Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

zodiac_ vs ggmp

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:05
Alfheim map preview
Map Alfheim
Winner
zodiac_Set
Pre-match Elo1644
Win probability43.7%
20:05 Match length UpsetThe Elo underdog won
Defeated
ggmpQuetzalcoatl
Pre-match Elo1688
Win probability56.3%

Match at a glance

zodiac_ vs ggmp

Winnerzodiac_
MapAlfheim
QueueRanked 1v1 Supremacy
Duration20:05
Started
Ended
Elo favorite56.3%ggmp · Upset
Fastest Classical4:17*ggmp
First pressure3:05ggmp · Warrior Priest trained
Market timing12:40zodiac_ · Market
First extra TC11:59ggmp · Town Center
Most military units120zodiac_
Highest EAPM91.4ggmp
Market volume400zodiac_

zodiac_

Set

Victory
Elo1644+20
EAPM68.5
Military units120
First pressure6:14Barracks
First expansion18:49
Market volume400
Total score 26,604
Military score 11,114
Economic score 12,562
Kills score 2,940
Units killed 97
Units lost 111
Buildings razed 13
Largest army 120
Favorite unit Axeman 52 fielded
Classical 4:28* Research start 3:28
Heroic 7:19* Research start 6:04
Mythic Not reached

ggmp

Quetzalcoatl

Defeat
Elo1688-20
EAPM91.4
Military units107
First pressure3:05Warrior Priest trained
First expansion11:59
Market volume0
Total score 17,935
Military score 4,615
Economic score 11,196
Kills score 2,124
Units killed 100
Units lost 98
Buildings razed 4
Largest army 107
Favorite unit Eagle Warrior 39 fielded
Classical 4:17* Research start 3:17
Heroic 7:03* Research start 5:48
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Patecatl
Nephthys
HeroicAge
Coatlicue
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

zodiac_Set
Match time
ggmpQuetzalcoatl
Key technologyPickaxe
Key technologyHusbandry
ArmoryArmory
First military pressureBarracks
Axeman27 training queues
Key technologyMedium Axemen
Siege Tower3 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
God powerVision
God powerShifting Sands
God powerAncestors
Slinger13 training queues
Axeman25 training queues
MarketMarket
Fortress-tier buildingMigdol Stronghold
Key technologyMedium Slingers
Slinger21 training queues
War Elephant2 training queues
Chariot Archer16 training queues
Key technologyBallistics
Key technologyBronze Weapons
Key technologyShaft Mine
Siege Tower7 training queues
Key technologyBronze Armor
Key technologyCopper Shields
Key technologyHeavy Chariot Archers
Town CenterAdditional center
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest2 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Eagle Warrior17 training queues
Warrior Priest2 training queues
Ocelotl Warrior2 training queues
Key technologyMedium Nobles Hut Soldiers
God powerEarth Monster
God powerTailwind
Warrior Priest3 training queues
Ocelotl Warrior2 training queues
God powerAgave Bloom
Key technologyShaft Mine
Town CenterAdditional center
Eagle Warrior13 training queues
Warrior Priest2 training queues
Key technologyHeavy Nobles Hut Soldiers
Tequihua Archer22 training queues
Ocelotl Warrior6 training queues
Coyote Warrior2 training queues
Town CenterAdditional center
Warrior Priest3 training queues
Key technologyMedium War Hut Soldiers
Key technologyPlow
Farm transition3 farms clustered
Eagle Warrior9 training queues
Key technologyHeavy War Hut Soldiers
Tlamanih Spearman15 training queues
Ocelotl Warrior5 training queues
Warrior Priest2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.3%ggmp · Upset
Fastest Classical4:17*ggmp
Fastest Heroic7:03*ggmp
First pressure3:05ggmp · Warrior Priest trained
First extra TC11:59ggmp · Town Center
Fortress timing15:36zodiac_ · Migdol Stronghold
Market timing12:40zodiac_ · Market
Armory timing4:38ggmp · Armory
Farm transition16:42–17:40ggmp · 3 farms clustered

Player highlights

Standout performances

Highest total score26,604zodiac_
Highest military score11,114zodiac_
Highest economy score12,562zodiac_
Most kills2,940zodiac_
Most units killed100ggmp
Most deaths111zodiac_
Most buildings razed13zodiac_
Largest army120zodiac_
Favorite unitAxemanzodiac_ · 52 fielded

zodiac_

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

ggmp

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

zodiac_

Classical timing4:28 estimated completion
Early pressure6:14 · Barracks
Expansion signal18:49 · Town Center
Early market / Heroic prep12:40 · Market
Early armory / Heroic prep5:07 · Armory
Fortress tech path15:36 · Migdol Stronghold
Market economy signal400 total resource volume
Large army production120 military units

ggmp

Classical timing4:17 estimated completion
Early pressure3:05 · Warrior Priest trained
Expansion signal11:59 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep4:38 · Armory
Farm transition16:42–17:40 · 3 farms clustered
Large army production107 military units
zodiac_ · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
zodiac_ · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
ggmp · Eagle Warrior CoreEagle Warriors were the dominant military unit.
ggmp · Early MilitaryMeaningful trained combat units were produced during the early opening.
ggmp · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
ggmp · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

zodiac_

Bought

No buys

Sold

Food400
Total player market volume400

ggmp

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zodiac_

Army

Axeman52
Slinger34
Chariot Archer16
Siege Tower10
Wadjet3
Scorpion Man2
War Elephant2
Camel Rider1
Buildings14 types
House24
Mining Camp7
Granary4
Lumber Camp3
Barracks2
Obelisk2
Siege Works2
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers3 invoked
Ancestors1
Shifting Sands1
Vision1

ggmp

Army

Eagle Warrior39
Tequihua Archer22
Ocelotl Warrior15
Tlamanih Spearman15
Warrior Priest14
Coyote Warrior2
Buildings8 types
Calpulli13
House13
Farm7
Nobles Hut3
Town Center2
War Hut2
Armory1
Temple1
God powers3 invoked
Agave Bloom1
Earth Monster1
Tailwind1