Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]Stoochio vs Mr-Mushroom

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:04
Mount Olympus map preview
Map Mount Olympus
Defeated
[DoD]StoochioThor
Pre-match Elo1438
Win probability63.6%
15:04 Match length UpsetThe Elo underdog won
Winner
Mr-MushroomGaia
Pre-match Elo1341
Win probability36.4%

Match at a glance

[DoD]Stoochio vs Mr-Mushroom

WinnerMr-Mushroom
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration15:04
Started
Ended
Elo favorite63.6%[DoD]Stoochio · Upset
Fastest Classical4:05*[DoD]Stoochio
First pressure1:30[DoD]Stoochio · Hersir trained
First extra TC14:33Mr-Mushroom · Town Center
Most military units136[DoD]Stoochio
Highest EAPM53.9Mr-Mushroom
Defeat
Elo1438-22
EAPM45.3
Military units136
First pressure1:30Hersir trained
First expansion
Market volume0
Total score 14,546
Military score 5,477
Economic score 8,426
Kills score 643
Units killed 24
Units lost 84
Buildings razed 2
Largest army 136
Favorite unit Berserk 85 fielded
Classical 4:05* Research start 3:05
Heroic 11:56* Estimated start 10:41
Mythic Not reached
Victory
Elo1341+22
EAPM53.9
Military units56
First pressure4:13Military Barracks
First expansion14:33
Market volume0
Total score 19,507
Military score 9,465
Economic score 8,116
Kills score 2,010
Units killed 84
Units lost 22
Buildings razed 2
Largest army 56
Favorite unit Katapeltes 19 fielded
Classical 4:11* Estimated start 3:11
Heroic 14:37* Estimated start 13:22
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Oceanus
Bragi
HeroicAge
Rheia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[DoD]StoochioThor
Match time
Mr-MushroomGaia
First military pressureHersir trained
Hersir14 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Berserk9 training queues
Throwing Axeman6 training queues
God powerHealing Spring
Key technologyBronze Armor
Raiding Cavalry2 training queues
Key technologyMedium Infantry
Key technologyBronze Shields
Raiding Cavalry7 training queues
Berserk76 training queues
Hersir8 training queues
Throwing Axeman2 training queues
Key technologyHand Axe
Key technologyHeavy Infantry
Key technologyPlow
Key technologyPickaxe
Throwing Axeman10 training queues
God powerFlaming Weapons
DefeatMatch result
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
First military pressureMilitary Barracks
Murmillo15 training queues
Key technologyBow Saw
Cheiroballista2 training queues
God powerCarnivora
Key technologyMedium Archers
Cheiroballista7 training queues
Key technologyMedium Infantry
Key technologyShaft Mine
Katapeltes7 training queues
Murmillo3 training queues
God powerCarnivora
Key technologyPlow
ArmoryArmory
Katapeltes12 training queues
Oracle4 training queues
Cheiroballista4 training queues
Town CenterAdditional center
God powerCarnivora
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.6%[DoD]Stoochio · Upset
Fastest Classical4:05*[DoD]Stoochio
Fastest Heroic11:56*[DoD]Stoochio
First pressure1:30[DoD]Stoochio · Hersir trained
First extra TC14:33Mr-Mushroom · Town Center
Armory timing3:37[DoD]Stoochio · Dwarven Armory

Player highlights

Standout performances

Highest total score19,507Mr-Mushroom
Highest military score9,465Mr-Mushroom
Highest economy score8,426[DoD]Stoochio
Most kills2,010Mr-Mushroom
Most units killed84Mr-Mushroom
Most deaths84[DoD]Stoochio
Most buildings razed2[DoD]Stoochio
Largest army136[DoD]Stoochio
Favorite unitBerserk[DoD]Stoochio · 85 fielded

[DoD]Stoochio

Most DeathsMost ImprovementsMost Resources

Mr-Mushroom

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[DoD]Stoochio

Classical timing4:05 estimated completion
Early pressure1:30 · Hersir trained
Early armory / Heroic prep3:37 · Dwarven Armory
Large army production136 military units

Mr-Mushroom

Classical timing4:11 estimated completion
Early pressure4:13 · Military Barracks
Expansion signal14:33 · Town Center
Early armory / Heroic prep11:52 · Armory
[DoD]Stoochio · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]Stoochio · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mr-Mushroom · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mr-Mushroom · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mr-Mushroom · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]Stoochio

Army

Berserk85
Hersir23
Throwing Axeman18
Raiding Cavalry9
Troll1
Buildings7 types
House17
Longhouse6
Ox Cart Building5
Farm3
Great Hall2
Dwarven Armory1
Temple1
God powers2 invoked
Flaming Weapons1
Healing Spring1

Mr-Mushroom

Army

Katapeltes19
Murmillo18
Cheiroballista13
Oracle5
Caladria1
Buildings7 types
Manor9
Counter Barracks4
Military Barracks2
Armory1
Economic Guild1
Temple1
Town Center1
God powers2 invoked
Carnivora3
Gaia Forest2