Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ItsCajun vs JitsuGladiator

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:00
Megalopolis map preview
Map Megalopolis
Defeated
ItsCajunZeus
Pre-match Elo795
Win probability52.6%
26:00 Match length UpsetThe Elo underdog won
Winner
JitsuGladiatorIsis
Pre-match Elo777
Win probability47.4%

Match at a glance

ItsCajun vs JitsuGladiator

WinnerJitsuGladiator
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration26:00
Started
Ended
Elo favorite52.6%ItsCajun · Upset
Fastest Classical4:37*ItsCajun
First pressure5:31ItsCajun · Military Academy
First extra TC8:32ItsCajun · Town Center
Market timing14:10JitsuGladiator · Market
Most military units188ItsCajun
Highest EAPM35.7JitsuGladiator

ItsCajun

Zeus

Defeat
Elo795-18
EAPM25.3
Military units188
First pressure5:31Military Academy
First expansion8:32
Market volume0
Total score 37,690
Military score 8,310
Economic score 25,904
Kills score 3,557
Units killed 157
Units lost 185
Buildings razed 17
Largest army 188
Favorite unit Hoplite 169 fielded
Classical 4:37* Research start 3:37
Heroic 13:09* Research start 11:54
Mythic Not reached
Victory
Elo777+18
EAPM35.7
Military units176
First pressure7:16Barracks
First expansion15:24
Market volume0
Total score 42,059
Military score 17,630
Economic score 19,746
Kills score 4,683
Units killed 185
Units lost 160
Buildings razed 3
Largest army 176
Favorite unit Axeman 97 fielded
Classical 5:53* Research start 4:53
Heroic 13:31* Research start 12:16
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Bast
Dionysus
HeroicAge
Nephthys
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ItsCajunZeus
Match time
JitsuGladiatorIsis
God powerBolt
First military pressureMilitary Academy
Hoplite4 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Hoplite10 training queues
Farm transition5 farms clustered
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Hoplite7 training queues
God powerRestoration
Key technologyHeavy Infantry
Town CenterAdditional center
Fortress-tier buildingFortress
Hoplite148 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyCopper Shields
God powerBronze
Fortress-tier buildingFortress
Key technologyPlow
Minotaur2 training queues
Jason6 training queues
Key technologyPickaxe
Heracles2 training queues
Town CenterAdditional center
Key technologyShaft Mine
DefeatMatch result
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
First military pressureBarracks
Key technologyMedium Axemen
Axeman3 training queues
Key technologyMedium Slingers
Slinger2 training queues
ArmoryArmory
Key technologyCrenellations
Key technologyPlow
Axeman5 training queues
Slinger4 training queues
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Shields
Axeman15 training queues
Scorpion Man4 training queues
Key technologyHeavy Axemen
Key technologyHeavy Slingers
Slinger6 training queues
MarketMarket
God powerProsperity
Farm transition5 farms clustered
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBronze Weapons
Town CenterAdditional center
Axeman7 training queues
God powerEclipse
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
Trade route startedCaravan Egyptian queued
Fortress-tier buildingMigdol Stronghold
Axeman5 training queues
Slinger4 training queues
Scorpion Man3 training queues
God powerAncestors
Chariot Archer12 training queues
Axeman16 training queues
Slinger16 training queues
Scorpion Man4 training queues
Camel Rider4 training queues
Key technologyHeavy Camel Riders
Key technologyHeavy Chariot Archers
Town CenterAdditional center
Axeman20 training queues
Siege Tower6 training queues
God powerProsperity
Key technologyBow Saw
Axeman26 training queues
Fortress-tier buildingMigdol Stronghold
Camel Rider4 training queues
Chariot Archer8 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.6%ItsCajun · Upset
Fastest Classical4:37*ItsCajun
Fastest Heroic13:09*ItsCajun
First pressure5:31ItsCajun · Military Academy
First extra TC8:32ItsCajun · Town Center
Fortress timing16:02ItsCajun · Fortress
Market timing14:10JitsuGladiator · Market
Armory timing8:48JitsuGladiator · Armory
Farm transition10:37–11:41ItsCajun · 5 farms clustered
Trade route started17:33JitsuGladiator

Player highlights

Standout performances

Highest total score42,059JitsuGladiator
Highest military score17,630JitsuGladiator
Highest economy score25,904ItsCajun
Most kills4,683JitsuGladiator
Most units killed185JitsuGladiator
Most deaths185ItsCajun
Most buildings razed17ItsCajun
Largest army188ItsCajun
Favorite unitHopliteItsCajun · 169 fielded

ItsCajun

Most DeathsMost Resources

JitsuGladiator

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ItsCajun

Classical timing4:37 estimated completion
Early pressure5:31 · Military Academy
Fast expansion8:32 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep11:03 · Armory
Fortress tech path16:02 · Fortress
Heavy walling signal12 wall build events
Farm transition10:37–11:41 · 5 farms clustered
Large army production188 military units

JitsuGladiator

Late Classical5:53 estimated completion
Delayed pressure7:16 · Barracks
Expansion signal15:24 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:10 · Market
Early armory / Heroic prep8:48 · Armory
Fortress tech path17:03 · Migdol Stronghold
Heavy walling signal20 wall build events
Farm transition15:07–15:57 · 5 farms clustered
Trade route started17:33 · Caravan Egyptian queued
Large army production176 military units
ItsCajun · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
ItsCajun · Early MilitaryMeaningful trained combat units were produced during the early opening.
ItsCajun · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
JitsuGladiator · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
JitsuGladiator · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ItsCajun

Army

Hoplite169
Jason9
Heracles5
Minotaur2
Odysseus2
Petrobolos1
Buildings10 types
Farm50
Wall12
House11
Granary6
Storehouse6
Military Academy5
Town Center3
Fortress2
Armory1
Temple1
God powers3 invoked
Bolt1
Bronze1
Restoration1

JitsuGladiator

Army

Axeman97
Slinger32
Chariot Archer20
Scorpion Man12
Camel Rider8
Siege Tower6
Sphinx1
Buildings18 types
Obelisk28
Wall20
House18
Farm15
Mining Camp14
Granary8
Barracks7
Siege Works4
Migdol Stronghold3
Lumber Camp2
Monument To Villagers2
Town Center2
Armory1
Market1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
God powers3 invoked
Prosperity2
Ancestors1
Eclipse1