Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Zac involker vs Tigerboss

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 30:19
Tundra map preview
Map Tundra
Winner
Zac involkerAmaterasu
Pre-match Elo1684
Win probability32.6%
30:19 Match length UpsetThe Elo underdog won
Defeated
TigerbossFuxi
Pre-match Elo1810
Win probability67.4%

Match at a glance

Zac involker vs Tigerboss

WinnerZac involker
MapTundra
QueueRanked 1v1 Supremacy
Duration30:19
Started
Ended
Elo favorite67.4%Tigerboss · Upset
Fastest Classical4:01*Zac involker
First pressure4:17Zac involker · Stable Japanese
First extra TC13:52Zac involker · Town Center
Market timing14:18Zac involker · Market
Most military units305Zac involker
Highest EAPM58.6Tigerboss
Market volume2,200Zac involker

Zac involker

Amaterasu

Victory
Elo1684+23
EAPM50.6
Military units305
First pressure4:17Stable Japanese
First expansion13:52
Market volume2200
Total score 58,348
Military score 23,955
Economic score 26,698
Kills score 7,695
Units killed 292
Units lost 231
Buildings razed 10
Largest army 305
Favorite unit Naginata Rider 113 fielded
Classical 4:01* Research start 3:01
Heroic 14:05* Estimated start 12:50
Mythic 19:48* Estimated start 17:48

Tigerboss

Fuxi

Defeat
Elo1810-23
EAPM58.6
Military units300
First pressure4:43Imperial Academy
First expansion18:32
Market volume200
Total score 46,497
Military score 17,812
Economic score 20,704
Kills score 7,981
Units killed 228
Units lost 297
Buildings razed 6
Largest army 300
Favorite unit Fire Archer 149 fielded
Classical 4:01* Research start 3:01
Heroic 11:26* Research start 10:11
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Chiyou
Raijin
HeroicAge
Nuba
Takemikazuchi
MythicAge
Gonggong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Zac involkerAmaterasu
Match time
TigerbossFuxi
First military pressureStable Japanese
Naginata Rider25 training queues
God powerShrine Of The Hunt
Samurai23 training queues
God powerSolar Shield
Yumi Archer5 training queues
Bushi7 training queues
Wanyudo3 training queues
Yumi Archer2 training queues
ArmoryArmory
Naginata Rider18 training queues
God powerSolar Shield
Yumi Archer2 training queues
Town CenterAdditional center
MarketMarket
Shinobi10 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Fortress-tier buildingCastle
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Farm transition10 farms clustered
Yumi Archer2 training queues
Bushi3 training queues
Shinobi5 training queues
Naginata Rider70 training queues
Key technologyPlow
Key technologyShaft Mine
Key technologyCopper Weapons
Key technologyCopper Armor
Samurai17 training queues
Key technologyBronze Shields
God powerDivine Slash
God powerThunder Burst
God powerSolar Shield
Fortress-tier buildingCastle
Onmyoji8 training queues
Town CenterAdditional center
Key technologyBronze Weapons
Yumi Archer4 training queues
Shinobi13 training queues
Onna Musha2 training queues
Key technologyBronze Armor
Key technologyIron Shields
Fortress-tier buildingCastle
Onmyoji10 training queues
Samurai2 training queues
Oyumi6 training queues
Key technologyIron Weapons
Key technologyIron Armor
Samurai27 training queues
God powerSolar Shield
Onmyoji10 training queues
Yari Spearman3 training queues
Yumi Archer13 training queues
Fortress-tier buildingCastle
Oyumi2 training queues
Shinobi2 training queues
VictoryMatch result
God powerThe Peach Blossom Spring
Key technologyHand Axe
Key technologyPickaxe
Pioneer2 training queues
First military pressureImperial Academy
Fire Archer12 training queues
Dao Swordsman2 training queues
Ge Halberdier11 training queues
Pioneer2 training queues
Wuzu Javelineer2 training queues
ArmoryArmory
ArmoryArmory
Key technologyHusbandry
Fire Archer20 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Ge Halberdier5 training queues
Key technologyHeavy Archers
God powerLightning Weapons
Key technologyShaft Mine
Ge Halberdier11 training queues
White Horse Cavalry3 training queues
Fire Archer5 training queues
Farm transition9 farms clustered
MarketMarket
Fire Archer10 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
White Horse Cavalry2 training queues
DockDock
Town CenterAdditional center
God powerGreat Flood
Fire Archer45 training queues
Tiger Cavalry16 training queues
Yang Jian4 training queues
Key technologyCopper Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyIron Armor
Key technologyIron Shields
Key technologyChampion Archers
Key technologyPlow
Village CenterAdditional center
Siege Crossbow4 training queues
Nezha2 training queues
Key technologyHeavy Cavalry
Tiger Cavalry55 training queues
Key technologyCrenellations
Fire Archer47 training queues
Town CenterAdditional center
Siege Crossbow3 training queues
Town CenterAdditional center
Town CenterAdditional center
Dao Swordsman5 training queues
Axe Cart3 training queues
Town CenterAdditional center
Fire Archer10 training queues
Key technologyIron Weapons
Key technologyIron Armor
Tiger Cavalry10 training queues
MarketMarket
MarketMarket
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.4%Tigerboss · Upset
Fastest Classical4:01*Zac involker
Fastest Heroic11:26*Tigerboss
Fastest Mythic19:48*Zac involker
First pressure4:17Zac involker · Stable Japanese
First extra TC13:52Zac involker · Town Center
Fortress timing16:48Zac involker · Castle
Market timing14:18Zac involker · Market
Armory timing9:35Tigerboss · Armory
Farm transition15:47–16:45Tigerboss · 9 farms clustered

Player highlights

Standout performances

Highest total score58,348Zac involker
Highest military score23,955Zac involker
Highest economy score26,698Zac involker
Most kills7,981Tigerboss
Most units killed292Zac involker
Most deaths297Tigerboss
Most buildings razed10Zac involker
Largest army305Zac involker
Favorite unitFire ArcherTigerboss · 149 fielded

Zac involker

Highest ScoreMost KillsMost Resources

Tigerboss

Largest ArmyMost DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Zac involker

Classical timing4:01 estimated completion
Early pressure4:17 · Stable Japanese
Expansion signal13:52 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:18 · Market
Early armory / Heroic prep11:20 · Armory
Fortress tech path16:48 · Castle
Heavy walling signal22 wall build events
Farm transition17:16–18:28 · 10 farms clustered
Market economy signal2,200 total resource volume
Large army production305 military units

Tigerboss

Classical timing4:01 estimated completion
Early pressure4:43 · Imperial Academy
Expansion signal18:32 · Town Center
Multi-TC boom signal7 expansion build events
Early market / Heroic prep16:58 · Market
Early armory / Heroic prep9:35 · Armory
Heavy walling signal23 wall build events
Water commitment signal1 dock build events
Farm transition15:47–16:45 · 9 farms clustered
Market economy signal200 total resource volume
Large army production300 military units
Zac involker · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zac involker · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zac involker · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Tigerboss · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Tigerboss · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Tigerboss · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2400 total volume

Zac involker

Bought

Food200

Sold

Food500
Wood1500
Total player market volume2200

Tigerboss

Bought

No buys

Sold

Food200
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zac involker

Army

Naginata Rider113
Samurai69
Shinobi30
Onmyoji28
Yumi Archer28
Bushi12
Oyumi8
Wanyudo5
Onna Musha4
Yari Spearman4
Yumi Horse Archer2
Daimyo1
Raiju1
Buildings14 types
Farm32
Wall22
House19
Watermill13
Stable Japanese8
Mining Camp Japanese7
Dojo6
Shrine Japanese5
Castle4
Town Center2
Armory1
Guardhouse1
Market1
Temple1
God powers4 invoked
Solar Shield4
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1

Tigerboss

Army

Fire Archer149
Tiger Cavalry81
Ge Halberdier27
Siege Crossbow8
Dao Swordsman7
White Horse Cavalry6
Pioneer5
Yang Jian5
Axe Cart3
Jiang Zi Ya3
Nezha3
Wuzu Javelineer2
Nezha Child1
Buildings15 types
Farm32
Wall23
Silo20
House17
Town Center6
Baolei4
Machine Workshop4
Market3
Military Camp3
Armory2
Dock1
Imperial Academy1
Sentry Tower1
Temple1
Village Center1
God powers3 invoked
Great Flood1
Lightning Weapons1
The Peach Blossom Spring1