Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

relentless#7813 vs DBWJ

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:21
Mirage map preview
Map Mirage
Winner
relentless#7813Freyr
Pre-match Elo892
Win probability70.6%
15:21 Match length relentless#7813 favored
Defeated
DBWJHades
Pre-match Elo740
Win probability29.4%

Match at a glance

relentless#7813 vs DBWJ

Winnerrelentless#7813
MapMirage
QueueRanked 1v1 Supremacy
Duration15:21
Started
Ended
Elo favorite70.6%relentless#7813
Fastest Classical3:32*relentless#7813
First pressure3:35relentless#7813 · Hersir trained
First extra TC5:51DBWJ · Town Center
Most military units73relentless#7813
Highest EAPM47.0relentless#7813
Victory
Elo892+10
EAPM47.0
Military units73
First pressure3:35Hersir trained
First expansion11:37
Market volume0
Total score 17,755
Military score 7,820
Economic score 9,309
Kills score 648
Units killed 15
Units lost 21
Buildings razed 2
Largest army 73
Favorite unit Throwing Axeman 31 fielded
Classical 3:32* Estimated start 2:32
Heroic 12:38* Estimated start 11:22
Mythic Not reached

DBWJ

Hades

Defeat
Elo740-10
EAPM20.8
Military units17
First pressure7:54Archery Range
First expansion5:51
Market volume0
Total score 15,275
Military score 5,998
Economic score 8,711
Kills score 618
Units killed 21
Units lost 15
Buildings razed 2
Largest army 17
Favorite unit Toxotes 14 fielded
Classical 4:34* Research start 3:34
Heroic 11:07* Research start 9:52
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Ares
Aegir
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

relentless#7813Freyr
Match time
DBWJHades
First military pressureHersir trained
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
God powerAsgardian Bastion
Hersir8 training queues
DockDock
Throwing Axeman4 training queues
Portable Ram4 training queues
Key technologyMedium Infantry
ArmoryArmory
Throwing Axeman6 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Town CenterAdditional center
Town CenterAdditional center
Key technologyMedium Cavalry
Raiding Cavalry21 training queues
Throwing Axeman21 training queues
Key technologyPlow
Huskarl6 training queues
Farm transition12 farms clustered
Raiding Cavalry2 training queues
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
God powerSentinel
First military pressureArchery Range
Toxotes12 training queues
ArmoryArmory
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Fortress-tier buildingFortress
Toxotes2 training queues
God powerCurse
Town CenterAdditional center
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite70.6%relentless#7813
Fastest Classical3:32*relentless#7813
Fastest Heroic11:07*DBWJ
First pressure3:35relentless#7813 · Hersir trained
First extra TC5:51DBWJ · Town Center
Fortress timing11:34DBWJ · Fortress
Armory timing8:18relentless#7813 · Armory
Farm transition14:14–14:16relentless#7813 · 12 farms clustered

Player highlights

Standout performances

Highest total score17,755relentless#7813
Highest military score7,820relentless#7813
Highest economy score9,309relentless#7813
Most kills648relentless#7813
Most units killed21DBWJ
Most deaths21relentless#7813
Most buildings razed2relentless#7813
Largest army73relentless#7813
Favorite unitThrowing Axemanrelentless#7813 · 31 fielded

relentless#7813

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

DBWJ

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

relentless#7813

Fast Classical3:32 estimated completion
Early pressure3:35 · Hersir trained
Expansion signal11:37 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:18 · Armory
Water commitment signal1 dock build events
Farm transition14:14–14:16 · 12 farms clustered

DBWJ

Classical timing4:34 estimated completion
Delayed pressure7:54 · Archery Range
Fast expansion5:51 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:57 · Armory
Fortress tech path11:34 · Fortress
relentless#7813 · Early MilitaryMeaningful trained combat units were produced during the early opening.
DBWJ · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

relentless#7813

Army

Throwing Axeman31
Raiding Cavalry23
Hersir9
Huskarl6
Portable Ram4
Buildings10 types
House13
Farm12
Great Hall2
Longhouse2
Ox Cart Building2
Town Center2
Wall2
Armory1
Dock1
Temple1
God powers1 invoked
Asgardian Bastion1

DBWJ

Army

Toxotes14
Achilles1
Ajax1
Chiron1
Buildings8 types
House6
Storehouse4
Granary3
Temple3
Archery Range2
Town Center2
Armory1
Fortress1
God powers2 invoked
Curse1
Sentinel1