market
Armory timing7:30giton · Armory
Farm transition13:59–14:01giton · 12 farms clustered

Player highlights

Standout performances

Highest total score53,056giton
Highest military score18,643giton
Highest economy score30,323giton
Most kills4,198giton
Most units killed141giton
Most deaths141Ergail
Most buildings razed13giton
Largest army176Ergail
Favorite unitThrowing AxemanErgail · 91 fielded

Ergail

Most Deaths

giton

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Ergail

Classical timing4:31 estimated completion
Early pressure3:25 · Hersir trained
Expansion signal10:14 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep13:24 · Market
Early armory / Heroic prep7:43 · Armory
Fortress tech path16:11 · Hill Fort
Heavy walling signal30 wall build events
Farm transition14:18–14:21 · 16 farms clustered
Market economy signal1,200 total resource volume
Large army production176 military units

giton

Classical timing4:24 estimated completion
Delayed pressure10:14 · Fortress
Fast expansion6:21 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep7:30 · Armory
Fortress tech path10:14 · Fortress
Farm transition13:59–14:01 · 12 farms clustered
Large army production116 military units
Ergail · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ergail · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
giton · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
giton · Early MilitaryMeaningful trained combat units were produced during the early opening.
giton · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
giton · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1200 total volume

Ergail

Bought

Food100

Sold

Wood1100
Total player market volume1200

giton

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ergail

Army

Throwing Axeman91
Hersir66
Berserk10
Hirdman5
Portable Ram4
Buildings11 types
Farm44
Wall30
House23
Longhouse13
Ox Cart Building5
Great Hall3
Town Center3
Armory1
Hill Fort1
Market1
Temple1
God powers3 invoked
Flaming Weapons1
Healing Spring1
Spy1

giton

Army

Myrmidon73
Peltast38
Jason2
Bellerophon1
Heracles1
Odysseus1
Buildings10 types
Farm29
House21
Granary6
Storehouse5
Archery Range4
Town Center4
Military Academy3
Armory2
Fortress1
Temple1
God powers4 invoked
Bolt1
Bronze1
Plenty Vault1
Restoration1