Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Pezu vs GOD eater

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:33
Yellow River map preview
Map Yellow River
Defeated
PezuZeus
Pre-match Elo670
Win probability29.8%
19:33 Match length GOD eater favored
Winner
GOD eaterSet
Pre-match Elo819
Win probability70.2%

Match at a glance

Pezu vs GOD eater

WinnerGOD eater
MapYellow River
QueueRanked 1v1 Supremacy
Duration19:33
Started
Ended
Elo favorite70.2%GOD eater
Fastest Classical4:17*GOD eater
First pressure5:35GOD eater · Barracks
Market timing13:04GOD eater · Market
First extra TC10:31GOD eater · Town Center
Most military units40Pezu
Highest EAPM25.3GOD eater

Pezu

Zeus

Defeat
Elo670-10
EAPM17.8
Military units40
First pressure5:40Military Academy
First expansion11:58
Market volume0
Total score 24,324
Military score 12,695
Economic score 11,466
Kills score 163
Units killed 21
Units lost 8
Buildings razed 3
Largest army 40
Favorite unit Toxotes 20 fielded
Classical 4:19* Estimated start 3:19
Heroic 14:57* Estimated start 13:42
Mythic Estimated start 19:57 · not reached

GOD eater

Set

Victory
Elo819+10
EAPM25.3
Military units19
First pressure5:35Barracks
First expansion10:31
Market volume0
Total score 31,865
Military score 14,837
Economic score 16,860
Kills score 168
Units killed 10
Units lost 52
Buildings razed 1
Largest army 19
Favorite unit Anubite 6 fielded
Classical 4:17* Estimated start 3:17
Heroic 10:18* Estimated start 9:03
Mythic 15:18* Estimated start 13:18

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Anubis
Apollo
HeroicAge
Sekhmet
Hera
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PezuZeus
Match time
GOD eaterSet
First military pressureMilitary Academy
Hoplite11 training queues
Toxotes3 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyPlow
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Toxotes5 training queues
God powerBolt
Town CenterAdditional center
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
MarketMarket
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyShaft Mine
Key technologyBow Saw
Toxotes2 training queues
Key technologyMedium Cavalry
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Toxotes4 training queues
Town CenterAdditional center
Town CenterAdditional center
Fortress-tier buildingFortress
Hoplite6 training queues
Toxotes6 training queues
DefeatMatch result
Key technologyPickaxe
Key technologyHusbandry
First military pressureBarracks
ArmoryArmory
God powerVision
God powerPlague Of Serpents
Gazelle Of Set6 training queues
Key technologyCopper Armor
Key technologyMedium Spearmen
ArmoryArmory
ArmoryArmory
Spearman3 training queues
God powerVision
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
Giraffe Of Set4 training queues
MarketMarket
MarketMarket
Key technologyHeavy Chariot Archers
Fortress-tier buildingMigdol Stronghold
Key technologyMedium Slingers
Town CenterAdditional center
Key technologyHeavy Chariot Archers
Key technologyCopper Weapons
Key technologyHeavy Spearmen
Key technologyHand Axe
Key technologyChampion Chariot Archers
Key technologyBallistics
Key technologyBronze Weapons
Anubite3 training queues
Key technologyCopper Shields
Key technologyIron Weapons
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
God powerMeteor
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite70.2%GOD eater
Fastest Classical4:17*GOD eater
Fastest Heroic10:18*GOD eater
Fastest Mythic15:18*GOD eater
First pressure5:35GOD eater · Barracks
First extra TC10:31GOD eater · Town Center
Fortress timing11:20GOD eater · Migdol Stronghold
Market timing13:04GOD eater · Market
Armory timing5:38GOD eater · Armory

Player highlights

Standout performances

Highest total score31,865GOD eater
Highest military score14,837GOD eater
Highest economy score16,860GOD eater
Most kills168GOD eater
Most units killed21Pezu
Most deaths52GOD eater
Most buildings razed3Pezu
Largest army40Pezu
Favorite unitToxotesPezu · 20 fielded

Pezu

Most ImprovementsMost Kills

GOD eater

Highest ScoreMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Pezu

Classical timing4:19 estimated completion
Early pressure5:40 · Military Academy
Expansion signal11:58 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep14:10 · Market
Early armory / Heroic prep12:12 · Armory
Fortress tech path18:57 · Fortress

GOD eater

Classical timing4:17 estimated completion
Early pressure5:35 · Barracks
Expansion signal10:31 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep13:04 · Market
Early armory / Heroic prep5:38 · Armory
Fortress tech path11:20 · Migdol Stronghold
Heavy walling signal9 wall build events
Pezu · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Pezu · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Pezu · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pezu · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
GOD eater · Early MilitaryMeaningful trained combat units were produced during the early opening.
GOD eater · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pezu

Army

Toxotes20
Hoplite18
Heracles1
Jason1
Buildings11 types
House15
Granary4
Town Center3
Storehouse2
Archery Range1
Armory1
Fortress1
Market1
Military Academy1
Stable1
Temple1
God powers1 invoked
Bolt1

GOD eater

Army

Anubite6
Gazelle Of Set6
Giraffe Of Set4
Spearman3
Buildings18 types
House16
Obelisk9
Wall9
Granary4
Armory3
Barracks3
Migdol Stronghold3
Mining Camp3
Town Center3
Market2
Temple2
Lumber Camp1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers3 invoked
Vision2
Meteor1
Plague Of Serpents1